Tag Archives: david perry
Tue, Feb 07, 2012 | 15:49 GMT
Quick Quotes: Microsoft will “have no choice” but to make a TV, says Perry
“Digital TVs are including all of that media stuff. I think the mistake that the console companies are making is not a mistake of their choice – it’s the evolution they have to go through. Once the other media hubs can have games – and I don’t mean Checkers, but things like Call of Duty – the public will get confused. With that in mind, who is able to make a TV? Sony is already making them, so it will have to take all that stuff into its TVs. So: my prediction is that Microsoft will have to make a TV. What choice do they have? There have been lots of reports that Apple has bought out a large LCD panel-making company. It’s pretty obvious that they’re on the trail too.” – David Perry to CVG.
Fri, Sep 16, 2011 | 21:55 BST
Gaikai: “Targeting 100 million” users “as quickly as we can,” says Perry
Gaikai CEO David Perry has said the firm is targeting 100 million users by the end of 2012.
Wed, Nov 17, 2010 | 09:16 GMT
Gaikai enters open beta with 11,000 invites

David Perry’s confirmed that Cloud gaming service Gaikai has now entered open beta, with an initial round of 11,000 invites having been already sent out.
Wed, Nov 03, 2010 | 20:55 GMT
Perry: “Major” US games site wants to host Gaikai closed beta

David Perry, founder of Gaikai, has said he is close to landing a deal with a “major” US gaming site which wants to host the North American beta for the cloud service.
Fri, Oct 08, 2010 | 10:31 BST
David Perry: Gaikai already feature complete, will be out of beta in “mid-December”

OnLive’s been going through some growing pains, but awkward teenager or not, it’s still available for all to try. Its main competitor Gaikai, however, has definitely subscribed to the mantra of “slow and steady wins the race.” When, though, will it finally cross the finish line?
Speaking with VG247 during an interview at GDC Online in Austin, David Perry said that the cloud gaming service is on track to go live in mid-December.
Sat, Aug 28, 2010 | 18:09 BST
Plug pulled on Acclaim post Playdom acquisition

Acclaim has shut down most of its client-based online games on August 26, and is offering a reimbursement of it’s virtual currency Acclaim Coins to customers made in the last 30-days.
The shutdown comes on the heels of a buyout by Playdom in May, which in turn was purchased by Disney for $563 million a couple months later.
Tue, Aug 24, 2010 | 15:30 BST
THQ and others feel Cloud gaming is the future

THQ CEO Brian Farrell is a proponent of Cloud gaming, and believes it has the potential to lower the “entry barrier” into gaming for consumers who don’t wish to spend the cash on a console.
Tue, Mar 16, 2010 | 16:47 GMT
OnLive subscription service will draw customers to Gaikai, says Perry

David Perry has said that OnLive’s pricing model will cause gamers to flock to his free cloud service, Gaikai.
Wed, Aug 05, 2009 | 19:01 BST
Plague: Perry talks about multi-million dollar cancellation

David Perry has spoken out about his multi-million dollar title which Atari dropped three years ago.
“It was going to be called Plague,” Perry told Eurogamer. “It was a really big idea: lots of new hooks – kind of me. I wanted to get back to old Shiny where it was always a surprise and lots of new hooks and things you’d never seen before.
“The idea was you could fire nano-weapons into things that would actually generate objects and delete objects in real-time. It was pretty neat. I was working with a book author, and we were going to get a movie made. It was a big deal.
“But it was a little too big for Atari. They weren’t ready for that.”
Perry stated that his idea for the game is “nowhere near done yet”.
“Am I done with big games? Hell no. But I’m way too busy to do one right now,” he said.
More through the link.
Tue, Jul 28, 2009 | 23:15 BST
Perry says extra Gaikai servers will be “ready to go” as needed

David Perry has said that should servers for Gaikai reach maximum capacity, more will be waiting in the wings just in case.
This would help keep costs down, bypass the need to create more servers in a rush, and forgo being swamped with backlog.
“We only buy them based on demand. Why does that work? Because it keeps the cost down for everybody. We have no servers running, and I didn’t spend $150 million, with the interest on $150 million burning away as I hope people are going to show up.
“That’s basically the model – every time we hit maximum capacity, we order more servers.
“I’ve already been in discussions with companies that can build our hardware for us and scale almost immediately,” he told GI.biz. “They’ll have servers ready to go. We have two choices – either they build everything, or we build everything, and I kinda like that they build everything
“We’re just trying to work out what that cost will be, but because it’s a service to me I can then say I need another thousand servers and they can take care of that problem.
“But put it this way – it’s like a wet dream for investors. To come to them with a problem like that – we can’t scale fast enough – trust me, I can line them up. If I go to an investor with that problem, they’ll help me solve it.”
More through the link.
Tue, Jul 14, 2009 | 17:07 BST
Video interview – Perry on Gaikai, service for Q1 2010 launch after closed beta
Cloud gaming service Gaikai is aiming for launch in early 2010 after a closed beta, creator David Perry told VG247 at Develop in Brighton today.
“If it all goes to plan we’re looking at the first quarter of 2010, and there’ll be a closed beta before that,” he said.
“As of last night we have 20,000 people signed up for our closed beta, with not a single dollar spent on marketing.”
Perry added: “I already have enough players for closed beta. What we’re actually going to do is set up the servers in California and we’re going to keep delivering players until we cripple the servers.
“Then we’re going to make some configuration changeswhen we see the data, then we’re going to invite more players.”
When he gets the “final server configuration” he’ll “launch across the US”.
Perry keynoted Develop this morning on the subject of Gaikai, MMOs and Acclaim.
Hit the break for 17 minutes of video of Perry talking solely about Gaikai. For ease, we’ve paraphrased our questions below so you can jump to the bits you fancy.
Tue, Jul 14, 2009 | 12:08 BST
MMO devs are “forgetting all about Asia”
David Perry told the Develop Conference in Brighton this morning that western MMO devs are “kissing goodbye” to extensive opps by ignoring Asian markets.
“Western developers just aren’t exploiting this anything like as much as they should,” Perry said.
“That’s a bit of a scary trend. A lot of developers rushed off to make an MMO but what’s happening is they’re forgetting all about Asia. They immediately start thinking ‘we’ll charge for a subscription, we’ll put it in retail,’ and what they do is kiss goodbye to China and Korea, and India – which is the new China. So they’re leaving tons of money on the table.”
We’re speaking to Big Dave in half an hour. Get the rest of the news from his speech from GI.
Wed, Jul 01, 2009 | 11:45 BST
Gaikai running WoW, Mario Kart, Spore, more in Firefox – first video

Here we go! Dave Perry’s released a long video of his Cloud gaming app Gaikai in action, showing World of Warcraft, EVE Online, Mario Kart 64, Spore and others playing in a normal Firefox browser with apparently no plug-ins or downloads necessary.
Watch it after the break, and stay with it right to the end. Perry opens up Photoshop saying he didn’t have to spend “$700″.
The developer’s going to be speaking about Gaikai at Develop in Brighton next month. We’ll be there!
Hit this for a ton more information.
Tue, May 26, 2009 | 18:19 BST
Gaikai demo pulled from E3

David Perry’s abandoned plans to showcase Cloud gaming service Gaikai at E3, according to BigDownload.
The OnLive competitor has been yanked from the event thanks to patent issues.
“Unfortunately David is going to have to postpone all E3 interviews relating to Gaikai – until various patent filings are complete,” said a PR rep in statement.
“He had hoped that they would be finalised prior to E3 however, it’s now apparent this is not going to be possible.”
Thu, Apr 02, 2009 | 09:02 BST
Perry announces Gaikai, OnLive rival

David Perry’s confirmed a name for his Cloud gaming service, which is to be called Gaikai.
The Acclaim boss has told GI he believes his take on console-less gaming will win out over OnLive thanks to the fact there’s no need for a browser plug-in the play its games.
OnLive requires a 1Mb download to work on PC and Mac.
“Our solution is arguably better than anything OnLive has – they’re never going to be able to beat us on this,” said Perry in an exclusive interview published today.
“They have to download 1Mb and install it on your computer. What does that mean? It means that everyone in schools, or any kind of uptight or professional business location is not going to be able to download some random game via the internet and install it.”
There’s an interview here.
Wed, Mar 25, 2009 | 19:49 GMT
GDC: VG247 liveblog from the Luminaries Lunch!

We’re about to go live with coverage from David Perry’s Luminaries Lunch, this year featuring Will Wright, Warren Spector, Nolan Bushnell, Rob Pardo and, the man himself “Big” Dave Perry.
The session is the biggest of the big guns waxing lyrical on dev issues. You may well be in for some surprises, so keep those peepers peeled.
It’s scheduled to start at 1.00pm PST, or 8.00pm GMT. Get all the updates after the break.
Wed, Mar 25, 2009 | 17:49 GMT
GDC: Luminaries Lunch liveblog at 1.00pm PST, featuring Will Wright and Warren Spector

The Iwata keynote may be over, but don’t you dare touch that dial. We’ll be liveblogging the Luminaries Lunch at 1pm PST today, and the line-up’s stellar.
Will Wright, Warren Spector, Nolan Bushnell, Rob Pardo and David Perry will all be on the panel: you’re guaranteed to get some monster quotes.
That’s 1.00pm PST, 8.00pm GMT and 9.00pm CET. See you then!
Wed, Mar 25, 2009 | 09:31 GMT
GDC: David Perry confirms entry into Cloud gaming race

Acclaim head David Perry has confirmed he’s working on a Cloud gaming system similar to the OnLive service announced at GDC yesterday.
Perry was to announce the venture at E3 this year, but the OnLive announcement forced his hand, he said. The exec has told VentureBeat that the company putting the scheme together has nothing to do with Acclaim.
OnLive caused a major stir yesterday when it detailed its service for the first time, saying it will allow subscribers to remotely play high-end games at 720p60 via a fast broadband connection and streaming video, without the need for anything other than a bog standard PC or Mac.
The service will require a 1Mb download to play via a browser. Perry said his service won’t even need that, and will be able to work on any computer with a broadband connection.
There’s no solid detail there on when Perry’s to show the service running proper, or when it’s expected to launch.
Tue, Mar 03, 2009 | 12:40 GMT
Perry calls Koller out on “PSP2″ UMD claims

Acclaim boss Dave Perry’s called on SCEA’s John Koller to publicly deny Sony’s upcoming, unannounced PSP revamp won’t include UMD support.
“John Koller is publically questioning my post about PSP 2,” Perry said on his Twitter.
“So I confirmed with Top PSP 2 developers. John, state that PSP 2 WILL have UMD.”
It won’t have UMD, obviously. Sony just doesn’t want to talk about anything to do with it yet.
“PSP2″ isn’t a successor at all, more a “reimagining” of the original design. It’s known to have a slide screen and is expected to be announced at E3.
Thanks, Eurogamer.
Wed, Feb 25, 2009 | 20:51 GMT
Perry “certain” there’s no UMD in PSP revamp [Update]

Update: Kotaku caught up with Perry today and he said he know someone who’s working on it. Take a look.
Acclaim boss Dave Perry has backed up a tweet earlier today on the lack of UMD support in the heavily-rumoured upcoming PSP revamp, saying he’s “certain” the disc’s out of the new design.
“I can’t reveal my sources, but you can be certain there’s no UMD, which means fully digital online device, and you know I know people,” the exec told GameDaily.
For the record, he’s right. Hit this for the latest on PSP-4000.
Thanks, Joystiq.



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