Article Remedy explains decision to release Alan Wake on Xbox 360 only Feb. 19, 2010 Stephany Nunneley-Jackson
News "Freaky prototypes" is one reason Alan Wake took so long, says Remedy Feb. 19, 2010 Johnny Cullen
News Alan Wake's storyline will be a "driving factor throughout the game", says MS Jan. 27, 2010 Johnny Cullen
News Remedy possibly looking at removing ending of Alan Wake from press copies Nov. 2, 2009 Johnny Cullen
News Remedy's Matias Myllyrinne to give keynote at GDC Europe June 25, 2009 Stephany Nunneley-Jackson
News Remedy explains why Alan Wake is taking so long and confirms new trailer for this month Oct. 3, 2008 Patrick Garratt