Sections

Advanced Warfare: lead character voiced by Troy Baker, tons more info revealed

Monday, 5th May 2014 14:31 GMT By Sherif Saed

Call of Duty: Advanced Warfare was featured in the latest issue of Game Informer. The magazine had a 12-page feature filled to the brim with all-new information, and we’ve collated all of them for your viewing pleasure.

call_of_duty_advanced_warfare

The details were picked up from the June issue, courtesy of Gamespot.

The game will be running on a new engine and will have a co-op mode of some type, though they’re not talking about it at this time.

Let’s talk about the story first, the story is set in year 2054 and revolves around an event that Sledgehammer co-founder Michael Condrey describes as a “global 9/11,” the event affected several major cities around the world and a terrorist organization by the name of KVA is behind it.

You’ll be playing as Private Mitchell -voiced by Troy Baker, who starts the game as a US Marine and is later asked by Will Irons, the son of Jonathan Irons -voiced by Kevin Spacey, the CEO of Atlas Corporation, to join his father’s PMC. Mitchell gets to don the exoskeleton suit upon accepting the job. Mitchell will also be the only protagonist in the game, he will not speak during gameplay, only during cut-scenes.

During the campaign, you’ll earn experience points after each mission, which you can use to upgrade your EXO-suit. The suit itself will allow the player to be cloaked, scale walls, boost-dodge, boost to cover, being able to super-jump and hover in mid-air.

The grenades you have can change function from threat detection to concussion on the fly, as you cook them. The threat detection ones will reveal enemy locations on your visor.

The game will also have a vehicle called the Pitbull, which is based on the US (MRAP) vehicle, though it’s unclear whether or not it will be available at will.

The soundtrack will include the talent of composer Harry Gregson-Williams, of the Metal Gear Solid series fame, with ex-Visceral Don Veca working on audio. Veca’s previous work include the atmospheric sounds of the first Dead Space.

And finally, regarding multiplayer, studio co-founder Michael Condrey says, “You can probably imagine the possibilities of a lot of the stuff you saw in single-player and how it would apply online.”

Latest

16 Comments

  1. Reddpayn

    “The game will be running on a new engine”
    I thought that it was just upgraded, but this is a very good piece of info ( if it really is a new engine :) you never know)

    #1 6 months ago
  2. stretch215

    The mp for this game has the possibility to be epic. Or the opposite. I think Activision knows it has to change up the formula, hence the exoskeleton/ abilities. I only ask “will it be enough?”. It sounds really fun, but I gave up playing cod months ago and I don’t miss it at all.

    #2 6 months ago
  3. Legendaryboss

    PMCs = Harry Gregson Williams = MGS4 rip off ;) I’m sure its a coincidence, but you know when Slegdehammer Games have been looking for inspiration among other themes. Troy Baker is everywhere! multiplying rapidly. New engine? Is this like last years “new engine” or actually a new engine?

    Although i’ll say this at least i will be interested in this year’s COD soundtrack.

    #3 6 months ago
  4. stretch215

    I have been playing a shitload of bf4 though….loving that

    #4 6 months ago
  5. ManuOtaku

    Now i do wonder what engine it is?, i am more interested in the game now. I hope it is not a word play, though, and it is just an upgraded version.

    #5 6 months ago
  6. Edo

    @Legendaryboss
    Harry Gregson Williams also made the soundtrack for CoD 4:Modern Warfare so that’s a bit of stretch.

    #6 6 months ago
  7. liluk

    Sounds to me like there taking some pages from titan fall as far as gameplay I wished they’d starting making them like they did during cod4 and the first mw those where the best

    #7 6 months ago
  8. Max Payne

    Engine is probably just updated Ghosts engine.
    I really hope more players in MP and bigger maps if next gen is focus now.
    Also some maps with vehicles would be nice.

    #8 6 months ago
  9. Legendaryboss

    @6
    I know, that alone would be a stretch. The other themes back it up.

    #9 6 months ago
  10. Gekidami

    I’m not buying the “new engine” speak, because at several points in the trailer the game looked very much like it was still on the old engine. I’m guessing he really means upgraded. IW did the same with Ghosts, first they said they were building a new engine, but later said it was just an upgrade:
    http://www.computerandvideogames.com/409202/call-of-duty-ghosts-engine-is-significantly-upgraded-not-all-new/

    #10 6 months ago
  11. Erthazus

    It’s the same old engine but with different name. Look at the preorder trailer it looks exactly like Ghosts.

    It is the same old shit with the same old of it’s core. If they changed Library of it does not mean it is absolutely new. It’s not.

    #11 6 months ago
  12. ddtd

    Upgrades in SP that affect maneuverability? Could that mean we’ll see more open levels than the corridors of past COD games?

    #12 6 months ago
  13. dkpunk

    As much as I like Troy Bakers work… It’s getting to the point where he’s in every game. Why’s Booker DeWitt the main character Infamous SS??? We need some variety here.

    #13 6 months ago
  14. Gekidami

    @Erthazus
    /facepalm
    Because that is Ghosts in the pre order trailer. Pre ordering gets you Ghosts unlocks.

    #14 6 months ago
  15. Rosseu

    @13, he has a wide range of voices, he’s good at it and can do mocap. You wouldn’t even know it’s him unless someone mentions it. Now that’s variety

    #15 6 months ago
  16. sho0ok

    @dkpunk lol even though he is in every game with the same voice but that doesn’t mean it’s a bad thing. He has a voice of the every day American man which makes him relatable, additionally he can act very will and sing (the jocker, Booker)

    #16 6 months ago

Comments are now closed on this article.