Tag Archives: mirror’s edge
Tue, Feb 15, 2011 | 06:19 GMT
Report – Mirror’s Edge 2 on hold, EA won’t comment
According to a machine-translated report, EA has placed Mirror’s Edge 2 on hold.
Mon, Nov 22, 2010 | 06:31 GMT
Lewie’s Weekly Deals – Mirror’s Edge PC for £5, BioShock 2 for £6.30

Happy Monday. Here’s another compilation of fantastic deals on cheap games. This week it’s mostly excellent discounts on stuff you might have missed first time round, and one item I’m sure is going to be in demand this Christmas. For updates on what games are being discounted at all times, make sure to check Savygamer.co.uk.
This week’s deals are after the break.
Wed, Apr 07, 2010 | 19:03 BST
Video – Check out Mirror’s Edge on iPad

iPad was released to great furor last week, and those of you wondering how games like Mirror’s Edge look on the new contraption, should check out the video of it in action below the break, courtesy of TouchArcade.
EA was suppose to release the game for iPhone and iPod Touch back in January, but apparently it’s not out yet.
Thanks, Mike.
Tue, Mar 02, 2010 | 08:32 GMT
Mirror’s Edge in development for seven years, says ex-DICE chief

Ex-DICE boss Fredrik Liliegren has said the studio’s most recent new IP, Mirror’s Edge, was in development for seven years.
Fri, Feb 19, 2010 | 23:40 GMT
EA: Mirror’s Edge and Dead Space failed due to lack of support

EA’s COO, John Schappert, gave a speech at DICE this week chatting about 20 years of technology transitions in the gaming industry.
During it, he admitted that both Dead Space and Mirror’s Edge weren’t given enough of a marketing push.
Thu, Dec 03, 2009 | 17:29 GMT
Riccitiello says Mirror’s Edge “deserves a sequel”

EA’s John Riccitiello has said that Mirror’s Edge deserves a sequel, but that the developers are still working what to do with the design.
“We’re still working through things like how to best deal with Mirror’s Edge 2,” he told Kotaku. “There are some things we learned about that [first] game. It was, I think, a massively innovative product. To be honest with you, I think it’s a game that deserves to come back.”
“Innovation doesn’t mean it all works the first time. If it did everyone would do it. I think Mirror’s Edge was a fascinatingly original world. Fascinatingly original art direction. Music and sound design was great. I think the gameplay mechanic was a blast, but was intermittent and the levels didn’t work.
“You found yourself scratching at walls at times, looking for what to do. Sometimes you had a roll going, downhill, slide, jump, slide, jump and then you just got stopped. It sort of got in the way of the fun.
“It was like we couldn’t quite decide if we were building Portal or a runner. And I don’t think the consumer was ready to switch it up quite that way. You could say it was a sharp and great innovation. I believe that it was. You have to figure out what to do from here if you want it to be a five million seller vs. a one-million unit seller.
“I’ve had several very lively debates with the dev team. And they are working on it. But there’s a couple of different directions you could go.”
There’s loads more through the link.
Wed, Dec 02, 2009 | 17:07 GMT
Mirror’s Edge coming to iPhone and iPod Touch

Most gamers knew that Mirror’s Edge was coming to iPhone and iPod Touch, but for those that didn’t – consider this a public service announcement.
The game is to be made available for your roof hopping pleasure on-the-go come January.
Here’s the blurb on it:
- The World- A place where information is heavily monitored and law is brutally enforced in an effort to create the ‘perfect’ society.
- Your Mission -Take control of Faith Connors, a member of an underground messenger group known as Runners, as she races to stop a deadly threat that has grown from within their own ranks.
- Survival - Use Faith’s incredible acrobatic moves to outmaneuver the enemy –run on walls, slide down precarious ramps, ride ziplines, and leap between rooftops. Leave the enemy in your dust.
- Excitement- – Burn through 14 levels of the fastest, most fluid action imaginable. Dynamic camera angles capture the intense action of this unique game.
- Senses – Immerse yourself in a stylish, graphically rich 3D environment flooded with realistic sound effects and phenomenal music.
TouchAracde has loads more information, along with screens.
Mon, Sep 07, 2009 | 17:07 BST
Buy Mirror’s Edge from £6 at Amazon
No, really.
Mirror’s Edge is dirt cheap at Amazon.
You can buy ME from £6.17 for the 360 version, with the PS3 and PC versions at £7.42 and £7.99 each respectively.
Truth be told, if you dont buy the game for either one of them platforms, you’re making a big mistake.
Take your pick.
Wed, Jul 22, 2009 | 19:36 BST
Rumor: Artwork for Wii prototype of Mirror’s Edge surfaces

Rumor going around says that EA asked Backbone Entertainment to do a Wii prototype of Mirror’s Edge, and some artwork has surfaced depicting it.
Supposedly, a DS version was also in the works but no word on whether it was canned or still in the works has surfaced.
Still, you can have a look over on Unseen64.
Thanks, GoNintendo.
Thu, Jul 16, 2009 | 16:11 BST
EA: “No immediate plans for future DLC for Mirror’s Edge”

EA apparently has no plans for more DLC for Mirror’s Edge.
According to its senior PR manager, it just ain’t gonna happen folks – at least “immediately”.
“There are no immediate plans for future DLC for Mirror’s Edge,” Kelly Ekins told That Videogame Blog.
More through the link.
Mon, Jul 13, 2009 | 12:01 BST
Mirror’s Edge time trial DLC for free on PS3
TheSixthAxis has noticed that the time trial DLC levels for Mirror’s Edge has now actually gone down in price on the UK PlayStation Store, from £7 to £0.
Translation: it’s now free.
We just checked and it is indeed true. However, for any 360 owners hoping for the same, its not. The content’s still at 800 MS Points on Xbox Live Marketplace.
The DLC was launched back in February for PS3, 360 and PC.
Well, what are you waiting for? Go, go!
Fri, Jun 12, 2009 | 14:31 BST
EA confirms small team working on Mirror’s Edge 2

EA’s Patrick Soderlund said during E3 that a small team over at DICE is currently working on Mirror’s Edge 2, and he is “excited” by the firms plans for the sequel.
“Mirror’s Edge was a risky move. It was a bold move, a very innovative and inspiring move,” the VP told VideoGamer. “The game wasn’t perfect by any means. We would have liked the game to sell better even though the game has sold better than most people think.
“You will see another Mirror’s Edge for sure. It’s just a matter of when that time is and what we do with it. We have a small team on it and I’m excited about what we do.”
Extra details or an estimated release date were not forthcoming.
Hit the link for the rest.
Thu, Mar 19, 2009 | 16:59 GMT
Mirror’s Edge gets Swedish Game of the Year honors

For the past eight years, the annual Dataspelsgalan awards ceremony has been held in Sweden, honoring the Swedish Game of the Year for Swedish developers. Especially Swedish ones.
This year’s winner was DICE’s Mirror’s Edge as the “graphics on level three were really tight”.
Previous Swedish GOTY winners:
- 2000 Fem myror är fler än fyra elefanter
- 2001 Ground Control
- 2002 Headhunter
- 2003 Battlefield 1942
- 2004 -
- 2005 Riddick: Escape from Butcher Bay
- 2006 Battlefield 2
- 2007 GTR 2: FIA GT Racing Game
- 2008 World in Conflict
Thanks, Joystiq.
Thu, Mar 05, 2009 | 18:55 GMT
EA: Dead Space and Mirror’s Edge will eventually be considered successful

EA may have considered Dead Space and Mirror’s Edge financial underachievers over the holidays, but senior VP Patrick Söderlund feels that over the course the games’ lifetime, each will be considered a success.
“I think if you analyze games like Dead Space and Mirror’s Edge for their lifetime performance, I bet you’ll find them to be seen as successful,” he said.
“They’re both new IPs; it’s hard to break new ground with new IPs, especially in that Q3 window, when you have games like Gears of War 2, Call of Duty 5, and a bunch of other really strong products with a 2, or 3, or 4, or 5 on it.
“So, I think that we could have done a better job as far as ship timing on, probably, both of those.”
As far as Dead Space is concerned, he felt that it did well during its release quarter and he thinks it’s “an awesome game”.
He admitted that Mirror’s Edge was not “perfect,” and says that EA plans to address those issues with “future versions”.
More over on Gamasutra.
Thu, Feb 26, 2009 | 21:46 GMT
EA dev boss: Make quality games, keep your job

EA Redwood’s Glen Schofield has told GI that he’s told EA employees that those involved with the creation of quality games at the company will survive the current round of job losses.
“People who aren’t making great games are going to lose their jobs,” said Schofield.
“But if you’re making quality and we continue to push on that, and you’re a quality person then you’re going to keep your job.”
He added: “If we continue to make great games, if we continue to push this, we’re not going to lose our jobs. Because we’re making great stuff.”
EA’s position as a major brand means the company’s a good place to be, said the exec.
“I think the fact that it’s happening all over the world, and that it’s happening in every industry, makes it a little easier because you say, look guys, we still have a job, EA’s a big brand and it’s a great company – we’re going to survive this. We’re looking to fix things. And they realize that: it’s a big, big brand.”
Redwood Studios was behind Dead Space, which did not perform at retail as well as EA had hoped.
Thu, Feb 19, 2009 | 15:19 GMT
Mirror’s Edge Time Trial Map now available for download

DICE has released a downloadable Time Trial Map for Mirror’s Edge on PC, PS3 and 360.
You’ll be going for the fastest times possible on nine different courses across seven redesigned maps.
It’s all set in an environment with zero city, cops or guns: just pure aesthetics.
The pack is available for 800 MS Points (£7/$10), and PS3 users get an additional map for free.
More information in the press release below.
Wed, Feb 04, 2009 | 00:00 GMT
Dead Space, Mirror’s Edge hit 1 million mark

EA CFO Eric Brown confirmed in the publisher’s Q3 earnings conference call today that Dead Space and Mirror’s Edge both sold over 1 million copies each in 2008.
The figure includes sales for each port of both games, excluding the PC version of Mirror’s Edge, as it was only recently released.
No mention was made on the rumored sequels for each game, but EA bossman John Riccitiello did state that “games with a two on them sell better”.





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