The newly remastered Dark Souls PC edition has avoided many pitfalls of the classic “Prepare to Die” version.
Dark Souls wasn’t exactly something PC fans got excited about at launch. The “Prepare To Die” edition featured poor keyboard controls, a nonadjustable resolution, and various other problems the modding community needed to fix. The good news is that Dark Souls Remastered seems to have avoided many of these problems, raising the experience to be on par with the console versions.
This report comes courtesy of DigitalFoundry, who published a video comparing the remastered game with the Prepare to Die and the Xbox One X editions. Right from the start, you can adjust your in-game resolution, and UI and HUD elements will render natively at the option you select. And that’s not getting into options like buffering, motion blur, and anti-aliasing, which are also included. While there aren’t quite as many options to tweak as hardcore PC players are used you, comparative videos do show this is a vast improvement on Dark Souls Prepare to Die.
The video descends into technical jargon moving forward, so you watch it for full details. The main summary is simple: Dark Souls Remastered doesn’t have much in the way of new content, but offers superior post-processing options. On the one hand, this means casual players will have a much better experience loading the game onto their system and jumping in right away. On the other, players who prefer to tweak their systems for highest performance aren’t going to gain as much of a benefit as you might hope.
Thankfully, these options do ensure that Dark Souls Remastered is the best looking version of the game on PC, even if you can’t tweak everything you’d like. And perhaps that’s enough, especially if you’re a fan who avoided Prepare to Die and no longer have two options to choose from.
Perhaps the few criticisms DigitalFoundry has will be patched at a later date. Until then, as always, try not to die.