Meet the Companions of Fallout: New Vegas

Wednesday, 15th September 2010 17:46 GMT By Stephany Nunneley


Matt Grandstaff, senior community manager for Bethesda, has posted over on the US PS Blog some of the companions you can have in Fallout: New Vegas.

They’re an interesting bunch to say the least.

Like Fallout 3, New Vegas allows you to have one humanoid and one non-humanoid companion at any time, which will come in handy at some point, obviously.

Humanoid Companions range from your normal humans to Super Mutants and Ghouls and are: Arcade, Boone, Cass, Lily, Raul, and Veronica.

Non-Humanoids are ED-E, a highly customized “duraframe” Eyebot, and Rex the Cyber-Hound.

You can get extra details on the Companions over on the US PS Blog.

Fallout: New Vegas releases on October 19 in the US and October 22 in the UK for PC, PS3, and Xbox 360.



  1. Madgame

    Dogmeat was awesome in Fallout 3. I liked wandering the wasteland with him at my side.

    New Vegas is looking to be the exact same game, with a few tweaks, additional weapons and a new environement. Not neccesarily a bad thing.

    #1 4 years ago
  2. DSB

    The companion thing really didn’t work at all in Fallout 3.

    I can accept a braindead dog, but a braindead ghoul or a braindead super mutant? No fanks.

    #2 4 years ago
  3. freedoms_stain

    There was almost zero form of companion direction in FO3, so unless you were going somewhere where it was safe to go around killing everything in sight with reckless abandon (i.e. no combustible gas or the prospect of high level enemies) then companions were pretty useless.

    #3 4 years ago
  4. RickyWicky

    Bethesda did slack a bit on the AI of companions in Fallout 3. Namely: toss a grenade at an enemy, and your companion coincidentally runs to where you threw it. I know it can be excused that perhaps they didn’t see you throw it, but it would have been better if they had had at least slight all-knowing-ness regarding your actions. That and they don’t bother looking for mines. It would have been sooooo helpful if the companions would say “Watch your step” or “WOOF WOOF!” if they spot a landmine in close vicinity.

    #4 4 years ago
  5. Nozz

    yeah! be awesome if cyber hound could turn invisible for a period of time, scout ahead and report back the locations of the enemies while you go ninja on them, or the eyebot gives you an alternate view of the landscape through the pip-boy.

    Giving each companion abilities like those would be the difference between taking them with me or just using the “wait here” command at the players home or a safe place.

    #5 4 years ago
  6. The_Deleted

    Why do publishers and developers do this?
    ” Here’s a game a fair few of you are excited about, so let us tell you about everything you can expect to see and do before the disc is even in your fucking console!”

    The press releases before COD:MW2 were fucking ridiculous and totally spoiled No Russian.
    It’s like a trailer for the Empire Strikes Back getting you hyped to fuck and then the studio drop a press release telling you about Lukes Father.

    #6 4 years ago
  7. polygem

    loved fallout 3. not so hyped about new vegas though…strange. looks like an awesome huge add on pack.missing some real freshness…on the other hand it must not be a bad thing though. will wait for more gameplay, infos like this and maybe reviews…in the end i will end up buying it anyway and will probably love it too…

    #7 4 years ago
  8. N.E.R.D


    #8 4 years ago
  9. DSB

    People who Eat Tasty Animals?

    #9 4 years ago
  10. onlineatron

    Pirates Entering Treasure Alcoves?

    #10 4 years ago
  11. DSB

    Pundits Evading Truth Allday?

    #11 4 years ago

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