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Interview – RAGE’s Tim Willits

Wednesday, 18 August 2010 06:27 GMT By Nathan Grayson

tim-willits

RAGE is id’s first – and apparently only – new IP in quite some time, and the developer’s doing it up in style. Yeah, the post-apocalyptic shooter/driver/toy car driver’s got it all – even its own release date. No more teasing, no more “when it’s done,” no more fooling us into staring into Todd Hollenshead’s dreamy blue eyes until we forget what we were talking about. With RAGE, we’re witnessing the emergence of a new id Software, one that’s not afraid to hunker down and commit.

And we can see why. When you’re able to demo your game on three night-and-day different platforms side-by-side, you’re clearly doing something right. With more than a year to go before launch, though, there’s still plenty more to discuss. Is the release date really set in stone? How about multiplayer? Are dedicated servers in or out? What happens if John Carmack goes into space and explodes? We asked RAGE creative director Tim Willits all those questions and more, and he tolerated our shenanigans to the point that we’re pretty sure he wasn’t lying to us!

Check out the interview after the break!

VG247: Yesterday, you announced a release date for RAGE. That’s pretty out of character for id, seeing as I’m pretty sure you guys actually hold trademarks for the words “when,” “it’s,” and “done.” So what changed? Why have you decided to tie yourselves down to that September 2011 date?

Tim Willits: When we were looking at the product and the state that it’s in now – and you saw, it ran pretty fast – historically, when we said “when it’s done,” it’s made it difficult to build momentum up to launch and get the right trade and buyer support stuff. Now, games are like movies. They’re big and they can have big launches. Like the next Harry Potter movie – we already know the date and they just finished filming.

So we need to treat RAGE just like other big entertainment releases. Pick a date, give yourself some flexibility, and then hit that date, so you can build up this huge launch. And then we’re also committed to supporting the title at launch, and then post-launch. Because, you know, a lot of gamers buy games and then they’re like, “Are [the developers] gonna forget about this game?” So we currently haven’t formalized any of our DLC plans, but we architected the game in such a way that we’ll be able to provide some cool content. We also feel that date gives us an opportunity to solidify all our plans.

Again, the “when it’s done” mentality is great, but as we look to the future — and we look to really making big launches — it’s not really feasible. And, of course, now people are like, “Cool, I know what I’m doing on that day!”

So the release date is absolutely set in stone? There’s no chance of delay?

Trust me, I would be in deep trouble if this thing got delayed. [Laughs]. Something really bad would have to happen. If John [Carmack] blows himself up in a rocket, we may miss it. [Laughs].

We haven’t seen RAGE’s multiplayer mode yet, but is there a set date for its unveiling? Can we expect it soon-ish?

Looking at what we want to do next year, it’s obvious we want to build up excitement and kind of keep the buzz going. So the multiplayer’s cool, and there’s a group of guys who are busy working on it.

So hopefully soon, but I don’t know the exact date of when we’re gonna talk about multiplayer. I can tell you it’s cool! [Laughs]. Sorry I can’t give you a better answer.

How difficult has it been simultaneously developing for all three platforms? I know you were expecting trouble from the PS3 during yesterday’s demo, and then the Xbox 360 ended up taking a spectacular dive right off the deep end. In an ideal world without piracy and whatnot, would you have just developed the game on PC and left it at that?

Well, I mean, yes, piracy’s definitely a big issue for us. But for me personally, my preferred gaming system right now is the 360. Just because it goes in my media room with a big screen and stuff. I can sit on the couch and put my feet up.

There’s such a huge install base on all these platforms that it would be foolish to ignore them. You know, historically, we were always a PC-centric company, but consoles have gotten to the stage where we can make great games. John can work on this new technology and not feel that he’s in a box. And he says that there are lots of things you can do on the consoles that have never been done before – that he can push his creative genius toward. And the install base is so huge that it would be foolish [to ignore it].

One of the reasons that we’ve had luck getting all the systems up and running as well as we did is that we weren’t taking old technology and cramming it into these systems. Most other companies that have complained about this system or that system are taking PC-centric code that is not multi-threaded, and they have to mult-thread it and shove it into these console systems and it’s a struggle. But with id Tech 5, John Paul and Robert Duffee, from the very beginning, they were like, “Ok, let’s look at the landscape. We’ve got multi-cores over here. We’ve got cores over here. We can do this. So if we do it like this, it’ll work.”

So we haven’t had the types of struggles that you’ve heard of from other developers. One console has some issues, another console has some issues, but in general, it hasn’t been a nightmare. I mean, could you tell any difference between the three systems? Usually, as you know, PS3 games look a bit rough. Also, we were running 8k pages on the PC, which allocates more video memory, so the textures are a bit more crisp. But in general, [they were about the same].

We were happy to come here, put them all up on the screen, and have everybody decide for themselves. Because it’s one thing to go, “Yeah! They look the same! They’ll play the same.” But until you see it…

And what was cool was, you know, Robert played much differently than Jason did. And so you’d see that Matt was using the bomb cars, Jason was using the turrets, Rob was… I don’t know what he was doing. [Laughs]. So you can see that, yeah, there is actually a difference, and you have some choice in what you do and stuff. And that’s nice, because a lot of times, when press guys watch demos, we show them one thing. We’ve got 15 minutes, so we tell them, “Yeah, you’ve got choice. You can do these different things.” But you have to take our word for it.

And especially with this crowd, there’s a high bullshit defense meter going on with the QuakeCon crowd. So it’s good to show it to this crowd, because they’re the ones who are harder to fool. But, what’s also cool with the QuakeCon crowd is – if you have a problem with the 360, like we had to restart it – they didn’t care. Because everybody in the crowd has had something crash on them. [Laughs]. Especially in [QuakeCon’s Bring Your Own Computer area].

As for the game itself, during the demo, you showed a little car combat – which looked awesome, by the way – and a lot of on-foot shooting. What’s the ratio there? Is RAGE mostly a shooter with a little vehicular carnage on the side? Or is it about 50-50?

Well, one of the reasons we didn’t do a lot of driving yesterday is because, honestly, when we first started talking about the game, we talked a little too much about driving, and it got everyone confused. So we drastically kind of shifted our message.

You do spend most of your time running, gunning, and shooting at guys. But if you enjoy the racing circuits, you can spend a ton of time on that. Like at work, there are some guys who love racing. We have this time trial, and in each of these series, there’s always a time trial you can run. You can do them in ATVs and buggies and stuff. And really, all you need to do is get around the track and beat our time, but there are some guys at work that go on and on and on. They’re, like, fighting over milliseconds and stuff.

But really, in the game, if you hate driving and you love running around and shooting things – well, you still have to drive through the wasteland — but there are only a handful of “you have to do this” races, which is great for player choice. If you’re not a big driving fan, you can probably cut the driving experience down a lot. But if you enjoy the experience, you could probably spend more time driving, since you could do it over and over and over again. If you talk to the bartender in each town, they’ll pay you for every bandit you kill in the wasteland. So you can make a bunch of money that way. Or you can make a bunch of money playing minigames. Or you can do side missions.

So it’s really impossible to say an exact percentage, because it all depends on what you do.

Some of RAGE’s biggest detractors – based on what they’ve seen of it – say the game looks just like Fallout. You know, you’ve got your wasteland, your cataclysm that sent people burrowing into vault-like shelters, etc. What do you say to those people?

For us, the setting exists to support the story, the gameplay, and the action. We picked the setting because, when John was working on the megatexture technology, he downloaded all this terrain data from NASA. We could see the potential of these large kind of landscapes, and we thought, “Yeah, we’ll use that. We’ll drive through those. But with levels where you’ll get on foot. We’ll build those on top of it.” And we wanted to have surprises and guns and sci-fi elements, so a post-apocalyptic world worked out great.

We could have put it on an alien planet. We could have made up a fictional world. But people are like, “I understand this.” You know, this event happened, and there’s a certain context – a certain understanding. So people are like, “Oh, I can accept the world!” And then they play it.

But the setting only exists to support the story and gameplay. What you actually do in the game makes a big difference. And when you play Fallout 3 or Borderlands, you experience a different type of thing than RAGE.

How much of your development process has been devoted to getting id Tech 5 up and running?

Half. Half the time. For us, we can spend four or five years working on a game. Half the time you really spend developing the technology. The other half you spend really making the game.

So it’s definitely a long process. And that’s something we’re trying to improve on with our second team. The theory – and this is actually working out quite well – is that first half of the development time, we can erase that from the Doom 4 development by using the same tech we are. They learn from our mistakes. They’ve got our techniques down. So they can actually make content that’s gonna go in the game. You can imagine now, we work on Doom 4 and those guys are busy working on that. And the RAGE team can either work on some new tech or a different game with the same tech, and you can see that our goal is faster turnarounds with multiple teams.

Back when id Tech 5 was first shown, it was billed as a “next-gen” engine. During his keynote, though, Carmack said that Microsoft and Sony haven’t given you even the slightest glimpse of their next consoles. Was id Tech 5 originally conceived with that “next-gen” in mind? Is it being held back by current-gen consoles?

Well, actually, one of the really great things about the technology is that it’s very scalable. And when John sets out to make technology, he doesn’t look at what other companies are doing. He looks at what he can do and how we can use this going forward. What’s really neat about it is he’s taken the tech and scaled it down to an iPhone, which was really cool – except for those enemy animations. [Laughs].

But it can also be scaled upwards. Without going into too many details, in the future, you can imagine that fewer and fewer devices will have hard drives on them. There will be more cloud-based entertainment. I mean, Apple’s talking about it with iTunes, and Internet speeds are faster. Even with storing all of the data somewhere else, this technology can take advantage of that. It can also be scaled in the sense that, if you take the most badass video card out there right now, we can add tons of different features to really blow it up. So Carmack built the technology to go up and to go all the way down to an iPhone.     

We’ll be using this as our core for years. I mean, look at how long Quake 3 technology’s gone on for. So we’re not worried about the legs on id Tech 5.

John was talking about how the iPhone version of RAGE was originally a pitch for a Wii version, but that fell through. He also cited Orcs and Elves on DS as a bit of a sales letdown. So, is id more or less through with Nintendo platforms for now?

Currently, for RAGE, there are no Nintendo plans. But again, like I said, the technology can be scaled in any direction. You can make just about any game with it. So currently, we have no Nintendo plans, but I’m not saying that’s impossible.

Speaking of that word, during his talk, John said he thought dedicated servers for RAGE will be “possible.” Now, the relationship between RAGE and dedicated servers has been a long and sordid tale, and we haven’t really gotten a definitive answer. Is this it? Is John’s word gospel?

You have to take John’s word on that. What John says is what John says. We’ll leave it up to John to answer. But when we have a multiplayer announcement, I think people will kind of be able to get their minds around what we’re working on.

In the RAGE demo, the AI seemed really intense – especially the melee guys, who were dodging around, pinning the player against the wall, and whaling on him. How much of a focus was AI for you this time around? Has it been moreso than on other id titles?

Oh yeah. Here, let me show you with my VIP badges. [Gestures]. The [melee] guys are the ones who were dodging back-and-forth and they were really acrobatic. The scorchers here, you know, as you can see, this guy’s pretty heavily armored. So they don’t do as much dodging, but they take a ton of damage. And they’ll also send bomb cars after you and things like that. The Wasted clan, you know, these guys – what they lack in tech, they make up for with personality. And then, the mutants, of course, have different characteristics with different sizes.

So yes, AI’s been really important for us, because, you know, in the past we’ve had zombies and demons. When you have mostly human-based enemies, you need to make them much smarter. If a demon’s doing something silly, you can get away with it, but when humans do it, [not so much]. So we really focused on making sure that each of the bandit clans has a unique fighting style and the experience is unique – so that you’re not just fighting the same guy over and over again.

While the RAGE iPhone demo was very impressive, one thing did stand out to me: it took place in a small, constrained corridor-style room. Will the final game be more of a corridor shooter? Or will it be the complete RAGE package, with open areas, vehicular combat, and whatnot?

Some of the id Tech 5 tech, like I said, scales down to the iPhone. It won’t be the entire RAGE experience – like it won’t be the same game, but on the iPhone. But it will be very RAGE-y. RAGE-ish. [Laughs].

And that’s one of the reasons we built the RAGE universe the way that we did. Like I said in my panel, historically, we made games that start and end, and that’s really the whole story. But with RAGE, we wanted to create this world where you can have other characters that you play, you can have other parts of the timeline that you play. We can exploit something like Mutant Bash TV or the racing more.

So, by building this rich and colorful world that existed before the main character in our game arrives and you can feel will continue to exist after the game ends, we set ourselves up to make versions of games on the iPhone that take place in the universe – like Star Wars. There’s all kinds of different Star Wars games that take place in the same universe. That was our goal with RAGE and the universe we created.

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    The 20th DLC for PayDay 2, the Butcher’s BBQ Pack, is now available on Steam. The DLC will run you $4.99/€4.99 and features: Piglet Grenade Launcher, 12G Steakout Shotgun and Mk1 Flamethrower Molotov cocktails and incendiary ammo Four new masks, patterns, materials and achievements The Butcher’s BBQ Pack is another co-development between Overkill and Croatian […]

  • Lords of the Fallen developer offers Hideo Kojima a job

    Amid the current turmoil between Hideo Kojima and publisher Konami, one studio has offered the legendary designer a position. Lords of the Fallen developer Deck 13 took to Twitter to extend a job offer to Hideo Kojima. Dear Mr. @HIDEO_KOJIMA_EN In case you are currently searching, we have an open position as Head of Game […]

  • Destiny Xur update: should you buy MIDA Multi Tool?

    The question on every Destiny player’s lips today. And the answer, supplied by resident Destiny expert Paul Davies, is… Yes! We asked Paul whether or not he thought Xur’s Exotic weapon this week was worth the 23 Strange Coins. Here’s what he said: “It was already a great gun to own for PVP owing to […]

  • Final Fantasy 15 has an all-male cast to make it “more approachable”

    According to Final Fantasy 15 director Hajime Tabata, the main cast of the game is all-male because it makes the game “more approachable.” Final Fantasy 15 director Hajime Tabata spoke to Gamespot about the reason for his choice of making the core cast an all-male affair. “Speaking honestly, an all-male party feels almost more approachable […]

  • Hearthstone Blackrock Mountain is coming April 2

    Blizzard has given Hearthstone expansion Blackrock Mountain a solid release date. Hearthstone’s Blackrock Mountain adventure pack will be released April 2 in the Americas region, and April 3 in Europe, Korea, Taiwan, and China. Blackrock Depths is the first wing to be released, others will follow one week apart. Other than the 31 new cards, […]

  • Bloodborne: if you can’t load your save after installing firmware 2.50, this will help

    If you’re having issues loading your Bloodborne save after applying firmware update 2.50 to your PS4, this should help you out. Reddit user KBALLZZ encountered an issue after installing update 2.50 on his PlayStation 4. Bloodborne started reinstalling the day one patch again and when it was done he couldn’t continue his game or load […]

  • Use this code to get 10% off on PSN purchases

    Sony is offering a 10% discount coupon to anyone looking to buy games on PlayStation Store this weekend. Sony’s latest discount coupon code is here. You’ll receive 10% off your cart total when buying from the PSN Store. The offer is not valid on purchases made on PS Vita, PlayStation TV, PSP, or in-game stores. […]

  • Dark Souls 2: Scholar of the First Sin upgrade path announced, system specs revealed

    Dark Souls 2: Scholar of the First Sin will offer returning customers a chance to upgrade at a discounted price. Those who already own Dark Souls 2 on Steam and are interested in picking up the Scholar of the First Sin edition will be happy to know that publisher Bandai Namco is offering them an […]

  • Bloodborne: this is what happens when you have 40 Insight

    Insight is one of the currencies in Bloodborne, but it’s also a mechanic that affects the gameplay. There are MASSIVE SPOILERS below, so turn back now or one of Bloodborne’s gameplay mechanics will be SPOILED for you. Just like Blood Echoes in Bloodborne, Insight is used to purchase certain items from vendors in the game. […]

  • Phase two of Xbox One April update brings voice messages, dedicated servers for party chat, more

    The second phase of the April update for Xbox One is now open to members of the Preview programme and and it looks like there are even more features in store. Phase one of Xbox One’s April firmware update started a few days ago with improvements to party chat and achievements notifications. Today, phase two […]

  • GTA 5′s graphical “downgrade” is a bug, will be fixed in upcoming patch

    As of patch 1.8 for GTA 5 on PlayStation 4 and Xbox One, a few graphical issues have cropped up leading some to believe there has been a stealth downgrade to the game’s overall graphics. Over the past couple of days, Reddit went nuts over a video showing what appears to be a downgrade to […]

  • Destiny: Xur location and inventory for March 27, 28 – MIDA Multi-Tool edition

    Xur: Agent of the Nine has arrived at The Tower in Destiny to rid you of your Strange Coins. Xur: Agent of the Nine has once again made it to Destiny’s Tower to sell you Exotic weapons and gear in exchange for Strange Coins and Motes of Light. For this weekend, Xur can be found […]

  • Destiny vault space upgrade will have enough room for every Exotic

    Destiny is finally getting the vault space upgrade players have been begging for almost since launch week. Destiny players can currently use vault space to store 20 pieces of amour, 20 weapons and 20 general item stacks. In the latest Bungle Weekly Update, the developer revealed that as of patch 1.1.2, due before House of […]

  • Half-Life 2: Update mod applies some sparkle to the original title

    Half-Life 2: Update will be available tomorrow, and thanks to the modding community, those who own the vanilla version of the game can apply a visual update to the 2004 title. The comparison video shows you the differences between the original version, and the version with Half-Life 2: Update applied. Here’s what the mod includes: […]

  • Neverwinter MMO can now be pre-downloaded on Xbox One

    You can now pre-download the free-to-play Neverwinter MMO on Xbox One. The game launches on March 31, but you will still need an Xbox Live Gold account to play it. Based on the Dungeons & Dragons franchise, the game can be downloaded from the Xbox Store.

  • Destiny of Spirits will go offline starting next month

    Sony will be ending service for Destiny of Spirits starting next month, Sony has announced. The free-to-play Destiny of Spirits was released in late March 2014 on Vita, and tasked players with collecting supernatural forces appropriate to their geographical location, and then trading them with others online. Gravity Rush spirits were added to the game […]

  • MotoGP 15 is out this spring on PC, last and current-gen consoles

    MotoGP 15 will be released in June on PC, PlayStation 3, PS4, Xbox 360 and Xbox One, Milestone has announced. Bike, rider and team customization are part of the latest release in the franchise, along with time-trials and enhanced career options. The game features over 20 bike models divided into three classes: MotoGP, Moto 2 […]

  • Cities: Skylines players should check out Nakatomi Plaza and Wayne Enterprises

    Nakatomi Plaza and Wayne Enterprises can now be yours in Cities: Skylines. Die Hard fans will be familiar with Nakatomi Plaza. Those who have never watched the first film and live in Los Angeles know it by its real-life name, FOX Plaza. It was created by Enos Shenk and is available through Steamworks. Those who […]

  • Call of Duty franchise has sold 175M copies, players have thrown 300B grenades

    With the Call of Duty Championship kicking off tomorrow, Activision has sent over a series infographic full of interesting figures such as the number of copies sold over 10 years and how many grenades players have tossed. According to the stats below, the Call of Duty franchise has sold 175 million copies across all platforms […]

  • Save up to 75% on select SEGA games on Steam this weekend

    SEGA has put many of its games on sale through Steam this weekend and the firm has also announced Eastside Hockey Manager is now available through Early Access. The sale runs through March 30. The entire Total War, Company of Heroes and Dawn of War back catalogs are discounted 75% and all associated DLC is […]

  • Batman: Arkham Knight PC confirmed as digital download-only in UK

    Batman: Arkham Knight will indeed be a download-only title on PC in the UK, Warner Bros. has confirmed to VG247. Batman: Arkham Knight will be available as both a physical and digital release for PS4, Xbox One and PC in North America and Europe. Again, in the UK, the PC version will be “available as […]

  • Rainbow Six Siege release date set for October per GameStop Italy – report

    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]