Nate Fox, the director for inFamous, says that there isn’t a middle ground for players in the game.
They will either do good deeds or evil deeds. No shades of gray.
“We had [neutral karma] initially, but we found that people wanted to be really good or really evil,” he told PlayStation.Blog. “No one cared about the middle.”
“All of Cole’s base powers get twisted by his moral decisions. We wanted to give people who were heroic powers that offset that play style and the same for evil people. Really you get two very different play-throughs depending on which side of the moral fence you land on”
“The karmic changes to your powers work better for different kinds of play. So some people will find evil easier, some people will find good easier. Both are super fun.”
We’ve heard this before earlier in the month from Sucker Punch co-founder Bruce Oberg, when he explained that “good and evil is not just a binary choice.” You can switch between the two.
Via That VideoGame Blog.