Tue, Aug 24, 2010 | 16:56 BST
FFXIV PS3 delay down to “memory,” says Square Enix

The PlayStation 3 version of MMO Final Fantasy XIV was delayed due to “memory” issues, producer Hiromichi Tanaka told VG247.
Speaking to us at gamescom last week, the developer explained for the first time why the PS3 version was held back into March next year.
“The main reason was the memory,” said Tanaka via his translator.
“On the PC, they have enormous memory. For PS3, there’s a restriction.
“They are adjusting the memory size and customising it; it took longer then we were expecting. But we’re really working hard to bring it out as soon as possible.”
When asked if this was a memory issue with either the Blu-ray or HDD, Tanaka just said in English: “Memory.”
In hindsight, he was probably referring to RAM issues.
Final Fantasy XIV launches at the end of next month for PC, and enters an open beta early next month.
The PS3 version lands in March 2011. Tanaka told us a 360 version was still being talked about with Microsoft.


25 comments
#1
ExclusivesMostly
24/08/10, 4:42 pm
That’s pure B.S. They delayed it because they’re still in talks with MS and they want to release both console versions simultaneously.
#2
2plus2equals5
24/08/10, 4:44 pm
When asked if this was a memory issue with either the Blu-ray or HDD, Tanaka just said in English: “Memory.”
Do you know a thing called “ram”?
#3
Gekidami
24/08/10, 4:46 pm
Atleast they’re working on it, they arent just going to ship off their PC code to some other studio and have them hammer it till it just about fits.
#4
Retroid
24/08/10, 4:47 pm
‘When asked if this was a memory issue with either the Blu-ray or HDD, Tanaka just punched the interviewer in the face and shouted “THAT’S STORAGE NOT MEMORY YOU BLOODY TARD”‘.
Fixed that for you.
#5
LordCancer
24/08/10, 4:50 pm
@4 lol that actually happened but, it was lost in translation and blood.
#6
Crysis
24/08/10, 4:51 pm
@4, hahaha, couldn’t agree more
more than obvious to anyone whos touced an electronic device he was talking about system memory, the ps3 OBVIOUSLY has enough storage with it’s upgradble hdd & it’s BD
#7
LordCancer
24/08/10, 4:53 pm
not obvious to the millions and the millions of… well people and apparently this one lucky interviewer eh…
#8
Patrick Garratt
24/08/10, 4:56 pm
Updated
#9
theevilaires
24/08/10, 4:59 pm
I’ve always said SONY should have put 1GB of ram in the PS3 from the beginning. Sure it would have kept them in the red much longer but fuck it. Devs wouldn’t be making shit ports as often.
But Ken did his best. So GOD bless the man. He’s a Legend!
#10
Johnny Cullen
24/08/10, 5:04 pm
Ain’t I smart?
Sorry chaps.
#11
LordCancer
24/08/10, 5:04 pm
for the cost of ram you’d have thought microsoft and sony would have had the foresight to double the capacity. the sad thing is were stuck with these crap specs for another 5 bleating years at which point will all be living in a 3 dimensional ‘lag’ cloud. Joy.
#12
Patrick Garratt
24/08/10, 5:06 pm
@10 – Interviewing people in a mental trade show on no sleep isn’t exactly easy. Don’t listen to them
#13
LordCancer
24/08/10, 5:08 pm
yeah were just the bitter commentators with no life or anything better to do…. ramming speed eh…..
#14
Aimless
24/08/10, 5:08 pm
Going off Beta impressions the PC version still has a long way to go — fundamental interface issues, that sort of thing — so it’s hardly surprising that the console release will come a bit later. MMOs generally need a good few months to be patched into a more acceptable state.
#15
Patrick Garratt
24/08/10, 5:14 pm
@13 –
#16
Dannybuoy
24/08/10, 5:16 pm
No, he just forgot to get out of bed one day.
#17
aprotosis
24/08/10, 5:19 pm
This is really a common mistake when talking to the average gamer-Joe and the topic of console hardware comes up. People don’t realize that a larger HDD or even Blu-Ray capacity of a console does nothing but add storage medium. Running a game off BR doesn’t do anything innately to make the game prettier. The memory limitation of the PS3 is a relatively large problem with custom solutions needed in order to ‘seemlessly’ transfer data from cpu memory to video memory. The 360 will have less of a memory problem because its memory is unified. Or course if you need more than 512M at a time, you are screwed either way.
#18
zoopdeloop
24/08/10, 5:21 pm
@1 Something like that.
If the game is simultaneously released on both consoles or at a close time frame(which will happen) you don’t have to be a genius to figure out that Tanaka was just covering it up with this cute little story.
Surely Ps3 has much more limited memory but that’s not the reason for the delay.
SE are full of lies and excuses this gen…and nonetheless they are not good at it.
#19
KrazyKraut
24/08/10, 5:24 pm
Tanaka just tried to say in English: “Memoly.”
#20
Axelander
24/08/10, 7:58 pm
“The PS3 version lands in March 2011. Tanaka told us a 360 version was still being talked about with Microsoft.” I just love this! You might as well translate it into: “The PS3 version lands in March 2011. Tanaka told us a 360 version will be launched early 2011 thanks to the millions of yen from Microsoft”
#21
stretch215
24/08/10, 10:16 pm
@ 19 – funny shit
#22
MrDiamondJ
25/08/10, 1:12 am
I highly doubt this has anything to do with the amount of on-board memory in the PS3. Both the Xbox 360 and the PS3 have 512MB RAM on-board, but the difference lies in how they are allowed to be used.
The 360 allows you to change the amount of the 512MB that is dedicated to system or video RAM on the fly, whereas the PS3 splits it 50/50 into 256MB System RAM and 256MB video RAM. The 256MB hard limit of maximum available RAM comes into play with games that have been coded on PC/360 to use varying amounts of system/video RAM.
This happened with Bethesda when they were coding Oblivion, and that’s why the Shivering Isles expansion pack came out so late on PS3. Apparently the method that Bethesda was using to manage the expansion pack data on PC/360 required varying amounts of system/video RAM that went above and beyond 256MB at different points, so they had to totally rewrite that management code for the PS3 version. For a while they didn’t even know if they would be able to do it in a reasonable amount of time.
Since FF14 is a similar type of game to Oblivion (large sprawling worlds, probably using plenty of video RAM) that has likely been coded for the PC first, console second, my guess is that Square Enix is grappling with the same memory usage issues. Things are a lot easier when you can pretty much bank that the system your game is running on has at least 2GB RAM.
#23
Blerk
25/08/10, 8:42 am
Wait, though – when he said it was down to ‘memory’ he could’ve just meant that they forgot about it.
#24
frostquake
25/08/10, 2:15 pm
Remember the N64 Memory Stick you had to plug into your N64 to run some games…I guess they could release the Game with a 1 GB Ram Stick for the USP Slot??? That would solve the issue…LOL
#25
Go To College
28/01/11, 5:21 pm
Hopefully now if they know how to make a big memory card where if you fit all the info….
Go To College