The Saboteur is suddenly 7-8 hours longer

Friday, 13th November 2009 11:13 GMT By Patrick Garratt


Looks as though Pandemic’s been drafting some extra content into The Saboteur’s fight this Christmas: if comments by lead designer Tom French at EA’s winter showcase in London last week are to be believed, the WWII adventure has grown by up to eight hours since the summer.

“The main story of the game we’re seeing as 20-25 hours,” said the developer, speaking to the EU PS Blog.

“Then there are side missions as well, which are probably about another five hours of content.”

French said in June
that, “We’re shooting for the player that just plays straight through the main story to be between 12-18 hours depending on how much the player is sprinting.”

So there you have it. Your buck now has more bang. On top of the mission-based stuff – there are collectable elements – like blowing up AA guns, to complete.

Watch the video after the break for full details. The game’s out on December 8 for PC, PS3 and 360.



  1. Gheritt White

    I *really* want to like this game, but I’ve only heard mixed reports…

    #1 5 years ago
  2. Blerk

    Some nice developer commentated videos on Gametrailers yesterday showing the open world stuff and the side missions, climbing, etc.

    Part 1 and part 2.

    It’s looking like a cross between GTA and Assassin’s Creed, and certainly has my interest piqued. Doesn’t seem to be generating much of a buzz, though – most people are complaining that it looks ‘generic’, which I think is a bit harsh given that most of them will have picked up Modern Warfare 2 this week. :-D

    #2 5 years ago
  3. scuz

    still gunna be shit.

    #3 5 years ago
  4. reask

    I reckon it might be good actually.
    I might have to get a divorce to play all these games. :)

    #4 5 years ago

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