Thu, Jun 17, 2010 | 00:26 BST

Metal Gear Solid: Rising is prequel to MGS4

mgsrising

Konami revealed earlier tonight the first story details regarding Metal Gear Solid: Rising during its press conference.

The golden nugget is that it takes place after Metal Gear Solid 2: Sons of Liberty and before Metal Gear Solid 4: Guns of the Patriots. It’ll explain how Raiden became a ninja in MGS4.

We’ll stick some money on it being related to Sunny.

By the way, that glowy spine he ripped out in the trailer on Monday night?  Those will actually be key in progressing throughout the game from progressing through the story and the gameplay, from all new weapons to story and game information.

Director Minesh Kimura confirmed that, despite the title is mostly a hack and slash, there will be “stealth elements” to it, although will be faster than it was in previous MGS titles.

As well as his sword, Raiden will have sub-weapons in the game to take on foes.

Producer Shigenobu Matsuyama, who has taken over from Hideo Kojima due to him stepping aside for the next generation, ended the presentation by saying more story information would be coming very soon.

We’ll hold you to that Matsuyama-san. We’re not looking to go on another year-long blackout again.

No date was provided during the presentation, but it will be available on PlayStation 3, Xbox 360 and PC.

Watch the trailer shown at the Microsoft press conference on Monday night here.

21 comments

#1

monty12345
16/06/10, 11:46 pm

This one is gagging for ps move support

#2

Erthazus
16/06/10, 11:48 pm

“and PC.”

Really? I thought they just declined that statement. Just PS3 and 360 that is sad…

#3

onlineatron
16/06/10, 11:49 pm

@1

Couldn’t agree more.

If Sony don’t secure that, they are fools

#4

AHA-Lambda
16/06/10, 11:51 pm

@1 and 3 – if this has PS move support i will seriously consider buying it :D

#5

Erthazus
16/06/10, 11:52 pm

@1 Agree. If they showed the demo on stage with the Move, i actually could buy it for real.

Sorcery is just not that deep enough…

#6

hitnrun
16/06/10, 11:54 pm

I think that’s a good idea. A prequel would be much more palatable than torturing the main MGS plot even further.

@1: Don’t think Move or Kinect will happen. Both are imminent, and major franchises usually don’t get guinea pig treatment; even Nintendo rarely does it. Plus, Rising practically qualifies as a rush job by Kojima standards.

#7

onlineatron
16/06/10, 11:56 pm

@5

I’m hoping Sorcery has some depth.

I’d love it to be open(ish) like fable.

If it’s a linear dungeon crawler i’ll be hugely disappointed as the move support looks very interesting.

#8

The Hindle
17/06/10, 12:03 am

And this looks shit, no wonder Kojima doesnt want anything to do with it.

#9

theevilaires
17/06/10, 12:22 am

Dude drop the SOLID out of the title and call it Metal Gear Rising. Unless Snake actually makes several cameos then ok.

#10

spiderLAW
17/06/10, 12:36 am

I hope Snake makes cameos. I know Hayter isnt attached to this but they could at least have Snake’s character model breeze by here and there.

#11

pha1r
17/06/10, 12:50 am

@4 Do you mean Move or the game itself.

@9 Once again, the “Solid” in the title refers to the game going 3D, not Solid Snake.
I believe someone said this the other day.

#12

theevilaires
17/06/10, 12:56 am

I dont care what it means its stupid and to the loyal diehard fans of Metal Gear it will always represent Solid Snake. So drop it.

#14

theevilaires
17/06/10, 1:14 am

Ummm can someone tell em where the blood is please? :D

#15

Armitage Shanks
17/06/10, 2:37 am

Yes it would be highly disrespectful to a fictional character if they dont drop the Solid bit.Who cares if its called “Metal Gear solid: Set Sometime After 2 Electric Boogaloo” as long as its great to play.

#16

Kaufer
17/06/10, 4:30 am

Snake Eater, Portable Ops and Peace Walker all have MGS in the title but Solid Snake wasn’t born/created at the time.

This is perfect for Move but since Microsoft went to all the trouble of getting Kojima in the stage(twice), no doubt with hefty incentives. Will they really stand ideally by having their version a feature less than the competetion?

#17

ybfelix
17/06/10, 4:39 am

Actual “focus cutting” looks fairly simple in trailer(a perfect 2D disc-plane cross section), no zig-zags, so even if there’s motion control support, Move or wiimote doesn’t seem add much that Kinect can’t do, aside from force feedback.

And regular attacks involves highly acrobatic and complicated moves that impossible for players to perform so 1:1 motion control is out too.

#18

Kaufer
17/06/10, 6:48 am

@17 Force feedback isn’t the only thing it would be missing. Unless they make an on-rails version for Kinect, Raiden will have to learn the Jedi Slide to move.

#19

ybfelix
17/06/10, 7:21 am

Of course you need a controller also. That’s my problem with Kinect launch titles: they went all out “controller free”. Should be some title use them in conjunction, say, a first-person Mech game (Steel Battalion?) with controller to walk and look and fire, and arrays of virtual buttons on screen to natal-push for secondary functions.

#20

Gheritt White
17/06/10, 10:32 am

OMG, MGS Rising on the PS Move would make this an insta-buy for me.

#21

Dralen
17/06/10, 5:41 pm

This is all very clever stuff on the Konami front. Making this a prequel and multiplatfrom, is likely to make more people go out and get MGS4 after they have played this. However, this is all assuming that Rising turns out to be good.

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