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Microtransactions are for players with not a lot of time, according to PES 2015 dev

Monday, 7th July 2014 18:01 GMT By Sherif Saed

Microtransactions being added to AAA games are unfortunately no longer news, though every once in a while we get to hear the developers of a game explain the reasoning behind adding them in the first place.

PES_2015_3

Pro Evolution Soccer 2015 details were announced last week, and with it came the announcement that the game would contain microtransactions. In myClub mode, the game allows you to spend either in-game currency, dubbed Game Points, or real money, to recruit players to your team.

Now, studio head James Cox spoke to IGN about the team’s decision to include them. “If you don’t have a lot of time, then with microtransactions you can go buy a lot of players that you want,” he said. “But you also can earn Game Points in the mode and other parts of PES as well. We’re trying to link things together so you can progress and build your team [normally]. The idea is that we’re trying to just give the players the choice of what they want to do. Some people have more time, some people have more money. Some people have a bit of each! Either way, you’ll have the choice.

“The general principle is that you will be able to buy the players you want, he exact final mechanic is all still being tuned, but yes–if you want to buy Ronaldo, one way or another, you will be able to do that. And you will be happy with what you spend your money on.”

The point he makes is about players not having enough time to spend on the game, and would rather choose to speed up the process by spending real-world money on the game, but what’s the rush?

Thanks, Gamespot.

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15 Comments

  1. TheWulf

    So why not give them these “microtransactions” free in the form of a difficulty option. Like, you know, games have done since antiquity? It’s just not an acceptable excuse for the exploitation, especially in a single/multiplayer game.

    #1 2 months ago
  2. CyberMarco

    Yeah, because by forking 60€/$ isn’t enough to grant you on what pace you want to play your game…

    #2 2 months ago
  3. Verbalrob

    If you are not playing to earn the in-game money and are instead paying real world money then that would suggest that you are playing the game less. Why should people who play the game less have to pay more?

    #3 2 months ago
  4. ChristopherJack

    No, they’re an excuse to limit the game & award those with more cents than sense. Some games I can accept them in but in general they suck,

    #4 2 months ago
  5. actuallyisnotafox

    not a lot of time but a big wallet… :’) i would like to argue why would someone buy the game then, most play gradually an hour a day or a few a week. like #1 said why not make it free, but oh well justify it all you want :P

    #5 2 months ago
  6. ManuOtaku

    Well i dont mind them, if this content is also available on the game, and it can be obtain during the playing time during certain specific tasks. Because you are given options to consumers, they can choose what they like.
    But If they are not, then i do have a problem, because you are not given options, you are taking them, for your advantadge.

    #6 2 months ago
  7. Ge0force

    What they describe used to call “cheats” and was free in every game. But now we have to be happy that we can pay extra for exactly the same thing? Hurray, I guess…

    #7 2 months ago
  8. Panthro

    Ha.

    #8 2 months ago
  9. Yogosan

    @Ge0force
    Soon it will be like that episode of the simpsons when you have to pay to take each step!
    Search “Milhouse playing waterworld”!

    Old Simpsons was way ahead of the curve.

    #9 2 months ago
  10. Game Hunter

    lol putting the option of buying in-game virtual football players is fucking crazy and those who pay for them need to get a life.

    #10 2 months ago
  11. CyberMarco

    @ManuOtaku What if I don’t have much time to gather a certain amount of currency to buy the players myself? Why do I have to “pay” for the convenience? Isn’t the retail price already enough for that?

    As you said, the keyword here is “consumer”, we must consume the products as it seems.

    @Game Hunter EA already done that with FIFA so we know who made the first step.

    #11 2 months ago
  12. ddtd

    @TheWulf Wow, I’m actually agreeing with you for once you’re totally right.

    And Verbalrob has a great point as well. Their logic doesn’t make sense in the context of their reasoning. What they meant to say is, “We want to take advantage of people who don’t have time to unlock things by fleecing them for more money.”

    #12 2 months ago
  13. The_Red

    Go. Fuck. Yourself.
    So if I don’t have 100 hours a week to play games, I have to pay more than others? If I choose to pay a meager 60 bucks for your game, then I have A LOT OF TIME!

    In other words, my time is not valuable enough unless I pay you MORE than 60, right?
    You know what? Hope you game bombs and dies. FUCK. YOU.

    #13 2 months ago
  14. Llewelyn_MT

    @ManuOtaku
    “Well i dont mind them, if this content is also available on the game, and it can be obtain during the playing time during certain specific tasks.”
    That is assuming the in-game grind is not taking three times as long then before so that more people fall for the microtransactions. We all know you have to balance out this “feature” so that it makes the company more money.

    #14 2 months ago
  15. naffgeek

    When is someone going to ask the fuckwit money grabbing wankers…why £40-50 isn’t enough??

    I get the F2P model and can see micro-transactions being in those titles (although I don’t play them personally) and done right they are fine by me (Dota, Team Fortress etc..).

    But they should never ever be in a full price game for accessing content that is already there. It is just ludicrous.

    Fuck you konami

    #15 2 months ago

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