Horizon: Zero Dawn players should fire up their PlayStation 4 today and download update 1.30.
Along with fixes to various bugs and progression issues, Horizon: Zero Dawn update 1.30 addresses technical problems and crashes players have been experiencing, according to the patch notes provided by Guerrilla Games.
The previous patch, update 1.21, also fixed progression issues.
Update 1.30 will also introduce New Game+ which allows players to start a new game without losing Aloy’s progression or inventory. The level cap has not been increased, but XP can still be collected. New Game+ also comes with extra unlockable content which includes new facepaint for Aloy or an option to change her Focus.
Another new addition to the game with the update is Ultra Hard Mode. In this mode, the machines in Horizon: Zero Dawn have enhanced senses and behavior. The new mode also limits the player’s health regeneration, and once Ultra Hard Mode has been started, it’s not possible to switch it to a less difficult setting.
There are also two new Trophies included with the update. One for completing New Game+, and one for completing New Game+ in Ultra Hard Mode.
Horizon: Zero Dawn players can also enjoy updated versions of existing weapons and outfits. These come with an extra modification slot, and “will set you back some extra shards.” You can take a look at those below the notes. The new facial decorations and Focus option can be seen in the gallery above.
Full patch notes are below.
Horizon: Zero Dawn update 1.30 patch notes
- New game+ added for players who want to play through the game with their existing gear.
- Ultra Hard mode is added for the players that are up for another challenge!
- Added two new trophies to the game: One for completing New game+ and one for completing New game+ in ultra-hard mode.
- Added support for all EU and US text Languages on EU and US games.
- Fixed an issue for some players in “The Looming Shadow” where two guards would disappear after Blameless Marad speaks to them.
- Fixed an issue for certain players with the Lodge Ropecaster where the ropecaster’s anchors that are automatically shot in the ground would not stick to the terrain while shooting from a crouched position.
- Fixed an issue for some players where bandit camps would incorrectly display as ‘Undiscovered’ within the world map if the player had cleared all bandit camps.
- Fixed an issue with “Cauldron Zeta” where for some players the quest log would disappear after completing the quest.
- Fixed an issue that some players encountered with the animations of Aloy. When the player would perform a melee attack and use the Focus almost simultaneously, it would cause Aloy’s upper body to twist unnatural for a moment.
- Fixed an issue with the humanoid scream and attack indicators.
- Fixed an issue in “Deep Secrets of the Earth” where for some players the data points in Sobeck’s office were not obtainable if the player wanted to pick them after the explosion caused by Helis, as they had disappeared.
- Fixed an issue with the Tearblaster statistics being incorrectly displayed in the weapon wheel.
Progression Issues Fixes
- Fixed an issue in “Field of the Fallen” where for some players Erend would not appear and thus blocked progression of this quest.
- Fixed an issue in “The City of the Sun” where some players might teleport through the protester scene, blocking progression as Erend would not open the door to Olin’s apartment.
- Fixed miscellaneous crashes.
- Minor text fixes.
Guerrilla Games has been rather busy making sure gameplay issues are quickly addressed, all the while adding new features to keep things interesting for players. And soon, there will be even more delicious content added to the mix.
In the expansion, Aloy is looking for a ruin located on a mountain and there is some sort of large beat guarding it. That’s about all we know regarding The Frozen Wilds at this point, other than it’s expected sometime this year.
Until then, enjoy the content added with today’s update.