Tag Archives: the witcher: rise of the white wolf
Tue, May 29, 2012 | 11:14 BST
The Witcher 1 for PlayStation 3 and Xbox 360 has been listed for a release in Denmark, just a day before CD Projekt’s pre-E3 summer conference.
Fri, May 14, 2010 | 15:57 BST
Wed, May 06, 2009 | 18:18 BST
CD Projekt RED’s Adam Kicinski has released a formal statement claiming The Witcher: Rise of the Wight Wolf was suspended because “the final product will not meet the quality expectations of CD Projekt RED”.
“This decision was one of the hardest we’ve ever had to make as a company. We have put our hearts, a lot of our time and energy into this project. Because of that, development was in a very advanced stage. However, there was serious danger that we would miss our target release date, but more importantly to us, that the project would not meet our own expectations of quality. Our main goal is always to make every release better than the previous one. Unfortunately, this project was not going in the right direction. We are now looking into all possible scenarios, and we will do all we can to retain our fans’ confidence in us. We simply will not let them down; the quality of our games remains the highest priority.”
The company is currently looking for “other possible solutions to address this situation,” said the exec.
Olivier Masclef – boss of Widescreen, the game’s developer – has already told VG247 that the game was sidelined after CD Projekt failed to make payments on the title, a claim Kicinski immediately refuted.
Whoever’s to blame, it doesn’t look as though you’re going to be seeing this any time soon.
Wed, Apr 29, 2009 | 19:36 BST
CD Projekt CEO Michal Kicinski has claimed that payments to Widescreen in relation to The Witcher: Rise of the White Wolf development were met as per contract, despite Widescreen telling VG247 today that CDP failed in its financial obligations with the game.
The following was posted in the comments thread of this article, which contained quoted from Widescreen boss Olivier Masclef on the matter:
It is sad that we cannot talk with WSG in normal business way, but communicate through media. It is absolutely not our style of making business, and we answer here as we feel forced to do this to clarify the unclear information:
1. All payments were done on time according to milestone plan.
2. Truth is that payments were later than originally planned but this was solely due to delays in production. The delays were growing in the project due to WSG continued to miss the deadlines.
3. Delays and risks of further development by WSG were unacceptable by CD Projekt (this happened even though CDProjekt RED was constantly increasing main team involvement to help in the production). The most important fact is that development process didn’t make planned release date possible and moreover propositions of the new release date were changing few times. Besides the schedule, technical incapability created a risk of missing planned quality which is absolutely unacceptable. And this brought an end in our cooperation with WSG.
4. Currently the works are on hold. We are evaluating all possible options to continue the production.
Making this decision was extremely difficult and sad as we know that many people are waiting for this project. We do our best to find a way out of this situation. But final decision must guarantee high quality of the product, otherwise we won’t continue the production no matter what consequences it will bring. We are committed to the highest quality of all our games, and this is unnegotiable for us.
So no matter what the final decision or solution we will find, please be sure that it will be the best for the game quality, and satisfaction of gamers, which is the most important for us!
CD Projekt Group
Wed, Apr 29, 2009 | 16:19 BST
The Witcher: Rise of the White Wolf developer WideScreen has confirmed to VG247 that the game has been suspended as CD Projekt has failed to meet financial obligations.
“After having a payment being broken by CD Projekt – a big payment that we were supposed to receive – and after having committed to the project but not being covered financially on it for three months, I hold no choice but to put the team on hold,” said Widescreen boss Olivier Masclef in a phone interview this afternoon.
Masclef also said CD Projekt’s deal with Atari was out of kilter with Widescreen’s agreement with CD Projekt in terms of milestones.
The suspension came after a meeting between the three parties, called by Masclef.
Staff have not been laid off, said the exec.
“We have be reallocating people onto other projects and work for hire jobs at the moment,” he said.
“I will try to find any solution for the fans. The Witcher on console is an extremely promising title that’s awaited by a lot of people. We have it running here, and I can tell you that if it hits the shelves one day it’s going to be great… I feel sorry for the fans and I feel sorry for Namco Bandai.”
Masclef said he “appreciated” Namco, who has signed a distribution deal with Atari of which Rise of the White Wolf formed a large part, but said he wasn’t sure if the game would ever been completed.
“I don’t know. I can’t find a financial solution by myself,” he said. “I don’t own the IP – CD Projekt owns the IP and Atari owns the distribution rights.”
First news of the game’s cancellation came from Polish site Polygamia yesterday.
Wed, Apr 29, 2009 | 12:02 BST
Despite heavy rumour of The Witcher: Rise of the White Wolf being canned yesterday, Atari’s told VG247 this morning that its had no official word on the game’s “status” from CD Projekt as yet.
“We have no information about the change in the status of the title at the moment,” said a rep.
When asked if he knew whether or not an announcement was forthcoming, the spokesperson added: “At this stage, no. All we’re getting through at the moment are all the rumours circulating the internet, so at the moment we’ve got no information.”
A Polish site last night claimed the game had been axed. CD Projekt issued a string of “no comments” on the matter.
A Gamebanshee report then claimed that two games had been dropped at the firm, with the White Wolf announcement being given internally to staff yesterday.
It’ll be official soon enough, no doubt.
Tue, Apr 28, 2009 | 22:01 BST
The Witcher: Rise of the White Wolf has indeed been canceled, reports GameBanshee.
According to an “inside industry contact,” after the success of original game, CD Projekt Red started three other Witcher projects: the console port, The Witcher 2, and another IP in the series.
Due to the current economic crunch, the studio found itself forced to cancel the unnamed Witcher IP and lay off the staff working on it. Two dozen others were let go yesterday, when it was announced internally that Rise of the White Wolf had been canceled.
The Witcher 2 was saved, though, and the remaining staff are currently working on the multiplatform title.
Still waiting on official confirmation from Atari and CD Projekt Red, so hang tight till this information is officially announced.
Tue, Apr 28, 2009 | 18:29 BST
Polish site Polygamia is rumouring that CD Projekt’s Witcher: Rise of the White Wolf has been canned.
A thread over on the game’s official forum has drawn a response from a community manager, saying only that, “We will comment on this in official release soon.”
That doesn’t sound especially hopeful.
Thu, Apr 16, 2009 | 14:39 BST
Each post gives a bit of a background for the game. Good if you haven’t played the RPG on PC.
Build specifically for consoles, Rise of the White Wolf will land in stores this year for PS3 and 360.
Sat, Mar 21, 2009 | 22:51 GMT
For some of us, autumn, and the console versions of The Witcher, can’t get here soon enough. There’s new screens of Rise of the White Wolf after the break.
Sure, we’ve already played it on PC. Sure, it’s the same game despite a major rebuild. Doesn’t matter.
It’s Geralt. The Captain Kirk of the medieval world.
Fri, Feb 27, 2009 | 18:24 GMT
Atari put out some new Witcher: Rise of the White Wolf shots this afternoon, and it still looks great.
We’re not sure why it would ever get on and look worse, but there we are.
The RPG’s out this autumn for PS3 and 360. Get the screens after the break.
Wed, Dec 10, 2008 | 21:25 GMT
In an interview with Gamecyte, CD Projekt’s Tom Ohle said that the console version of the Witcher – Rise of the White Wolf – is not just your standard port, and is being rebuilt almost from the ground up.
“We’re not just slapping together a port and are actually making a game built from the ground up to be an amazing console RPG,” said Ohle.
“We’ve gone back and motion-captured a lot more combat animations for the new combat actions, like parries, counter-attacks, enhanced evasion, special attacks, etc. We’re also enhancing the enemy AI to make them more aggressive and perform a wide range of offensive and defensive actions to make the combat a bit more action-oriented.”
According to the piece, CD Projekt also confirmed downloadable content for the RPG, although there is no quote to substantiate the claim. Read all about it through the link.
Wed, Dec 03, 2008 | 18:14 GMT
Sun, Nov 30, 2008 | 12:40 GMT
Speaking in the video interview after the break, CDProjekt designer Jacob Stilinsky’s claimed that the consoles version of monster-hunting RPG The Witcher – titled The Witcher: Rise of the White Wolf – will not only feature superior control to the original PC version, but will pack more polygons and “look” better in general.
Suck it up, PC owners. Both 360 and PS3 are getting the game, which supports Achievements and Trophies, and even Sixaxis.
It’s more “dynamic,” and everything. It’s got a new engine, apparently, and a completely new combat system. In fact, we spit in your face, PC version of The Witcher. You’re dead to us.
No date. Take a look.