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GDC: “Cloud is a great opportunity,” says Wright

Friday, 27 March 2009 09:44 GMT By Stephany Nunneley

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Spore-creator Will Wright has told VG247 that he believes Cloud will work if supported properly by developers and publishers, and that the concept represents a “great opportunity” for the industry.

“In the future, if people are really browsing these things, it’s a great opportunity,” he said, talking of Cloud-based systems like OnLive, which was announced this week at GDC.

If Cloud gaming’s successful, however, Wright said it wouldn’t affect the way he develops games.

“No, not really,” he said when asked if a surge in Cloud popularity would change his content.

“With hardware I really don’t care if it’s Xbox, PC or Cloud.”

OnLive caused quite a stir earlier this week with its remote-play concept, a theory apparently debunked yesterday by tech specialist Richard Leadbetter.

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20 Comments

  1. Blerk

    Separated at birth!

    #1 6 years ago
  2. G1GAHURTZ

    Found this really good comment on Joystiq.

    As somebody who writes software for a massively distributed system (a search engine) I find this whole thing pretty fascinating. The first paragraph in the article alone makes it clear that scaling something like this to any appreciable subscriber base would cost money in utterly shocking ways. The power draw of a modern GPU *alone* is typically measured in dozens or hundreds of watts. The heat output is enormous. The cost of simply powering and cooling 10,000 gaming rigs (to support 10,000 concurrent players, an incredibly modest goal) will be measured in hundreds of millions per year. Forget the rest of the infrastructure you’d need to support something like this (persistent storage of user data, automatic repair, etc). And in order to meet an acceptable latency SLA you’d need to have presence on both American coasts for the USA alone. Great, now what do you do when someone in Virginia is in SF and wants to continue his saved game of ? Move the data? Punt them back to the east coast and eat 200ms latencies?

    Who’s going to pay for this? The numbers are perplexing. If you have 1m subscribers and 1% of them play at a time (that’s 10,000 as above) and you charge them $15/mo that’s about $180m/yr. This is a far cry from what they’d need to run the above.

    Now, all that aside, I could see this making a huge splash in places like hotels and other entertainment “hotspots” who can charge exorbitant fees for one-time use. But as a general service this sounds like Phantom 2.0 to me.

    #2 6 years ago
  3. Patrick Garratt

    Not sounding too great, is it?

    #3 6 years ago
  4. Shatner

    Bold is the new CAPITALS

    #4 6 years ago
  5. G1GAHURTZ

    Shaytaan.

    #5 6 years ago
  6. Dr.Haggard

    And evidently spaces are the new, er.. not spaces.

    #6 6 years ago
  7. Newbie101

    I still don’t get the hatred for this, I’m glad there are people in our industry trying to re-invent new ways to delivery games and revolutionise the industry.

    People said Steam wouldn’t work… but look at it now.

    #7 6 years ago
  8. G1GAHURTZ

    I’d say that it was an unacceptance of being duped rather than some sort of blind hatred.

    There’s nothing wrong with new stuff at all. Rather, I seem to remember a lot of hype and buzz surrounding the Wii-mote when it was first previewed.

    I, for one, was certainly hyped about it, as someone whose games are mostly FPS’s. It was full of massive potential.

    I think we’re all constantly looking for something new, but it’s got to be an honest new thing that will make gaming better, rather than some scheme dreamt up by greedy executives looking for a fast buck.

    #8 6 years ago
  9. Retroid

    Exactly; this has absolutely NOTHING to do with things like Steam. Steam downloads everything to your own PC, the only difference is that there are no CDs / DVDs.

    This thing is a completely different thing altogether – one which seems to fly in the face of the speed of light, for one thing.

    #9 6 years ago
  10. Newbie101

    I didn’t say it was like Steam, I know it’s nothing like Steam. But, when Steam first came about, loads of people said ‘It won’t work’, ‘I want a physical game’, ‘WTF you need to be online to activate it?!!? That will never work’, yet it did.
    It’s very, very ambitious but so what? Don’t forget, publishers are not only supporting it but giving them their products as well (this is more than the ‘Phantom’).

    #10 6 years ago
  11. Shatner

    Comparisons to Steam are appropriate. Steam was a new delivery service for games that was dependent on the internet. It involved transactions, payments, concerns regarding bandwidth and sense of ownership. Steam (and also some of Microsoft’s “Live” services) are moving features over to cloud computing – such as player data.

    Whilst the intrinsic nuts and bolts are different, many issues regarding its presentation to the consumers draw many suitable parallels with the OnLive service.

    People who are so keen to ignore all those similiarities relating to Steam’s presentation tend to be the ones that categorise Steam as “good” and want to categorise OnLive/Cloud as “bad” so it suits them to suggest there is no overlap at all.

    Note the word “presentation” in this comment. It’s important.

    #11 6 years ago
  12. G1GAHURTZ

    @ Newbie101:

    I can’t speak for anyone else, but I’ve never been one of those people who need a box and a physical disc.

    In fact, sometimes I can’t even be bothered to change the DVD in my 360 when I’m bored of a particular game, so I either turn it off or just load up an XBLA game. I’d much prefer it if everything was on my HD and I didn’t need any discs. All of my boxes usually just get shoved in a drawer as soon as they’re opened too.

    I never complained about the idea of steam, and I’m usually the one predicting a future with no physical media whilst others are talking about the joys of smelling a new box(!?)…

    The thing here is that Steam was always technically quite straightforward to do. For a good while before it came about, you could purchase and download numerous bits of software from a whole host of places. I’m not sure why anyone would say that it wasn’t technically possible, as the precedent was already there.

    The people behind OnLies… er… I mean OnLive are talking about giving us something that no expert has yet come forward to say that they think is actually possible.

    There are bucket loads of apparent problems with what they’re proposing. The latency issue, the bandwidth problems, ISP data cap issues, power issues, costs, etc, etc, etc…

    Steam was a simple download service that people might have been scared of because of it’s affect on piracy more than anything else. As I don’t make a habit of downloading illegal software, this isn’t an issue for me, nor would I expect it to be an issue for the likes of Richard Leadbetter and his tech sources.

    #12 6 years ago
  13. Shatner

    Yeah. That’s a good point. If a guy who hasn’t tried to do it says it can’t be done then I guess the people trying to do it are just wasting their time!

    I dunno. I recall that Leadbetter chap making some “Oh, stop being such fanboys and doing pointless 360/PS3 comparisons of every game that comes out” virtuous statement before doing a 360/PS3 bunch of comparions a week later. I got the distinct impression his writing was more about getting people to visit the site than informing people.

    But isn’t it funny how all these so called “experts” have suddenly popped up to tell us what is or isn’t possible. Surely, if they were such experts we’d have heard them talk on the subject before someone else presented it. Not a day afterwards.

    I wonder how many things have become possible that people claimed were impossible.

    In other news: the world isn’t flat, it’s round!

    #13 6 years ago
  14. Retroid

    I look forward to OnLive offering lag-free long-distance / international phonecalls with their tech, not to mention perfectly-synced satellite hook-ups for the news.

    The point with steam is that IT’S STILL RUNNING THE SOFTWARE ON YOUR OWN MACHINE, so lag is entirely up to the code. With OnLive and such every input is going to have to be bounced (probably hundreds) of miles through various internet hurdles before the machine running the code can interpret it and show you the effect, by sending the audio and video through those same internet and distance hurdles.

    Steam didn’t really have the laws of physics to argue with… other than bandwidth :)

    #14 6 years ago
  15. Psychotext

    My two main issues with it are from the business perspective (high end server farms are bastard expensive, bandwidth is bastard expensive) and how this is exacerbated by the network perspective (you need more server farms because the laws of physics dictate that latency increases over distance).

    That’s not mentioning video encode / decode speeds (Not my speciality) and the bandwidth required not only for the individual… but for 10k of those individuals hitting a data centre at once.

    #15 6 years ago
  16. G1GAHURTZ

    What’s really shocking is that they’re being hit with all of these questions, but don’t seem to have any answers.

    When asked about bandwidth problems, all they seem to be able to come up with is a dismissive downplaying and a “hope” that ISP’s will decide to help them out.

    So far it looks like they’re going to need to come up with some sort of new, unknown technology to get latency down to 1ms, build data farms that will generate enough heat to rival the inside of a volcano, consume almost unthinkable amounts of power and keep all of this going within a quality service.

    On top of that, they’re going to have to work out a way to pay for all of this with a subscription price that gamers are willing to pay. And sorry, but if even the Playstation brand can’t soften the blow of a high price for a top quality console, then some unknown gaming service doesn’t stand much chance.

    When you think about it like that, you wonder why they don’t just release a console.

    #16 6 years ago
  17. theevilaires

    Good points made by both Psycho and Giga. Bastard expensive is a great term :P

    #17 6 years ago
  18. Shatner

    Retroid missing the entire point of the term “presentation” there. Quite spectacular. Well done chap.

    #18 6 years ago
  19. Retroid

    ….uhuh.

    Bearing in mind I wasn’t just responding to one post.

    #19 6 years ago
  20. G1GAHURTZ

    GI.biz

    #20 6 years ago

Comments are now closed on this article.

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    2K will be shutting down the servers for NBA 2K14 this month. The publisher revealed yesterday that online servers for NBA 2K14 will be turned offline on March 31. “You will no longer be able to play ranked games/online association,” reads the announcement. NBA 2K14 relied on online servers to store save files for MyCareer […]

  • One Dead or Alive tournament organiser is proposing ban of “over-sexualised” costumes

    A Dead or Alive tournament organiser has suggested a soft ban on some of the game’s “over-sexualised” costumes, and not everyone is happy. Tournament organiser “The HuBBs” took to the FreeStepDodge forums to suggest a list of rules that other offline tournaments can follow. The list goes over stages, characters, moves, which is certainly in […]

  • Destiny: all the news from Bungie’s open house Q&A

    Bungie hosted an open house Q&A session with the community last week and lots of exciting news have come out of it. Arekkz Gaming has gathered all the information that came out of Bungie’s open house Q&A in one handy video. The list is massive, going over Exotic weapon balance, upcoming events, PVE, Crucible rewards, […]

  • Elite: Dangerous and Star Citizen to honour Nimoy with in-game memorials

    Developers behind space exploration games Elite: Dangerous and Star Citizen will honour the memory of Leonard Nimoy through in-game memorials. The develops of both games have confirmed separately that in-game memorials will be established to honour the memory of the late Star Trek actor, Leonard Nimoy, famous for playing Spock. Elite: Dangerous executive producer Michael […]

  • Deal: get a PlayStation 4 + three exclusives for $399

    Amazon’s latest PlayStation 4 deal is not one to miss. With purchase of a PlayStation 4 console from Amazon in the US, the online retailer will throw in digital codes for Infamous Second Son, Killzone Shadow Fall and The Last of Us: Remastered, all for the same MSRP of $399. The Last of Us Remastered […]

  • Destiny: this is how one player predicted House of Wolves details and Xur’s inventory

    The method one Redditor possibly used to leak some details from Destiny’s House of Wolves was the same one he used to predict the inventory of Xur: Agent of the Nine. Last week, Reddit user Megamanexe4 leaked a few pieces of House of Wolves expansion content. The leaks included strikes, new Crucible mode, and a […]

  • Mortal Kombat X is coming to iOS… as a card-battler

    Mortal Kombat X will be releasing on mobile devices in some form, just not the one you except. Mortal Kombat X is coming to Android and iOS devices as an extension of the main game. It will launch in April alongside the console versions. The mobile game will be part card collecting and part fighting […]

  • Metal Gear Solid 5: The Phantom Pain announcement coming this Wednesday

    Kojima Productions will unveil something about Metal Gear Solid 5: The Phantom Pain this Wednesday. Metal Gear Solid fans should standby for a Phantom Pain-related announcement on Wednesday, March 4. According to developer Kojima Productions’ Twitter, there’s going to be an announcement at 2pm GMT on Wednesday. The developer posted the following image. The image […]

  • Reader survey: time to let us get to know you better!

    We’d really appreciate it if you could fill in this survey about the websites you read and the games you buy. It massively helps! You can fill out the survey right here and obviously all the information you supply is confidential. It helps us build a better picture of the people who read our site […]

  • Battlefield Hardline Premium: here’s everything you get for $50

    Battlefield Hardline’s Premium membership will give players access to 4 new features, early access to expansion packs and more. EA detailed the offer today – it costs $50 in total (£40 in the UK) and gives players a whole bundle of new gear and content. Check it all out in handy list form below: Masks […]

  • Hayter’s gonna hate: the voice of Solid Snake wouldn’t answer my Metal Gear question

    Voice actor and Hollywood writer David Hayter discusses the differences between movies and games. And politely declines my leading question. “It might be fun to do a crazy, over-the-top film version of Saint’s Row.” Yeah, that headline is a bit cheap but you’re reading the work of a man who once asked the maker of […]

  • Xbox One bundle gets £100 price cut in UK

    Microsoft has knocked up to £100 off Xbox One bundles in the UK. The Xbox One with Kinect Assassin’s Creed bundle is now £100 cheaper and comes with a free £20 voucher to be spent on the official Microsoft online store. Over on the Xbox online store there’s a £70 price cut on the white […]

  • Pokemon Shuffle downloaded 1m times, free stuff given out to celebrate

    Free-to-play 3DS title Pokemon Shuffle has been downloaded over 1 million times. As a reward for playing the match-3 puzzle game Nintendo has gifted players a Complexity -1 item for free. The item reduces the difficulty of a level, according to Eurogamer. By all accounts Pokemon Shuffle is a cynical game with poorly implemented microtransactions. […]

  • Trine 3: The Artifacts of Power sure is pretty

    FrozenByte Games has revealed Trine 3, due for release in 2015 And what better way to reveal a new side-scrolling adventure than with a very pretty trailer full of gameplay? The latest in a series that has already sold 7 million copies is earmarked for PC and “other” formats. Trine 2 released on PS3, PS3, […]

  • Dying Light takes UK number one

    A month since it was released on digital platforms, Dying Light’s physical release has topped the UK charts. Techland and Warner’s zombie survival game has proven to be one of the big hits of the year so far. It was released on digital formats a month ago but has only just been released on good-old […]

  • GTA 5: that’s some seriously accurate grenade throwing

    Think you can take down a jet plane with a grenade throw? This guy can. In fact, he can do it twice. This is in a variation on the player-created deathmatch “Stunters Versus Snipers” which seem to be all the rage in GTA Online at the moment. One team has a sniper rifle (and grenades) […]

  • Metal Gear Solid 5: Mother Base turns pink in the morning sun

    The Phantom Pain looks nice even when Kojima just takes a quick pic with his phone. Look at that beauty. We get nice reflection in pink at the first gray of dawn. pic.twitter.com/aERTBoZT9z — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 2, 2015 The game doesn’t have a release date yet, which makes us a bit nervous for it […]

  • Dying Light: Underpant Gnomes and 9 other secrets you missed

    Dying Light still has legs – maybe because it’s crammed full of secret things to discover. Ten of those have been highlighted by TerraMantis’ latest YouTube video, including reference to the Underpant Gnomes, guitar lessons, farting zombies and well, we don’t want to spoil it for you. Even if you think you’ve seen everything in […]

  • Resident Evil: Revelations 2 Raid Mode dance gestures are deadly

    Why blind ‘em with science when you could kill ‘em with dance moves? revelations raid When I say Resident Evil: Revelations 2‘s Raid Mode dance gestures are deadly, I’m not being figurative. If you finish the first chapter of Revelations 2 you can unlock Gina for use in Raid Mode. All characters can use gestures […]

  • Dragon Age: Inquisition mod enables male Blackwall romance, terrific joke

    “Male Inquisitors can now scale the wall,” says a clever Redditor. A new Dragon Age: Inquisition mod removes Blackwall’s romantic restrictions, allowing male Inquisitors to chat up the fuzzy-faced warrior. Blackwall doesn’t have any race preferences, so you’re good to go there. Dragon Age: Inquisition romance mods are pretty common by now, and to be […]

  • Destiny: it is possible to solo the Weekly Heroic

    Destiny players willing to faff about with their system clock can solo the Weekly Nightfall if they prefer. The Weekly Heroic is one of Destiny‘s toughest challenges. Responding to player feedback Bungie implemented matchmaking for the Weekly Heroic, but there are players who genuinely prefer to go it alone. There’s now no legitimate way to […]

  • Clayfighter remaster on the way, says Interplay

    A Clayfighter remake is inbound, apparently. Interplay has announced a Clayfighter remaster, combining the content of all past games into one package. Features include: Characters such as Bad Mr. Frosty, Blue Suede Goo, Earthworm Jim, Hoppy, Boogerman, Tiny – and more with over 20 characters total Over 20 familiar environments from the series to duke […]

  • The quickest way to climb in Dying Light

    Dying Light players! Are you sick of picking your way carefully up the sides of tall towers? Have I got a trick for you. The parkour system in Dying Light is okay, but climbing anywhere especially high can be a bit tedious. Enter Jesse Lester, who took a look at the tools available and worked […]

  • Bungie “always” looking at Exotic changes for Destiny updates

    Destiny developer Bungie won’t stop tinkering with Exotic weapons. In Destiny, Exotic weapons are supposed to be the best of the best – and to feel unique. Guns like Ice Breaker and Gjallahorn definitely hit the mark there (although less so when everyone has one), but unfortunately, there are a few that just don’t strike […]

  • Is Uncharted 4′s first trailer a tribute to Crash Bandicoot?

    Uncharted 4′s first proper trailer bears some remarkable similarities to the opening moments of a much earlier Naughty Dog game. Uncharted 4: A Thief’s End has more in common with Crash Bandicoot than you might think. It’s Naughty Dog’s first game on a new console, yes – but if you compare Uncharted 4′s E3 2014 […]

  • Sonic console games will continue, says Iizuka

    Sonic Team leader Takashi Iizuka has said there are no plans to stop making Sonic games. Sonic hasn’t retired from the ranks just yet. “Please rest assured, I personally have no plans to stop making Sonic games for home consoles,” Iizuka told 4Gamer [Japanese]. The comment arose after the site asked if Sonic would become […]

  • Stealth Inc. 2 coming to PSN, apparently

    Stealth Inc. 2: A Game of Clones will soon be available on PlayStation platforms, if a trophy list is to be believed. Stealth Inc. 2 initially launched as a Wii U exclusive, disappointing fans of Curve Studios’ tough action game. We’ve heard nothing to contradict this, but Exophase, a generally reliable source, has dug up […]

  • Runescape developer has an “undisclosed MMO” in the works

    Runescape developer Jagex is working on something new. According to Jagex’s careers page, the developer has a new, unannounced game in the works. Its advertisement for a lead programmer makes explicit mention of an “undisclosed MMO”. The ad mentions the new title is in “the preliminary stages of redefining the cross platform MMORPG genre” and […]

  • Destiny PvP rewards system to be addressed

    Destiny developer Bungie has said it will change the way Crucible rewards work. Destiny players are always complaining about the perfidy of RNGesus, but there’s one area where it particularly hurts: the Crucible. PvP players often receive nothing at all for excellent performances, and sometimes Guardians receive the best drops merely for logging in as […]

  • Azure Striker Gunvolt 2 in the works for 3DS

    Azure Striker Gunvolt is getting a sequel. Azure Striker Gunvolt developer Inti Creates has confirmed that the sidescroller has been popular enough to warrant a second instalment. The sequel will also be released on 3DS, the team said on Facebook. Very little information is available at present, unfortunately. “As time goes on we will have […]

  • Life is Strange Episode 2 not delayed, says developer

    Life is Strange developer Dontnod Entertainment has said the second episode is on track for release this month. I guess it would know. Life is Strange Episode 2 has been expected on March 13, but late last week Square Enix told Destructoid it had been delayed. Dontnod has since denied this report, describing it as […]

  • First SteamVR game reveal is Job Simulator

    Job Simulator is the first game to be announced specifically for SteamVR, Valve’s virtual reality tech. Shoot Many Robots and Aaaaa! For the Awesome! developer Owlchemy Labs is the first team to put its hand up and say it’s worked with SteamVR. In a blog post, the studio unveiled Job Simulator, which will be playable […]

  • HTC, Valve partner for Vive VR headset

    The first SteamVR announce is a headset a manufactured by HTC, the Taiwanese mobile company revealed over the weekend. Valve told us last week it planned to unveil virtual reality hardware at GDC, calling it “SteamVR” at the time. Now HTC has pre-empted Valve by revealing Vive, a headset developed thanks to a collaboration between […]