Destiny 2 is a fun game, but right now it’s struggling to cater to both its most hardcore, ‘hobbyist’ fans.
It’s been a big week for Bungie addressing the problems with Destiny 2, with the acknowledgement that the team needs to be more open about what is happening with the game, and the promise of numerous tweaks to come, including a fix for the currently busted endgame XP system.
Now, in the latest episode of The Bungie Podcast, Bungie’s Luke Smith, Mark Noseworthy, and Eric Osborne have talked about the different levels of engagement a player can have with Destiny 2, and the players they’re letting down.
Internally, they say, players are generally considered to fit into one of three categories: tourists (who check the game out and maybe finish the campaign), collectors (who might put as many as 100 hours into the game, but not much more), and hobbyists (those who consider Destiny to be a part of their lifestyle, and presumably have our huge Destiny 2 guide bookmarked). It’s those hobbyist players, Osborne believes, that they’re letting down.
These players, Osborne says, are not being given enough excuses or reasons to come back to the game right now. “If you have a game that you really love, you want to be given reasons to log in (…) and I think where we’re at today (is that) Destiny 2 is a game that doesn’t have enough excuses or reasons to play for those hobbyist players”, he says.
Even within Bungie they have all three types of players, they acknowledge – Luke Smith is in the 99% percentile of players in terms of play time, and finds himself sitting on the many legendary shards he has accumulated.
They acknowledge that, after the first month or so of hobbyist play, things start to dry up. “And they don’t have as many bars to fill, there’s not as many things to chase potentially. They don’t have those same reasons to log in.”
The full podcast is worth a listen if you’re interested in where Destiny 2 is going. It’s good to hear these problems being acknowledged, so that they can be addressed.