Bulletstorm misunderstood as mindless shooter, says People Can Fly

By Stephany Nunneley
8 December 2010 23:08 GMT


People Can Fly’s founder Adrian Chmielarz has said a lot of people have a misconception regarding Bulletstorm as a mindless shooter, and this “bothers” him a lot.

Speaking with Eurogamer, Chmielarz said while 98 percent of people change their minds once getting hands-on time with it, he feels those who haven’t had such an opportunity are misjudging the game.

“People have a certain opinion of the game, that it’s mindless or old school,” said Chmielarz. “We have an amazing ratio of people who are converted when they touch Bulletstorm. I’ve seen people playing Bulletstorm at E3 and other shows, and 98 per cent come away being fans. Maybe not addicts, but they really enjoyed what they experienced because of the tight controls and the refined gameplay. That’s step number one for us.

“Step number two is, because of the fun elements we have, the over-the-top gameplay, people start throwing around words like old school or mindless. Old school, maybe that’s fine, maybe that’s not, but mindless is something that bothers me a lot.

“If you want to let off some steam after work and just blow shit up, sure, you can do this in Bulletstorm. We do have explosive weapons and crazy gameplay. But if you really want to play Bulletstorm the Bulletstorm way, which is to execute skill shots and earn points to unlock stuff, it is one of the most engaging and complicated experiences, but complicated in a good way. Not complicated that you don’t know what the fuck is going on, but in a way you can kill a guy in a hundred different ways. On top of that you can stack skill shots on top of one guy. That’s the gameplay side of things.

“There is also the story side of things. We chose these juicy bits for E3 and gamescom. There were a couple of funny one-liners and a lot of swearing. But that’s because it was a very small fragment of the game prepared for the shows.

“The story is way more engaging, serious and, basically, good, than what people expect. We’ve already witnessed that in a couple of focus tests. They said they had no idea we have so much dialogue, character interactions, surprises and twists in the plot, unexpected events and big blockbuster moments in the game. This is the message we’re trying to sell to people.”

We can’t wait for this, honestly.

Previews for the game started going live today, and it’s out in February for PC, PS3, and Xbox 360.

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