Wed, Sep 15, 2010 | 17:46 BST
Meet the Companions of Fallout: New Vegas

Matt Grandstaff, senior community manager for Bethesda, has posted over on the US PS Blog some of the companions you can have in Fallout: New Vegas.
They’re an interesting bunch to say the least.
Like Fallout 3, New Vegas allows you to have one humanoid and one non-humanoid companion at any time, which will come in handy at some point, obviously.
Humanoid Companions range from your normal humans to Super Mutants and Ghouls and are: Arcade, Boone, Cass, Lily, Raul, and Veronica.
Non-Humanoids are ED-E, a highly customized “duraframe” Eyebot, and Rex the Cyber-Hound.
You can get extra details on the Companions over on the US PS Blog.
Fallout: New Vegas releases on October 19 in the US and October 22 in the UK for PC, PS3, and Xbox 360.


11 comments
#1
Madgame
15/09/10, 5:50 pm
Dogmeat was awesome in Fallout 3. I liked wandering the wasteland with him at my side.
New Vegas is looking to be the exact same game, with a few tweaks, additional weapons and a new environement. Not neccesarily a bad thing.
#2
DSB
15/09/10, 5:52 pm
The companion thing really didn’t work at all in Fallout 3.
I can accept a braindead dog, but a braindead ghoul or a braindead super mutant? No fanks.
#3
freedoms_stain
15/09/10, 6:19 pm
There was almost zero form of companion direction in FO3, so unless you were going somewhere where it was safe to go around killing everything in sight with reckless abandon (i.e. no combustible gas or the prospect of high level enemies) then companions were pretty useless.
#4
RickyWicky
15/09/10, 6:37 pm
Bethesda did slack a bit on the AI of companions in Fallout 3. Namely: toss a grenade at an enemy, and your companion coincidentally runs to where you threw it. I know it can be excused that perhaps they didn’t see you throw it, but it would have been better if they had had at least slight all-knowing-ness regarding your actions. That and they don’t bother looking for mines. It would have been sooooo helpful if the companions would say “Watch your step” or “WOOF WOOF!” if they spot a landmine in close vicinity.
#5
Nozz
15/09/10, 6:55 pm
yeah! be awesome if cyber hound could turn invisible for a period of time, scout ahead and report back the locations of the enemies while you go ninja on them, or the eyebot gives you an alternate view of the landscape through the pip-boy.
Giving each companion abilities like those would be the difference between taking them with me or just using the “wait here” command at the players home or a safe place.
#6
The_Deleted
15/09/10, 8:31 pm
Why do publishers and developers do this?
” Here’s a game a fair few of you are excited about, so let us tell you about everything you can expect to see and do before the disc is even in your fucking console!”
The press releases before COD:MW2 were fucking ridiculous and totally spoiled No Russian.
It’s like a trailer for the Empire Strikes Back getting you hyped to fuck and then the studio drop a press release telling you about Lukes Father.
#7
polygem
15/09/10, 9:43 pm
loved fallout 3. not so hyped about new vegas though…strange. looks like an awesome huge add on pack.missing some real freshness…on the other hand it must not be a bad thing though. will wait for more gameplay, infos like this and maybe reviews…in the end i will end up buying it anyway and will probably love it too…
#8
N.E.R.D
15/09/10, 10:25 pm
PETA
#9
DSB
15/09/10, 10:28 pm
People who Eat Tasty Animals?
#10
onlineatron
15/09/10, 10:30 pm
Pirates Entering Treasure Alcoves?
#11
DSB
15/09/10, 10:39 pm
Pundits Evading Truth Allday?