Splash Damage head Paul Wedgwood may be an expert at PC FPS, but his experiences of sorting out console control for multi-platformer Brink left him bloodied.
“I went out and played with some of the pro clans, in games like Halo 2 and stuff, and they just kicked my ass,” he said, talking in a VG247 interview. “Absolutely annihilated me.”
He added: “I could see that that skill they had achieved on an analog controller was similar to the skill we’d achieved as mouse-and-keyboard players.”
Splash Damage had to create a proprietary control method for Brink called SMART, in order marry PC, 360 and PS3 interfaces.
“It’s the idea that it’s not on autopilot,” he said. “It’s not 1,000 entities placed telling the game what you can and can’t do.
“It’s just simply a fluid, platformer-style interface that involves real-time traces out across the environment that figure out what you could do if you’re near something.”
Hit the link for the full chat. The game’s out early next year, published by Bethesda.