New 0x10c footage has been released by Notch, and according to the game maker, he wants the game to feel a bit like Firefly.
Speaking with PC Gamer, Markus Persson also discussed the gameplay with the site.
“The goal is to have it feel a bit like Firefly,” he said. “You can try to land on a planet but you mess up and, instead of having the ship just explode like it would in real life, the landing gear gets broken. Then you have to try to fix that by finding resources.
“Instead of the adventure being flying from here to here, it’s: I set the destination, oh god I hit a small asteroid and the cloaking device broke. I think they really nailed that kind of emergent aspect in FTL. ”
Tobias Möllstam, one of the developers on the game said: “I’d really like for stuff to go wrong, but I think we’ve managed to establish a philosophy where things can go wrong and we’re not going to judge too much. Like you run something at 120% and catches fire, but you just about make it. It’s kind of cheesey but I like it. Having a programmable and customizable ship means that there’s a lot more investment, and the game should reflect that and allow you to have it for a long time.”
Notch said he is “trying to design the game so you don’t have to know programming,” but you can share the code.
“If you have a friend who’s made this really awesome docking algorithm, you can put that on a floppy disk within the game and put that into your computer.”
At this point in development the game isn’t multiplayer, as he team is just “trying to figure out the actual mechanics for it.”
“With Minecraft I waited too long to add multiplayer, so that was a huge hassle,” said Notch. “So now, as soon as it’s fun, I’m going to do the multiplayer. But nothing in the game is fun right now. I need to figure out what is actually a fun game mechanic in all of this.”
Learn more about 0x10c through the link.