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Elder Scrolls Online subs stand at 772,374 according to SuperData report

Friday, 18th July 2014 15:37 GMT By Stephany Nunneley

In SuperData’s latest digital games report, the firm takes a look at the subscription-based MMO market and unsurprisingly, World of Warcraft remains the top revenue earner despite the sector’s loss of subscription-based players.

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According to the firm, the pay-to-play MMO market has “been shrinking since 2010, dropping from $30.6 million monthly active subscribers worldwide to $23.4 million in 2014. The subscription MMO market has declined to $2.9 billion, with average spend at $170.

Newcomer The Elder Scrolls Online seems to be doing well, despite the market decline in both players and total revenues, as average revenue per user continues to rise, according to SuperData which cites 772,374 subscribers.

Microtransaction revenue has offset the revenue losses as “several key titles” have incorporated or switched to the microtransaction revenue model. Over the last five years, revenue for subscription-based MMOs with added in-game microtransactions went from 14% to 27%.

The average digital spend, plus the monthly sub fee, tripled from $16 to $46 worldwide.

Elsewhere in the report, particularly in the charts posted below, revenue from sub-based MMOs are noted.

Bioware’s Star Wars: The Old Republic came in fourth on the top 10 subscription MMO list and reportedly earned $165 million in revenue worldwide in 2013 due to both subs and microtranaction options.

As noted at the start of the article, World of Warcraft is still the MMO king with $1 billion in yearly revenue.

NCSoft offerings made up the majority of the list with Lineage as the second top-grossing MMO with $253 million in revenue.

TERA Online came in third with $236 million, Lord of the Rings Online was fifth with $104 million, followed by EVE Online, Aion, Blade and Soul, Lineage 2, and RIFT.

You can read the report through here.

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18 Comments

  1. Dragon

    So good so far I guess.

    #1 3 months ago
  2. Judicas

    Um… “Newcomer The Elder Scrolls Online seems to be doing well” … everything in your article seems to say the opposite. Less then 1 million subs I don’t think is “well” for a elder scrolls game.

    #2 3 months ago
  3. Stephany Nunneley

    @Judicas Considering it is a sub-based MMO amid a plethora of free-to-play options? Yes, it is. Plus, it has only been on the market for three months. So, again, that’s rather well. Like Riccitello said around the launch of SWTOR, you don’t have to have 1 million subs for an MMO to be successful. You also have to take into consideration that there are more Star Wars fans worldwide than Elder Scrolls, so the fact SWTOR had more subs from the start – while not a fair comparison – it proves the point further.

    #3 3 months ago
  4. Dragon

    @Stephany Nunneley ,
    I agree. Its a good start. The real battle is the retention rate. EVE has way less sub but is still very profitable.
    Btw, off topic, but will anyone new join VG247 since Dave left?

    #4 3 months ago
  5. KineticCalvaria

    @Judicas, not every MMO has to have 10 million + subs like WoW (which is vastly declining by the way) to be succesful. That’s a really healthy amount of subs if it’s correct, anything more than 100k is pretty good as far as I’m concerned, as long as they spread the playerbase across the appropriate amount of servers it doesn’t matter anyway.

    #5 3 months ago
  6. Erthazus

    @Stephany Nunneley
    @Dragon

    No. It’s not good. It’s below average considering the budget of this game and it will go less and less every time.

    and don’t count EvE Online here. EvE Online model is different. It has very interesting gamey microtransaction system that makes CCP some money. Elder Scrolls does not have that + it won’t be long until the game will go Free.

    #6 3 months ago
  7. fearmonkey

    I enjoyed the game but sadly had to cancel my sub as I just didnt have the time to play and felt I wasnt getting value for my monthly sub because of it. If I had more gaming time, id still be playing, its a good game.

    #7 3 months ago
  8. budoshi

    I’ll only try if it goes f2p which I’m sure it will.

    #8 3 months ago
  9. CPC_RedDawn

    So even though RIFT has only 1% marketshare it STILL makes $36,000,000 a month!!!

    That is still very very impressive, that game also has a F2P model and micro-transactions!!

    These companies are raking it in. I still won’t sign up for ESO until it goes F2P and a lot of the bugs are ironed out. I reckon by the time its first expansion arrives it will be or at least offer a F2P model.

    #9 3 months ago
  10. NeoGalaxy

    The winners are Lineage I and Tera: Online since those require the least investment, while the biggest loser is Wow considering that at least 60% of what it makes is spend in the support and developing side of it. Wow has many servers that empty, or low populated but those still have support and well use power, so that income is not that big considering how much they spend back without getting more. Also Blizzard is making games based on only what they have since they can’t spend on a new IP. Strange but well shit happens.

    #10 3 months ago
  11. KineticCalvaria

    @CPC_RedDawn, 36 million a year not a month. If you think WoW makes a billion a month then somethings wrong lol.

    #11 3 months ago
  12. _LarZen_

    When it comes to consoles that number will hopefully double. I am ready for the PS4 version.

    #12 3 months ago
  13. Butcher8

    @NeoGalaxy Wow is the biggest loser?! What are you smoking dude, how on earth can you be so blind as to come to that conclusion from the information given? Yeah wow costs the most to sustain but it makes by far the most revenue, it’s profit I’m sure destroys most of the other mmo’s on that list, did you pull that 60% figure from your ass? I’m sure you did, even if it’s correct it still makes the most profit by far. I do think Blizzard are very stagnant though and I hope for new ip’s or at least fresh new games using current ip’s like Hearthstone.

    #13 3 months ago
  14. BrokenSpline

    @KineticCalvaria

    ” (which is vastly declining by the way) ”

    Nope it has kept 7.5 million subs and it has gone up ever expansion and content patch but then it come right down to 7.5 subs. Thats hardly “vastly”. The have retained 7 million+ number over the last year or two.

    #14 3 months ago
  15. KineticCalvaria

    @BrokenSpline, http://www.statista.com/statistics/276601/number-of-world-of-warcraft-subscribers-by-quarter/

    It’s lost about 1 million subs every year for the last 4 years so yes ‘vastly’. What I stated was a fact backed up by the official numbers.

    #15 3 months ago
  16. BrokenSpline

    @KineticCalvaria

    ANd then they gain another 1-2 million every expansion as stated by their quarterlies from the mouth of activision and blizzard. Far more reliable than the site you listed.

    #16 3 months ago
  17. KineticCalvaria

    @BrokenSpline yeah even though those numbers are all from official blizzard announcements and correct , it obviously doesn’t count because of the site it’s on. It’s quite clear mate that it peaked at 12 milliion ish at the end of 2010/ beginning of 2011 and it now has just under 8 million. It’s losing subs and within 2-3 years it’ll be down under a million subs I reckon. No game rules forever, its bound to fall sooner or later.

    #17 3 months ago
  18. BrokenSpline

    @KineticCalvaria

    Never said otherwise even at 5-6 million it will still be the number 1 MMO.

    #18 3 months ago

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