Advanced Warfare: lead character voiced by Troy Baker, tons more info revealed

Monday, 5 May 2014 14:31 GMT By Sherif Saed

Call of Duty: Advanced Warfare was featured in the latest issue of Game Informer. The magazine had a 12-page feature filled to the brim with all-new information, and we’ve collated all of them for your viewing pleasure.

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The details were picked up from the June issue, courtesy of Gamespot.

The game will be running on a new engine and will have a co-op mode of some type, though they’re not talking about it at this time.

Let’s talk about the story first, the story is set in year 2054 and revolves around an event that Sledgehammer co-founder Michael Condrey describes as a “global 9/11,” the event affected several major cities around the world and a terrorist organization by the name of KVA is behind it.

You’ll be playing as Private Mitchell -voiced by Troy Baker, who starts the game as a US Marine and is later asked by Will Irons, the son of Jonathan Irons -voiced by Kevin Spacey, the CEO of Atlas Corporation, to join his father’s PMC. Mitchell gets to don the exoskeleton suit upon accepting the job. Mitchell will also be the only protagonist in the game, he will not speak during gameplay, only during cut-scenes.

During the campaign, you’ll earn experience points after each mission, which you can use to upgrade your EXO-suit. The suit itself will allow the player to be cloaked, scale walls, boost-dodge, boost to cover, being able to super-jump and hover in mid-air.

The grenades you have can change function from threat detection to concussion on the fly, as you cook them. The threat detection ones will reveal enemy locations on your visor.

The game will also have a vehicle called the Pitbull, which is based on the US (MRAP) vehicle, though it’s unclear whether or not it will be available at will.

The soundtrack will include the talent of composer Harry Gregson-Williams, of the Metal Gear Solid series fame, with ex-Visceral Don Veca working on audio. Veca’s previous work include the atmospheric sounds of the first Dead Space.

And finally, regarding multiplayer, studio co-founder Michael Condrey says, “You can probably imagine the possibilities of a lot of the stuff you saw in single-player and how it would apply online.”

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