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GDC in Crysis: Crytek’s Zala on leaks and love for PC

Wednesday, 2 March 2011 12:16 GMT By Nathan Grayson

Between trying to take on Call of Duty and plugging an unfortunate leak, Crytek’s got a lot on its plate. Fortunately, senior producer Hasit Zala took some time out of his busy schedule to talk with little old us at GDC today.

Crysis 2

Developed by Crytek Frankfurt and Crytek UK (formerly Free Radical).

Releasing on PC, Xbox 360, and PS3.

Launching on March 22 in North America and March 25 in the UK.

For most games, the blink-and-you’ll-miss-it moment just before launch is a victory lap. After all, the game’s a known quantity. The lines are drawn. Everybody knows where everyone else stands. All that’s left is to shove your latest hatchling out of the nest and pop open some celebratory champagne. Crytek – for better or worse – hasn’t quite had that luxury.

Between prepping a multiplayer mode with the aim of taking down the industry’s 800lb gorillas and attempting to clean up a messy leak, senior producer Hasit Zala’s been front-and-center for all of Crytek’s recent trials and tribulations. And while other men in his position might be jaded and worn down at the end of such a bumpy ride, Zala’s anything but. His product, he believes, is more than capable of besting any multiplayer shooter on the market. And if that shooter happens to be Call of Duty? So be it.

“We have a team of over 70 developers dedicated to the multiplayer side of Crysis 2. And I think the key thing is that it’s a big, big operation. The idea is really that multiplayer is a big part of first-person shooters. One of the key things that we wanted to establish was multiplayer that’d go toe-to-toe with the top games out there. And yeah, that’s something we’re hoping to do,” he told VG247 during EA’s GDC showcase on Tuesday.

Of course, it’s one thing to make such a bold proclamation, but it’s something else entirely to actually pull it off. For Zala and co, that meant going back to the drawing board and developing something capable of standing on its own two feet – a stark contrast to the obligatory multiplayer components so many modern shooters are guilty of supporting.

“One of the key things that we wanted to establish was multiplayer that’d go toe-to-toe with the top games out there.”

“It’s probably fair to say that one of the things we did when we came on board was to just re-write the whole of the multiplayer. So we didn’t really look at either of the [Crysis] games before that. And when you get to play it, you’ll see that it is a completely different multiplayer design,” Zala explained.

“One of the key things we tried to address was how we could really make the nanosuit experience stand out in a modern day multiplayer arena. We tried to make something that was more immediate, faster-paced, and visceral. The action’s tighter. The arenas are much more in-your-face. And all of that is enhanced by the nanosuit and its behaviors.”

While the jury’s still out on the success of that endeavor, it’s certainly led Crysis 2 down some interesting avenues. We had the chance to try out a mode in which one side was given full nanosuit abilities and a very limited selection of weak weapons while the other’s ordinances packed more of a punch, but they themselves were nanosuit-less and squishy. The result, then, was an interesting contrast, as the suit’s abilities made its wearers formidable foes for multiple opponents – even with their pitiful pea shooter guns. And while we’re not entirely sold on it just yet – the mode’s balance seemed a bit skewed in favor of non-nanosuit wearers – we’re still definitely interested in seeing more.

When it leaks, it pours

Unfortunately, we don’t live in a world where games live or die solely based on relative quality. There’s a constant tug-of-war among outside factors, and, on the PC, the burly armed rope-tugging champ is none other than piracy. But even piracy’s status as a predictable occupational hazard doesn’t dull the sting of seeing your unfinished, unpolished mixture of blood, sweat, and tears haphazardly tossed into the internet’s soup of bile and venom. You’d think, then, that Zala would’ve been devastated by the recent Crysis 2 leak. And he was – but not for long.

“You know, we just finished a critical stage in development, and we were on a real high,” he told us. “Then we heard about the leak, and our immediate reaction was that we were quite despondent about it – as you can imagine. But what emerged from that straight away was the community, the people out there, and the support – the overwhelming support – that they gave, it just blew us away.

“Guys were out there saying, ‘Well, I’m not gonna download this. I’m gonna support Crytek. I’m gonna support Crysis 2. And I’m going out to buy it straight away.’ And we were just blown away by it. The leak was something that was very disappointing for us. It just sort of galvanized the community. To be honest with you, we just really thank the PC community for that. For Crytek, it’s an important platform for us, and we will always continue to support it.”

A video of Crysis 2′s tech-tastic
multiplayer in action.

The numbers, of course, reflected that, with early stats showing only 10,000 completed downloads of the Crysis 2 leak. So then, is that it? Does Crytek have piracy’s number? Is it really that simple? Zala – for the time being – isn’t ready to make the nanosuit-powered leap to such conclusions.

“I don’t know,” he said. “It’s too early to really make any kind of analysis of that. I think that, as time goes on, we’ll be able to talk about it with a bit more clarity. For right now, we’re focusing on bringing the game out to the public and seeing how they’re gonna receive it.”

The road ahead

Crysis 2′s nearly out the door, but while other companies might take a few months to pat themselves on the back until there’s nothing left of them but a hand-shaped crater in the ground, Crytek’s pushing forward. The company, Zala explained, wants to be at the forefront of gaming industry tech, so that whenever, say, a new generation of consoles comes along, it’ll be ready.

“We’re always researching. We’re always looking at what’s coming out next. We’re always exploring. So, you know, it’s not really there for me to talk about what’s coming out next, but we’re always looking to be one step ahead,” Zala said.

New platform launches definitely haven’t gone away entirely. For the time being, they’ve just gotten, well, smaller. Case in point: Sony’s upcoming NGP, which – according to a recent compatibility listing – is a perfect fit for CryEngine. So then, the ball’s in Crytek’s court. For now, however, the developer’s choosing to study said ball and make its next move after long and thoughtful consideration. Terrible ball players, sure, but very good game developers.

“The overwhelming support that [the community] gave, it just blew us away.”

“I think, really, Crytek looks at all platforms, and we look at all technology bases. We’re forever evolving, and we look at whatever’s out there to see if it’s appropriate to our business model. So it’ll be something that we’re looking at,” Zala explained.

Which is all well and good, but it’s hardly an earth-shattering shock to Crytek’s core business. That honor, however, could very well belong to a rapidly changing gaming industry climate, which has seen many triple-A development studios end up crushed under tremendous monetary pressures. Is it only a matter of time, then, before Crytek and its fellow triple-A brethren suffer a similar fate? Unlike many people in this industry – or people in general dealing with any sort of major change, for that matter – Zala approached the problem realistically.

“I don’t think [triple-A's] going away,” he began. “I think it’s a harder market because of the production values and expenses. You’re kind of elevated to an ever more demanding standard. But it is something people want, so I don’t think it’ll go away. But I do think there will be fewer players in the market.

“You look at the top releases and they make a lot of money. It’s one of those cases where the middle market is kind of falling away. You have to be one of the big players. And for a lot of the publishers, what you’re seeing is that they’re being more selective with their portfolios in terms of what they push for with their big-budget titles.”

“We have a team of over 70 developers dedicated to the multiplayer side of Crysis 2.”

Unfortunately, the line between selectivity and over-cautiousness is all too thin, and with so much money on the table, one could be forgiven for declaring the triple-A portion of the gaming industry creatively bankrupt. Zala, however, doesn’t think the situation’s so grim.

“There’s always the school of thought going that smaller portfolios are maybe going to be less creative with the risks that they take,” he said. “But the games industry is a creative industry, and I think it goes in cycles. Eventually, something breaks through, and people want something different as well. So I still think there will be innovations. I think it’s a difficult one, because smaller portfolios will have an impact, but people crave for differences and innovation.”

The customer’s always right, after all. And for now, the customer has an almost disturbing obsession with shooting things. Incredibly high-fidelity, graphically advanced things. Just a hunch, but we think Crytek might have this whole game development thing figured out pretty well.

Crysis 2 releases on March 22 in North America and March 25 in the UK.

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11 Comments

  1. Maximum Payne

    Wall of text and nothing smart to say.I still think SP is going to be superb just like in Crysis 1.Crysis 1 MP have good idea but poorly execute if you ask me.And with Crysis 2 they didnt want to experiment

    #1 4 years ago
  2. razvan2you

    Crysis 2 SP as well as the MP is crap…..those 70 developers should be fired…..!

    #2 4 years ago
  3. YoungZer0

    I played the multiplayer demo yesterday. Not going to buy the game for PC, that’s for sure.

    Listen you maggots, the reason why so few people bought your first game is because it was a massive cunt that could not be fed. Instead of investing time to fix that, to work really hard on delivering something that even people with a low-end machine could play, you decided to skip it and do the same mistake again.

    What the fuck is this? Only three settings in the option menu? Gamer, Advanced, Hardcore? What the fuck is this shit? The game is fucking unplayable. I want to lower motion blur. Let me do it. Give me advanced options. Not this shit.

    #3 4 years ago
  4. StolenGlory

    @3

    “Listen you maggots, the reason why so few people bought your first game is because it was a massive cunt that could not be fed.”

    And…

    “What the fuck is this? Only three settings in the option menu? Gamer, Advanced, Hardcore? What the fuck is this shit? The game is fucking unplayable. I want to lower motion blur. Let me do it. Give me advanced options. Not this shit.”

    Makes you my hero :)

    +10000000.

    #4 4 years ago
  5. DSB

    I enjoyed the demo more than I thought I would. But did I enjoy it enough to shell out 49 euro before Brink comes out? I just don’t know.

    I like the whole idea of a bunch of supersoldiers slugging it out on small maps, but at the same time the weapons aren’t very impressive. I would love a game where a shotgun could actually shoot further than 5 yards, but I guess that sort of thing is only feasible in Medal of Honor.

    I would’ve liked to see a lot more weapons and get a feel for what it really had to offer, but right now it just feels pretty standard fare aside from the nifty movement system and the abilities.

    And the website is total shit. Why would anyone want to work with Gamespy in 2011? Mindboggling.

    Still, interested I am.

    #5 4 years ago
  6. KBST

    “Listen you maggots, the reason why so few people bought your first game is because it was a massive cunt that could not be fed. Instead of investing time to fix that, to work really hard on delivering something that even people with a low-end machine could play, you decided to skip it and do the same mistake again.”

    Your point being? Crysis 2 will run on every low-end system, and it still looks better than similar games. They released a benchmark, and no one bought it. Now they are going were the money is and people are complaining that they won’t get their “beloved” benchmark. Measured against Crytek’s aspirations, Crysis was a gigantic flop. The sales during the launching-period were underwhelming and no one was interested in their engine, although it was the best looking on the market (even at medium-settings). Who can blame them for going down a different road after that?

    #6 4 years ago
  7. YoungZer0

    @6: No. I could play Crysis one on middle to high without problems. Until the last levels of course.

    Tried the Crysis 2 demo yesterday and the fps was very low.

    Read my comment again, it’s absolutely clear that they aren’t going a different road, they made it even worse.

    #7 4 years ago
  8. Overdos3

    They love PC gamers that much that they gave them a “Press Start to begin” in the demo. Thanks Crytek thats what we deserve a console port we’re dumb because we’ve supported you.

    #8 4 years ago
  9. blackdreamhunk

    yea pc gaming destroys consoles

    http://www.youtube.com/watch?v=j-yncJ98ZRc

    #9 4 years ago
  10. YoungZer0

    @8: Exactly.

    #10 4 years ago
  11. mathare92

    Good read, that.

    #11 4 years ago

Comments are now closed on this article.

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  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]