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Bad Company 2 and Battlefield 1943 confirmed, detailed [Update]

badcompany2

Update: Get the first 1943 movie here.

As predicted, Battlefield: Bad Company 2 and Battlefield 1943 have both just been announced by DICE.

Battlefield 1943 is out for PC, PS3 and 360 this "summer". Bad Company 2 will follow this "winter" for the same formats.

A multiplayer-only effort, 1943 features 24-player action over three locations; Wake Island, Guadalcanal and Iwo Jima. It will be seen at Comic Con this weekend, as rumoured.

Bad Company 2, as with the original, will feature a single-player component.

“Bad Company 2 takes everything that players liked in the original and ups the ante – more vehicles, more destruction and more team play,” said DICE's Karl Magnus Troedsson.

“Battlefield 1943 is a new take on a blast from the past classic coming to life with brand new technology that we’re eager to get into players hands.”

Press release after the break.

DICE Announces Battlefield: Bad Company 2
Thursday February 5, 9:00 am ET
Before Rejoining the B Company, Players Go Back to WWII in Battlefield 1943

STOCKHOLM--(BUSINESS WIRE)--DICE, an Electronic Arts Inc. studio (NASDAQ:ERTS - News), today announced Battlefield: Bad Company 2™, the sequel to last year’s blockbuster title. In this installment, the Bad Company crew again find themselves in the heart of the action, where they must use every weapon and vehicle at their disposal to survive. The action unfolds with unprecedented intensity, introducing a level of fervor to vehicular warfare never before experienced in a modern warfare action game. To get ready for the assault this winter, players can prepare for action in Battlefield 1943™, an all-new multiplayer game available this summer via PlayStation®Store, Xbox LIVE™ Marketplace and on the PC.

Source: Electronic Arts Inc.

· Battlefield: Bad Company 2 screen shot (Photo: Business Wire). View Multimedia Gallery

In Battlefield: Bad Company 2, the ‘B’ company fight their way through snowy mountaintops, dense jungles and dusty villages. With a heavy arsenal of deadly weapons and a slew of vehicles to aid them, the crew set off on their mission and they are ready to blow up, shoot down, blast through, wipe out and utterly destroy anything that gets in their way. Total destruction is the name of the game, delivered as only the DICE next generation Frostbite™ engine can. Either online or offline, enemies will soon learn there is nowhere to hide. Battlefield: Bad Company 2 will be available for the Xbox 360® videogame and entertainment system, the PLAYSTATION®3 computer entertainment system and the PC.

Using the same Frostbite™ engine, Battlefield 1943 takes players back to WWII. The game offers endless hours of 24 player multiplayer action over three classic and tropic locations; Wake Island, Guadalcanal and Iwo Jima. Delivering the award-winning through-the-gun and vehicle warfare online experience DICE is best recognized for, Battlefield 1943 will have players battling in ruthless aerial dog fights and intense trench combat. Players can see the game in action at New York Comic Con (Booth #1441) from February 6th-8th.

“Bad Company 2 takes everything that players liked in the original and ups the ante – more vehicles, more destruction and more team play,” said Karl Magnus Troedsson, Executive Producer Battlefield Franchise, DICE. “Battlefield 1943 is a new take on a blast from the past classic coming to life with brand new technology that we’re eager to get into players hands.”

To sign-up for the Battlefield Heroes™ beta, players can visit www.battlefield-heroes.com. For more information on DICE, please visit www.dice.se or www.ea.com. For more information on the Battlefield franchise please visit: www.battlefield.com.

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In this article

Battlefield 1943

PS3, Xbox 360

Battlefield: Bad Company™ 2

iOS, PS3, Xbox 360, PC

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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