Grasshopper Manufacture’s Goichi Suda has said Shadows of the Damned was originally planned for not only PS3 and Xbox 360, but PC and Wii as well.
Speaking in a TGS interview, Suda said he couldn’t comment on why the game would be skipping PC and Wii or about how the game’s tech would’ve worked on Wii – considering it uses Unreal Engine 3.
Suda did reveal that the game, originally dubbed a horror title, had changed over the two years it’s been in development, and the reason for this was that action just seemed the better choice.
“As we developed the game, we found that it would be a lot better with action elements,” he said. “Garcia, the character, is very strong and cool, so we thought we should probably switch to become more of an action game.”
Suda also said the game was still on schedule and and had suffered no internal delays.
Get caught up on everything Shadows of the Damned through here.
It’s out during summer 2011 for PS3 and Xbox 360.
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