Why id Software is calling it “Doom” and not “Doom 4″

Friday, 18th July 2014 01:33 GMT By Staff

The new Doom game isn’t a sequel: it’s a reboot.

Doom was shown at QuakeCon 2014 today with a live, combat-focused, single-player demo.

Executive producer Marty Stratton introduced the demo, explaining that the reason the new shooter is called Doom rather than Doom 4 is because “it’s an origin game, reimagining everything about the originals”. In other words, a reboot. The story kicks off outside a research facility on the surface of Mars, but the demo also included a cave system.

The demo focused on combat, as that’s what the team has been working on the most up till now. Gunplay is designed to capture the spirit of the original, with fast-paced run-and-gun at its heart, and some “new combat mechanics and features to evolve the FPS experience”.

Whatever it is that has changed, some things remain the same, and one of those is enemies: players will face down demons of various kinds, from smaller types that attack in groups to huge foes that require plenty of bullets to defeat.

Melee attacks are varied, and one particularly useful one is a stomp triggered after stunning an enemy with a firearm. Weapons shown included the shotgun, chainsaw and plasma rifle. Health does not regenerate, but enemies may drop health.

Fans may be pleased to learn the demo contained a lot of blood – as well as all the melee executions and the player’s own arm being ripped off by a demon, one sequence had the player tear the arm off a fallen character to access a palm print-locked door. Double jumps are in, too.

Among other details to emerge from our plants in the audience include word that Doom is being built on idTech 6 – the next iteration of the engine after Rage’s idTech 5 – and will run at 1080p at 60 FPS on PC, PS4 and Xbox One.

The Doom demo is exclusive to QuakeCon, so we’re unlikely to receive assets to accompany text reports. Keep your eyes peeled for leaks, though.



  1. Untold stories

    I wonder if its still going to be a horror/shooter.

    #1 5 months ago
  2. Dr.Ghettoblaster

    All very promising to hear, I like where it sounds like they’re taking this next Doom

    #2 5 months ago
  3. Brenna Hillier

    Updated because we got one more tip – double jumping!

    #3 5 months ago
  4. Aullah

    I hate when devs doing this: stop counting and just call it “the game”.

    #4 5 months ago
  5. TheGreatWhiteHerd

    This sounds more promising than another Doom 3.

    #5 5 months ago
  6. polygem

    I’d call it DOOOOM!

    #6 5 months ago
  7. TheWulf

    WELP. That’s the most generic looking Cyberdemon I’ve ever seen. His pixelly self had more detail and personality than this.

    I also can’t help that it’s going to miss out on the point of the original Doom:

    - Metal music. Metal music. Metal music.
    - Some really wacky and interesting level design, with great secrets.
    - In-level puzzles with all of the buttons, including some funny outcomes.
    - A colourfulness that purposefully betrays its supposedly grimdark nature.
    - Cartoon violence that won’t have you evict your lunch in an unpleasant way.
    - Ridiculous sci-fi weapons, including the BFG, oddest of them all.

    The problem with the BFG is that it took advantage of the pseudo-3D to fire in a genuinely bizarre way. I haven’t actually seen a 3D game quite capture that, yet.

    I can just see this being another Thief, honestly. I think I’ll stick with the original Doom because it’s not nearly as low brow and homogeneous as this. And when you can write a sentence like that, there’s something very wrong.

    But yeah, don’t want this. Happy for those that do, I guess?

    Hooray for generic games?

    #7 5 months ago
  8. TheWulf


    I don’t mind if they actually care to recapture what made the original unique. What bothers me is when they set upon the original like vampires, sucking the very soul out of it, so all that’s left is a dessicated husk that feels soulsick for what it once was.

    I mean, really, could that Cyberdemon have been any more generic if they’d tried? I just… don’t know how you can take a Cyberdemon and do that. It’s a special talent to be able to reduce everything to a generic malaise.

    #8 5 months ago
  9. Erthazus

    New engine is a good decision. Last engine was a CRAP at best.

    Sounds promising.

    #9 5 months ago
  10. Erthazus

    Now the fun part starts.

    They say that the level design will be linear but fast paced aka CONSOLE GAMING FOR RETARDS.
    Also Double Jumps… I mean.. Why? Double jumps is something that is from UT. I could understand Rocket jump in ID game but double jumps? =/

    So far it is a consolised Doom with features from the original game that should be not features.

    #10 5 months ago
  11. The_Red

    This isn’t a reboot. It’s Doom team trying to capture the magic of Brutal Doom mod which in all fairness, is a good tactic. Brutal Doom is the best Doom experience I’ve had since original Doom 2.

    #11 5 months ago
  12. Legendaryboss

    Doomed on arrival!

    #12 5 months ago
  13. Erthazus

    @The_Red +1000

    EXACTLY. They are trying to remake Brutal Doom basically.

    #13 5 months ago
  14. harr0w

    Always loved doom. Melee focused sounds interesting. Hope it brings back the feel of the original. Speed runs!!!!

    #14 5 months ago
  15. wickedcricket

    Ok. Now I want a Quake reboot please :)

    #15 5 months ago
  16. ManuOtaku

    If it is like wolfstein the new order, hell yeahhhh, count me in.
    Also Seconded a quake rebbot by the previous commenter.

    #16 5 months ago
  17. ManuOtaku

    If it is like wolfstein the new order, hell yeahhhh, count me in.
    Also Seconded a quake reboot by the previous commenter.

    #17 5 months ago
  18. FoureyesZero

    Lets hope they good game instead of a tech demo for a shitty engine no one will use.

    #18 5 months ago
  19. Trilby

    It runs at 1080p on PC?!

    /throws 4K TV and 780 Ti out of window

    #19 5 months ago
  20. 4G

    Been reading up info from a variety of sources, and it sounds fantastic!

    I can’t help but be a bit pissed off at the fact that only Quakecon attendees got to see it though. I mean, why would a publisher tease a massive reveal of a new installment of an iconic franchise at E3, only to show it to a few thousand people? The logic seems backwards to me.

    Ah well, Gamescom next month. Maybe they’ll reveal it there…?

    #20 5 months ago
  21. Dr.Ghettoblaster

    Could not possibly agree more

    #21 5 months ago
  22. cucabeludo

    Ooooh… I really wished it was a Doom 3 sequel. The story was REALLY good and detailed(for those who really paid attention to it, read the PDAs and listened to all the audiologs and shit).
    I wish this new Doom at least have a damn story( if it is a serious game, of course. If it isn’t then fuck it). I hope it’s not just a mindless game who sucked up the soul of the original Doom, like some other guy said there in the comments. I hope it’s not a game made just for the fans like Duke Nukem Forever and Serious Sam 3. It HAVE to bring something new and not just be an old Doom with next gen graphics. I hope they didn’t listened TOO MUCH the fans.
    But I’m happy to see it’s not another Call of Duty or G rated bullshit (nothing against G rated things, but Doom would be stupid). It’s cool to see some 90′s shit back; but again, I hope it’s not a fucking “vampire”.
    Now we’ll have two reboots in two different styles. I think they will see wich one people think is better and then follow a path.

    #22 5 months ago
  23. sebastien rivas

    I have my BFG ready where is the action?

    #23 5 months ago

Comments are now closed on this article.