WildStar’s first 16 months of post-release content are already in pre-production

By Matt Martin
29 April 2014 08:54 GMT

Carbine’s forthcoming sci-fi MMO WildStar has it’s first 16 months of content already in pre-production, according to exec producer Jeremy Gaffney.


Speaking in an exclusive interview with VG247, Gaffney said that the developer has been training itself to drop content on a monthly basis while its been in beta. Once the game is live Carbine will strive to deliver new content every month or sooner, if possible.

“We’ve been training ourselves to do monthly updates because we think the era of waiting 3-6 six months and then doing a big update is kind of over. We’ve been training ourselves to do large updates every month,” he revealed.

“We’ve actually mapped out and we have pre-production done on the first 16 monthly updates. That sounds mildly insane but we just walked through them as a group the other day. Some are quests that need art but there’s a significant amount of work that’s been put into a year-plus into the future, so that we can make sure we can hit that.

“If you hear of someone coming out as an MMO who doesn’t have a really damn good idea of what their next years’ worth of content is, it means they’re not going to have much of it.”

The full interview, where Gaffney also discusses the changes that have come about during beta, how Warcraft and Everquest have influenced WildStar, and mining player deaths, can be read here.

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