Tag Archives: Masahiro Sakurai
Mon, Feb 06, 2012 | 22:06 GMT
Quick Quotes – Kid Icarus dev dismisses narrative in games
“Movies and such are much better at telling stories in an effective and enjoyable way than games are.”
– Legendary designer Masahiro Sakurai, director of Kid Icarus: Uprising, speaking to Nintendo Power, as reported by Destructoid. Sakurai said the game contains “a ton of talking” but that he “didn’t add all that voice in order to tell a story.” Kid Icarus: Uprising launches exclusively for 3DS on March 23.
Wed, Jan 11, 2012 | 14:52 GMT
Kid Icarus: Uprising to support left-handers with Circle Pad Pro, says Sakurai
Kid Icarus: Uprising director Masahiro Sakurai has said the game will support left-handed gamers via means of the Circle Pad Pro. “The way we are using the Circle Pad Pro in the game is to provide support for left-handed gamers,” said Sakurai, speaking to ONM UK in its latest issue. “We’ve made it possible to use the right Circle Pad in place of the left one.”
And the winners of today are the left-handed folk. Kid Icarus: Uprising launches on March 21 in the UK and March 23 in the US for 3DS.
Via 1UP.
Wed, Sep 21, 2011 | 08:57 BST
Rumour: Smash Bros. Universe named in leaked document
A new Smash Bros. game for Wii U is most certainly planned, that much we know thanks to Satoru Iwata’s announcement at E3 earlier this year – an announcement that series creator Masahiro Sakurai felt was a little premature considering that work hasn’t even begun on the title. Perhaps it’s not too early for the game’s title to be decided, though?
Tue, Sep 06, 2011 | 04:53 BST
Dragon Quest X requires Internet connection after introductory hours
In a short but explosive Dragon Quest X blow-out, we learn of its always-on Internet requirement, the possibility of subscriptions, parallel development on the NES of all things, and hear an impassioned defence from Smash Bros. designer Masahiro Sakurai.
Thu, Jun 23, 2011 | 04:20 BST
Sakurai: “We’ve got no plans whatsoever” for Smash Bros, “several year” wait possible
Chomping at the bit with excitement for a new Smash Bros? You may want to hold your horses. Primarily because they have hooves and can’t play videogames, you silly goose. But also because it looks like we’ve got quite a wait ahead of us.
Wed, Jun 22, 2011 | 00:19 BST
Nintendo didn’t plan a Kid Icarus revamp
Nintendo designer Masahiro Sakurai has revealed the decision to resurrect Kid Icarus didn’t come about in a straightforward manner.
Tue, Jun 14, 2011 | 00:47 BST
Quick quotes: Sakurai calls creation of Smash Bros “a miracle”
“I actually think it’s a miracle that we got Smash Bros. and all the Nintendo characters to work together in the first place. Especially when you bring Pokemon into the mix and a lot of the complications that are caused by that being an almost completely different entity on its own, it’s really something.” – Super Smash Bros. creator Masahiro Sakurai, speaking to IGN, about the creation of the series. A new Super Smash Bros, despite not even entering development yet, was announced at E3 last week for Wii U and 3DS.
Wed, Jun 08, 2011 | 07:53 BST
Sakurai: Super Smash Bros WiiU/3DS development hasn’t even begun
Project Sora boss Masahiro Sakurai has admitted that development on the new Super Smash Bros. for 3DS and WiiU hasn’t even begun.
Tue, Jan 04, 2011 | 14:03 GMT
Sakurai: Keep 3DS steady whilst playing Kid Icarus: Uprising

Kid Icarus: Uprising director Masahiro Sakurai has said players playing the game should keep their 3DS steady due to getting the best results
Fri, Aug 06, 2010 | 09:59 BST
Sakurai: “It’s going to be hard” to go back from 3D to 2D

Have you tried navigating the jagged maze of naked, non-bump-mapped polygons that is a PS1 game lately? Well then, congratulations! If you’re reading this, that means the profuse eye-bleeding has probably stopped.
Back in the day, though, those graphics actually weren’t – in most circles – considered a form of assault. So, what happened? Better graphics, that’s what. PS2, Xbox, PS3, HD. And now, Kid Icarus: Uprising boss Masahiro Sakurai thinks we’re looking at a similar step up in the leap from 2D to 3D.
Tue, Aug 03, 2010 | 08:43 BST
Sakurai takes aim at 3D eye strain in Kid Icarus: Uprising

Some technology is just so mind-blowing that it actually makes our heads hurt.
Other technology just makes our heads hurt. Fortunately, Kid Icarus: Uprising boss Masahiro Sakurai has taken great pains to ensure that your 3DS experience will be pain-free.
Tue, Jun 29, 2010 | 19:17 BST
Kid Icarus: Uprising to address industry’s “creativity problem”, says Sakurai

Masahiro Sakurai has said that he’s using Kid Icarus: Uprising as a way of addressing the lack of creativity in the gaming industry.
Wed, Feb 18, 2009 | 09:14 GMT
Smash Bros. creator announces new game and company

Masahiro Sakurai, creator of Nintendo character Kirby and designer of Super Smash Bros. Brawl, is working on a new Nintendo game, the company’s confirmed.
Details on the title are zero, although it’s not another Smash Bros.
“It’s not Smash Bros.,” Sakurai said, “I can promise an experience that’s different from anything [you've played] up until now.”
Sakurai’s new firm is mainly owned by Nintendo.
More on Kotaku.
Wed, Jan 30, 2008 | 09:36 GMT
Iwata handled N64 Smash Bros. programming alone
It’s enough to raise a rosy glow. Nintendo president Satoru Iwata has been picking over the bones of his past in the latest of his official interviews, reminiscing on the time has single-handedly coded Super Smash Bros. for N64 in 1999.
“At that point in time, we weren’t utilizing any Nintendo characters, and while you handled the planning, specs, design, modeling and movement, I worked on programming all by myself,” he said, the “you” in question being Super Smash Bros. Brawl director Masahiro Sakurai. “In some respects, it was the ultimate handcrafted project.”
Things have changed a bit since then. Now Iwata owns global video games and Super Smash Bros. Brawl is enough to bring grown men to their knees. Funny how things turn out.
Tue, Jan 29, 2008 | 09:19 GMT
“30 game’s worth of music” in Super Smash Bros. Brawl
Nintendo president Satoru Iwata reckons the music in upcoming Wii fighter Super Smash Bros. Brawl may just about show value for money.
“Actually, the department that handles contracts and copyrights said this game has thirty games worth of music,” he said in this interview with game director Masahiro Sakurai.
“Naturally the game includes songs from various games, as well as some unexpected collaboration. This made negotiating the rights pretty complicated.”
The game people can’t stop talking about is heading to Europe in March. Try to contain yourselves in the meantime.


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