Tag Archives: Jonathan Blow

Thu, May 23, 2013 | 18:06 BST

The Witness development on PS4 discussed in video

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The Witness, Jonathan Blow’s game about exploration and puzzle-solving in an open world, will be released on PS4 and video discussing it is below.It’s all part of Sony’s conversations with developers series. The Witness is releasing as a timed PS4 exclusive and will also be released on PC.

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Wed, Apr 10, 2013 | 00:21 BST

Braid, Retro City Rampage devs praise Sony, condemn Microsoft

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Two independent developers have said they’ve had a much better experience working with Sony than Microsoft in getting their games into the hands of console gamers.

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Tue, Mar 12, 2013 | 16:40 GMT

Jonathan Blow says The Witness will run faster on PS4 than PC

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In an interview with EDGE, Jonathan Blow talked about performance on PS4 vs. PC on his upcoming game The Witness, and he said “the equivalent game will run faster” on PS4. I’m not really sure what that means, but the context is after the jump.
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Mon, Mar 11, 2013 | 14:50 GMT

Braid creator explains why The Witness went PS4-exclusive

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Braid creator Jonathan Blow has explained why his upcoming game The Witness is releasing as a timed PS4 exclusive. He claims that the nature of Xbox 720 leaks led him to believe that Microsoft’s new rig isn’t just about games any more, while Sony’s renewed focus on gaming felt more appealing.

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Fri, Feb 22, 2013 | 02:01 GMT

The Witness on PS4: no money involved in exclusivity deal

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Sony didn’t fork out a pile of cash to score a PS4 console exclusive release for The Witness, according to Braid creator Jonathan Blow.

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Thu, Feb 21, 2013 | 02:32 GMT

Jonathan Blow’s The Witness — see the trailer

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Jonathan Blow took the stage at tonight’s PS4 event, and he showed off his new project, which will be a timed exclusive for the platform.
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Tue, Feb 05, 2013 | 21:50 GMT

Braid creator bemoans Linux debugging process

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Independent developer Jonathan Blow, creator of Braid and the upcoming Witness, has said developing for Linux in its current form is unfeasible thanks to a 20% “productivity drain”. Posting on YCombinator, Blow said that he is keen on Linux in theory, but that debugging is just too laborious. Linux has been a hot topic recently, with more developers – including Valve – factoring in support for the open-source operating system.

Thanks, GamesIndustry.

Tue, Aug 14, 2012 | 04:49 BST

Blow: developers should consider what games are “doing to everybody”

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Braid and The Witness creator Jonathan Blow has called on developers to consider the consequences of gaming’s impact on broader culture.

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Sat, Feb 25, 2012 | 18:59 GMT

Blow says The Witness has 440 puzzles, will last longer than previously planned

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IndieGames is reporting that Jonathan Blow’s latest, The Witness, contains 440 puzzles, and according to the man himself, a playtest of two game areas took nine and a half hours to play through.

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Wed, Nov 30, 2011 | 22:33 GMT

Indie Game: The Movie selected for 2012 Sundance Film Festival’s World Documentary Competition

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Indie Game: The Movie, a feature documentary about “video games, their creators and the craft,” will make its world premiere as an official selection in World Documentary Competition at the 2012 Sundance Film Festival.

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Wed, Sep 28, 2011 | 20:18 BST

Blow: The Witness will skip consoles, specs for 360 and PS3 “are over five years old now”

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Jonathan Blow has said his next project, The Witness, will only be made available on PC and iOS due to consoles being a bit outdated.

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Thu, Jul 07, 2011 | 02:23 BST

Quantic Dream, Jonathan Blow and Gameforge join GDC Europe 2011

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GDC Europe 2011 organisers have announced three more high-profile talks for the mid-August event.

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Thu, May 19, 2011 | 19:01 BST

Indie developers Jonathan Blow, Chris Hecker and Alex Neuse to speak at UCSC this month

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The University of California Santa Cruz is holding a guest speaker session, which will be hosted by indie developers Jonathan Blow, Chris Hecker and Alex Neuse.

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Sat, Feb 19, 2011 | 18:33 GMT

The Weekly Wrap: February 13-19 – Dead Island, Bungie’s new game, Take-Two buyout rumors, more

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Ice-T said something about games this week. That’s literally all that happened. No it isn’t.

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Wed, Feb 16, 2011 | 03:19 GMT

Braid creator: Social games are “evil”, treat people as things

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Braid creator and indie darling Jonathan Blow has explained his labelling of social network games like Farmville and Ravenwood Fair as evil, citing selfishness and disarmingly innocent design as crimes against the player.

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Thu, Jan 13, 2011 | 11:01 GMT

Rumour – Hacked PS3s can be banned even without PSN access

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A NeoGAF user is reporting that Sony has the abillity to ban hacked PS3s without online access.

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Thu, Jan 13, 2011 | 06:47 GMT

Feature: Sony in the Hotz seat

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When hacker George (Geohot) Hotz was served with a temporary restraining order early in the evening of January 11, he had to have a good idea what was coming. So too must the other defendants on the stark legal papers prepared by Sony Computer Entertainment’s legal team – Hector Cantero, Sven Peter and 100 yet-to-be-named persons. One does not thumb their nose at mega-corporations lightly.

After a torrid fortnight, where PlayStation 3’s system security – namely its ability to determine whether code running is legitimate or not – has been laid bare by hacker group fail0verflow, Sony’s finally made its move.

Here, VG247 presents a report breaking down the the implications of the PS3 hack, what’s come already, what’s happening now, and who the real losers are in this complete fiasco.

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Fri, Oct 22, 2010 | 13:24 BST

“Have faith” in The Witness, says Blow

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Braid creator Jonathan Blow has asked gamers to “have faith” in his next game The Witness, following a very early showing at PAX last month.

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Mon, Mar 01, 2010 | 04:22 GMT

Jonathan Blow and co. launch website, art for “The Witness”

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Braid creator Jonathan Blow’s dropped a few hints about his next project here and there, but now he’s finally seen fit to give us a proper peek at The Witness, as it’s known.

But – wouldn’t you know it – we’re still just as confused as ever.

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Sat, Dec 12, 2009 | 18:24 GMT

Naughty Dog and Double Fine to present at GDC 2010

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Game Developers Conference organizers announced today that Naughty Dog and Double Fine will both provide presentations at GDC 2010.

Five different lectures pertaining to Uncharted 2 and its production will be given by Naughty Dog at the conference, one by director Bruce Straley and co-lead designer Neil Druckmann discussing story and gameplay integration, and the second known presentation will be from art directors Robh Ruppel and Erick Pangilinan discussing the artsy end.

Double Fine’s lead programmer Peter Demoreuille and technical/VFX artist Drew Skillman will discuss visual design for Brutal Legend, and it was also announced that Jonathan Blow will discuss the programming behind Braid.

The conference takes place March 9-13 in San Fransisco, with more speakers and events to be announced.

Thanks, Cinemablend.