Ryse: Son of Rome has microtransactions in multiplayer

By Dave Owen, Thursday, 22 August 2013 11:29 GMT

It been revealed that Ryse’s newly revealed multiplayer mode will have microtransactions. It gives players the option to accelerate their progress. It all seems very un-gladiatorial to me.

VideoGamer reports that players will be able to unlock new armour by purchasing Gold, Silver, or Bronze packs. “When we talk about the progression system for multiplayer, it’s armour-based,” said a Microsoft producer.

“”The way that you get armour is very similar to how you get it in like Mass Effect or FIFA. You only earn gold while playing multiplayer [and] you use that gold to buy booster packs. Those booster packs contain random sets of loot. Based on the different tiers of loot that you get – whether you buy Bronze, Silver or Gold Packs – guarantees whether you get rare or common items.

“One of the things that we did a little different is that you can buy them with in-game currency and real world currency. The difference is that if you’re close we also have small microtransactions.

He gives the example of wanting to purchase a Gold pack that costs 15,000 in-game gold. If the player only has 12,500 gold they can pay a small amount in real money to make up the difference.

So, this essentially means that, although the producer also said the multiplayer stages have been designed for players who want to grind for additional gold or experience, they can also skip ahead by paying a little extra.

Ryse: Son of Rome is in development at Crytek. It’ll be an Xbox One launch exclusive.

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