22 minutes of Devil’s Third content shown off by Itagaki and Bilson

Wednesday, 11th June 2014 21:51 GMT By Stephany Nunneley

Devil’s Third creator Tomonobu Itagaki announced this week he is bringing the long-in-development hack-and-slash fighter to Wii U as an exclusive. Now, finally, you can see how the gameplay has fared after all this time.

Danny Bilson from Valhalla Games, also THQ’s former bossman, is also featured in the video alongside shade-wearing Itagaki.

Expect melee, gun fights, and plenty of brawling. The game is coming in 2015 to Wii U.

Via Gamespot.



  1. Erthazus

    This is horrible and not funny. Shows how Japanese industry is “”good”" at shooters.
    It looks like a launch Xbox 360 game without physics and horrible graphics with 16 player multiplayer with singleplayer campaign where Soviet Union collapsed and random mercenaries formed a group called SOD – School of Democracy and for some reason they attack the whole world.

    Yeah… Stay on WiiU please.

    #1 6 months ago
  2. BrokenSpline

    THis looks absolutely horrible. There are plenty of far better hack and slash game than this noise.

    #2 6 months ago
  3. stockops3

    I think this looks interesting the multiplayer looks hilarious, the gameplay seems solid to me, the graphics are OK but again gameplay > graphics, I hope to be pleasantly surprised by this!

    #3 6 months ago
  4. Rosseu

    ^I hope you’re kidding. Gameplay is generic, the crappy type of generic.

    #4 6 months ago
  5. ManuOtaku

    I did like binary domain and vanquish, and it seems it has some similarities with those games, i think i will get it

    #5 6 months ago
  6. The_Red

    No. Just no. You don’t get to use the “gameplay > graphics” excuse here.

    Seriously, what is it with people defending games with terrible visual presentations? Would Avengers (movie) looked so good and end up so awesome if the visual effects / production values were in the same level as your YouTube reviewer (Angry Joe for example)? No.

    Games are a mixed form of art, combining many elements like graphics, music, writing / story, sound design and add them to its 2 unique elements: gameplay and computer programming. A game should focus on all of them rather than using the old “only gameplay matters” excuse.

    #6 6 months ago

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