Scorn director Ljubomir Peklar reckons that despite all the talk about solid state storage, the real game-changer for next-gen hardware will be decided by each console’s built-in CPU.
Scorn, currently in development at Ebb Studios, was originally supposed to be designed as a pair of games for Xbox Series X (it has since been confirmed that these plans were scrapped, and Scorn will instead launch as a single story that is playable from start to finish).
In a recent interview with MSPowerUser, Peklar explained the reasoning behind Ebb’s decision to gear up for next-gen.
“We didn’t [want to bring Scorn to current-gen] because we want our game to be played at 60fps,” Peklar said. “That would be close to impossible without big sacrifices. Next-gen is about responsiveness, smoothness and a lot less time wasting. The problem with these features is that they are not easy to sell in videos or screenshots.”
Peklar went on to suggest that next-gen capabilities will largely be defined by CPUs.
“Everyone is touting the SSD as the next big thing, and yes SSDs will help a lot with loading and moving assets,” Peklar said. “But the biggest culprit that is creating problems in the current generation is the CPU. That’s where the biggest difference compared to current generation will come from.”
“Next- gen hardware makes it easier because you don’t have to do so much leg work and you can just concentrate on art,” Peklar added.
“Microsoft had some messaging problems,” Peklar said. “People expected multi-million, triple-A production games to show off next-gen visuals and, most importantly, gameplay showcases.”