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Valve “not worried about” Portal releasing on PS3 after recent hacks

Tuesday, 25th January 2011 17:44 GMT By Stephany Nunneley

portal2

Valve’s Chet Faliszek has said the firm isn’t worried about Portal 2 being released on PS3 after recent hacks exposed the console.

According to Faliszek, it’s apparently a non-issue with the developer as he doesn’t “think it’s going to have any impact at all,” on the integrity of Valve PS3 games.

“We’ll be fine,”  he told CVG. “Bad for [Sony]. I mean, you know, no-one likes to see that but we have no concern, we’re not worried about it for Portal being on the PS3.”

It was confirmed yesterday user-made levels for Portal 2 would be available for all platforms, with PS3 users able to get the levels through Steamworks.

Valve announced last week the game would feature cross-platform play between PS3 and PC-Mac versions.

Portal 2 releases on April 22 on Mac, PC, PS3, and Xbox 360.

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6 Comments

  1. Razor

    ““Bad for [Sony]”

    Talk about an understatement.

    #1 4 years ago
  2. Redh3lix

    Isn’t this title being released on PS3′s version of STEAM?

    #2 4 years ago
  3. freedoms_stain

    @2, Steam =/= Steamworks.

    #3 4 years ago
  4. jacobvandy

    I wonder if this means they’re going to use Steamworks DRM on PS3. Being a two-player co-op game, it’s obviously not going to have the issues with hackers like COD games do.

    #4 4 years ago
  5. TheWulf

    @1: I actually think that was quite facetious, hence it being an understatement, since Valve have a notoriously muted attitude toward piracy.

    I think it’s because Valve realised early on what’s been commonly known to any observer with an ounce of sense – poorly made, dull, drab, over-priced games in an economic recession and/or obfuscated systems which are far too awkward to buy games from lead to a loss of sales.

    There are risks inherent in piracy – and frankly, most people aren’t even intelligent enough to figure it out anyway. Have you been to a torrent site? 98.5% of the comments amount to “how u mont iso ????”

    I wish I were joking. Humanity appears to be imbecilic.

    This is why piracy amounts to about a two per cent loss of real sales. Because only very few people only ever bother with pirates – it’s not the majority, the majority just don’t find the risk worthwhile, or the majority just aren’t informed and well equipped enough to pirate.

    Piracy is bad. But piracy is also a total non-issue because you can’t just click a button and get pirated games. But you can click a button and get games from most download services. If your download service is suffering, then you need to look at three things:

    A) Is your interface simple enough to use?

    B) Are your games reasonably priced (£50 is ludicrous)?

    C) Are the games you’re offering actually any good?

    Now, let’s look at the cases…

    A) If piracy is easier to use than your shopping interface, then you only have yourself to blame.

    B) If your games price gouge in the middle of an economic recession, then people aren’t going to be inclined to open their wallets. This doesn’t automatically make non-purchasing customers pirates (that’s bullshit and we all know it), it just makes them non-purchasing customers because they’re not in a position where they can afford your games.

    C) If your games aren’t any good, then don’t expect people to remember you kindly. People aren’t stupid – so they remember a developer, they also remember a publisher, and they’re leery of sequels to bad games. Bad games will stick with you. Demos will help offset that fear. The lack of a demo will only reinforce the notion that that bad game is bad, and not worth buying. Make good games and release demos. The indie community gets this, so why doesn’t the mainstream? (The demo of NightySky convinced me to part with £6.50 for it.)

    Valve have a reputation for making good games, and they have a reputation of being honest with their minimum specifications and making games which are scalable and can run on low-end computers. They’ve built that up through hard work. They know people trust them and they know people like their games. Their purchasing interface is sublime, and — GASP! — their games sell.

    Is it any wonder that Valve isn’t worried about piracy?

    Piracy is the greatest evil ever, except it’s not, people are too stupid and inconvenienced by it. Piracy does, however, make for a good scapegoat. Just because the PS3 might be capable of running pirated games now, it doesn’t mean that the person owning the PS3 will be smart enough to figure out how to do it.

    Piracy is the greatest lie of our time, really. And usually only an excuse to force more and nastier DRM upon the legitimate consumer. It’s kind of a sad state of affairs when you have intelligent consumers like myself who make a common practise of buying games and then cracking them, because I trust the crack makers more than I trust the DRM.

    What kind of topsy-turvy world are we living in?

    I really appreciate Valve for being Valve though and actually making some sort of sense. Keeping being so very Valve, Valve.

    #5 4 years ago
  6. mojo

    ” People aren’t stupid ”

    ehm, u sure?
    i have serious doubts.

    #6 4 years ago

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