Bloodborne: tons of new PvP, co-op, and item details

By Sherif Saed, Friday, 6 March 2015 10:17 GMT

The Japanese site of Bloodborne has been updated with tons of new info pertaining to PvP, summoning, co-op, and much more.

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Bloodborne’s Japanese site was recently updated to bring into light many of the game’s features, and how some of them differ from earlier Souls games.

According to translation by DualShockers the game supports up to three players in co-op, the host and two guests.

As with previous Souls games, once a boss is defeated, the guest will be sent back to their world with a reward. A new item called a “lulling Bell” is what the host would use to summon other players into their session. Guests can use the “Small Resonant Bell” item to enter the host’s session.

To help make playing with friends easier, players can use the “Watchword” and set a password to their session. They can then give that password to anyone, who can then join them. This works only for co-op however.

There’s also talk of something called the “Parting Shot” which causes the session to end in both co-op and PvP.

Speaking of PvP, it will work mostly the same way it does in Souls games. Up to two invaders can enter the host’s game. The “Ominous Resonant Bell” item allows players to invade others. The presence of an NPC called the “Bell Maiden” could cause an invasion.

Players can read messages left by other players. In Bloodborne, these are called “memories.” Instead of bloodstains, Bloodborne has tombstones, which serve the same function.

Chalice Dungeons are also touched on. The two types of dungeons are normal and generated. Although you can only generate one while online, both can be played online or offline. Generated dungeons can be shared online with others as well.

A day one patch is also in the works, according to the translation.

The screens below show some of the features listed above, have a gander.

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