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EverQuest Next: gamers should want all their MMOs to be free, says Georgeson

Thursday, 3 April 2014 11:40 GMT By Dave Cook

EverQuest Next development director David Georgeson has stressed that gamers should want all of their MMOs to be free in a new interview. His belief is that free-to-play models force developers to raise the quality of their products.

It follows Georgeson’s statement that he’s “hugely interested” in VR tech. That’s not to say that the MMO will feature some form of VR control, but you never know.

Speaking with IGN, Georgeson said, “There’s nothing wrong with the subscription model. I have personal opinions, which I’ll go ahead and share because I’m just that cocksure of myself. I think that free-to-play is the way that gamers should want their MMOs to be, and the reason I think that is that if we don’t do a really good job and we don’t entertain the player, we don’t make a dime.

“We’re effectively street performers: we go out there and sing and dance and if we do a good job, people throw coins into the hat. And I think that’s the way games should be, because paying $60 up front to take a gamble on whether the game is good or not? You don’t get that money back.

“So if you buy a turkey, you’ve just wasted your money. With free-to-play you get to go in, take a look at it and find out. It’s entirely our responsibility to make sure you’re entertained. That’s the way things should be in my opinion with free-to-play.”

We’ll have more on EverQuest Next as it comes. Stay tuned.

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6 Comments

  1. silkvg247

    Well though it’s not EQN, I’m pretty blown away by landmark so far, already thrown some money at it just out of appreciation. At first I thought.. hmm dig dig dig, chop chop chop.. it’s just minecraft. With pretty voxels.

    Once I got to owning my own plot and building, and researching advanced building techniques.. wow.. this stuff is just crazy fun. I’m currently building some ruins. It really feels like I can build anything I want. And it isn’t just that.. it’s experimental.. like what if I make this big pixellated shape and now use the smoothing tool? What if I smooth it like 20 times.. omg look I ended up with a funky smooth metallic lightbulb shape.. awesome.. I’m so keeping that for a future template.

    It feels like a game, with a product inside it, such is the exhaustiveness of the building. Copy, paste, cut, “colour” pick a texture with an eye drop, select, delete, add, do what you want.

    If anything the gameplay part of it kind of takes second part to the building, for you must mine dirt, stone, gems etc to be able to build.

    Anyway I’m stoked so far with just the building and gathering. When they add gameplay features like combat and danger it’ll be interesting to see where it goes.

    #1 11 months ago
  2. TheWulf

    Honestly, I’d be fine with a time/content limited demo, and once I’m done with that, I have to pay a one-off price for the game. We used to have something called shareware that was great for that. My ethos is based upon ethical economics, as opposed to exploitative. I don’t want providers to feel that they actually have to give me things for free, they don’t. I’m a firm believer in quid pro quo. As an intellectually minded person, equivalent trade appeals to me.

    If you give me something I enjoy, I pay for it, and I get to keep it. Games were like that for decades, and I’m quite unsure of what it needed to change. I remember when we had covertapes for the home computers, which always had such a cornucopia of demos. Those were lovely days.

    So I’ve no trouble paying a one-off price for something if I get to try it first. He’s right about there being a risk, there always is, but on the other hand I don’t want a free meal, either. I’m not expecting that. The thing is is that if I like it, I’m going to ‘pay for hte game’ by buying a bunch of cosmetics anyway, that’s just my way. I did that with The Secret World. TSW was so weird, it even gave me in-game cash shop money for just playing it. I didn’t understand.

    But it felt like a heartfelt sentiment because Funcom really wanted me to play this amazing game they’d made for people like me, so completely sans any form of exploitation. So earnest, so naive even, that they gave me money to keep playing it. And it didn’t force me to grind, it didn’t try any tricks to compel me to play it, it was just fun. It had so many things that were unique to MMOs, including research missions, puzzle missions, stealth missions, and substantially more. It was unique.

    And I felt that I wanted to pay them, anyway. I got some in-shop money and I didn’t even really spend it on anything, I just wanted to give them my money for providing me with such a thoroughly enjoyable experience. This is why TSW overtook Champions Online as my favourite MMO, because they genuinely wore their heart on their sleeve. And you could tell that the subscription it once had was a mistake, and they were guiltfully repentant. I felt for them.

    TSW, right now, is hands down one of the best MMOs you can play. It doesn’t have a box price, nor a subscription, and it’ll give you cash shop money for playing it, which is completely ridiculous. But I didn’t need that, all I needed to do was test it, and I would’ve paid them. The same is true of Everquest Next. There’s this cancerous, toxic idea going around (perpetrated mostly by obnoxious herdies that like to gabble rather than talk) that F2P gamers want MMOs to be that way because they’re cheap.

    What a wholly bizarre idea.

    So, back when I had a PC in the ’90s, I was cheap for downloading a demo of a game first, to see whether I’d like it, before actually buying the game? I wouldn’t call that cheap, I’d call that not stupid. The great thing about the arrangement with that is that I get to be satisfied with my purchase, and I’ll praise the developers for making something I like.

    Another problem is… well… dopamine.

    Being an introvert, my brain exists in a low dopamine state, this is common for introverts and it makes us damn near impossible to condition in any meaningful way. What this means is that we find happiness in soul-searching and identity building rather than habitual lifestyles. An introvert won’t last long in WoW because the reward schedules won’t work for them, they won’t be waiting for that next dopamine hit. Instead, they’ll just be asking why they aren’t doing something more fun ore creative. So they’ll stop playing, and they’ll go do something that’s more fun or creative.

    The introvert market is growing all the time, this is why there’s also a growing discontent with the state of MMOs. See, it works like this. The extrovert has life habits which are reaffirming for them. They never have to seek identity or soul-search for meaning in life because they’re happy on dopamine. Just doing boring tasks provides them with satisfaction and fulfilment. You did the thing, now you’re rewarded. And MMOs feed into that.

    In an MMO, you get loot drops. So you’re doing the thing, and at some point, you’re going to get a reward. That reward, for extroverts, is a dopamine hit. And not just the loot drops, but the level ups. The ‘ding’ is a massive dopamine hit, through this habitual game playing style, they find worth. And they give themselves to the game because they’re addicted to these dopamine hits in the same way that someone who does extreme sports is addicted to adrenaline rushes. Habits are formed through dopamine hits.

    The thing is is that dopamine is training wheels for the brain, it should lessen once the mind enters into maturity, because then they can handle their dopamine rewards manually (caffeine et al), rather than having it continue to be automatically driven. As children, we’re automatically driven because we don’t know better, so we’re basically little automatons. But if the dopamine hits continue into mature life where we can become addicted to it, then we continue to be automatons. This is what creates the distinction of either being a herd-runner, or a creative.

    Creativity isn’t something you’re born with. A lack of dopamine is. And a lack of dopamine gives you the ability to explore yourself for inspiration to actually be truly creative, to make things that have meaning and aren’t at all shallow.

    See, an extrovert will do something they think of as ‘nice’ without having the empathy to think of another person, this isn’t driven by generosity, altruism, or love, but the desire for the reward. They’ll buy a gift without thinking about it, like they’ll buy a shirt without checking the size they need and hand it over to someone as a gift. They’ll expect to be thanked, and they get to feel good because that’s a dopamine hit. Whereas an introvert will try to seek out a gift that will actually have some semblance of personal meaning.

    The more I research into the human mind, the more it all makes sense. So you have habitual extroverts that love games like WoW because they provide so many dopamine hits, if you have a brain that’s that dopamine happy, that brain is easy to brainwash. But then you have people like me who seek out more intellectually or emotionally meaningful and enriching funsies.

    That’s why TSW clicked with me. It challenged my mind, then it rewarded me with good writing and clues for me to speculate over. I find that satisfying. However, an extrovert would have absolutely no desire to play detective in that way. And that’s another thing, I can guarantee you that any half decent detective is an introvert because they’re good at that, they enjoy that. They find people tiring to be around but they’re insightful enough to read them. An extrovert could never truly make a good detective.

    So that’s the difference in how introverts and extroverts operate. Introverts can seem understimulated, but that’s only because certain things don’t stimulate them, their brains don’t force them to be stimulated in the way that an extrovert’s brain forces an extrovert to be stimulated. It doesn’t work like that. This is why an introvert in a public setting will seem overly analytical and dour, just as I do now, because you’ve not met the real me that I like to show to the half-dozen people that really matter to me.

    And I’ve been trying to figure out that mess for years.

    So, yeah. I don’t want a game that’s going to have me subscribe just to attempt to addict me with reward schedules, levels, and other tactics. It won’t work. I’ll just be mad at them for trying. A free to play game I see as immediately less exploitative because at least I can try before I buy. Give me a week and I can decide whether I can tolerate the game mechanics enough to actually get to the bits I enjoy (the story, the lore, and so on). If I can’t, or if what I like isn’t there, I can just drop it like a bad habit.

    I’d love to see gaming go back to shareware, because that way you can always be assured that what you’re buying is right for you. And even if the rest of the game doesn’t turn out quite as good as the free episode, that’s fine, because you’ll probably have enjoyed that so much that you’ll have wanted to pay them anyway. I certainly remember that that was the dealio back in the day.

    So, yeah. I’m not looking for a free meal. I’m more than happy to give them the price of a game based upon my enjoyment.

    Also…

    Funnily enough, talking about this, I now understand why some people believe that time is a worthy metric for value, whilst others (like me) believe that the quality of the experience is a proper metric for value. It’s introverts versus extroverts again. If you fill a game with fetch quests and padding like that, it’s going to mean lots of dopamine hits for the extroverts. But if you make a game engaging, intelligent, well written, and fun, it’s going to draw in the introverts.

    I feel that marketing would work better if it understood this. And there’s an underserved demographic of introverts out there right now who simply aren’t part of the herd, who’re looking for more meaningful entertainment. That used to be supplied by even the big companies, because back in the day the introverts were the ones they courted without even realising it. Mostly because even for those with big publishers, games were passion projects made by introverts, rather than dopamine fests made by marketing.

    Quite a lot of indies are getting that, these days, and they’re appealing to the introverted creatives rather than the extroverts. The extroverts are always going to support the biggest names for the dopamine hits, anyway. They’re addicted to the brands because brands are dopamine hits. Buy the thing, habitualise the thing, ritualise the thing, discuss the thing… DOPAMINE!

    It’s just all coming together for me, really. I spend a lot of time thinking about people, and why some are intellectually/emotionally driven, and why others seem to be little more than automatons, barely intelligent (emotionally or intellectually), let alone capable of abstract thinking (like self awareness). I mean, there are crows that understand water displacement better than most extroverts would.

    So human intelligence across the vastness of humanity is overrated.

    Essentially, it boils down to this: Give us introverts a game which is fun and enriching, and we’ll give you our money. Otherwise, bugger off.

    #2 11 months ago
  3. Hcw87

    He couldn’t be more wrong.

    ”if we don’t do a really good job and we don’t entertain the player, we don’t make a dime.”

    This is what describes a subscription based MMO. If people aren’t entertained, they won’t subscribe for long. An MMO with lots of subscribers can be categorized as a successful MMO.

    F2P MMO’s with cash shops is a blight on the genre, and i very much doubt EQNext will have a long life because of this. People will spend a few weeks leveling up, and be turned off when they discover its got no endgame content (except for the few people who actually enjoy building stuff for example). If this had a subscription model i’d be way more optimistic about it.

    #3 11 months ago
  4. TheWulf

    #1

    Yeah. It’s for creative people, so naturally it’s going to have things that they find enriching. And I agree with your consensus. I love the lightbulb example because that’s such a good one. I’m also fond of how they’re not limiting people to fantasy, in that you can head to space, too.

    I think the only mistake they made with Landmark is not including the other races. Creatively inclined people often find humans to be a bit boring, they don’t need the crutch of familiarity to enjoy their game, so they’re just bored by it. And this was confirmed on the forums where I saw someone begging for even just having non-human skin colours as something to allow them to self-identify.

    So that’s a mistake, and I hope they think about fixing it.

    But other than that, man, Landmark is such a joy. I’ve only been poking it since the beta but it’s absolutely fascinating. What boggles the mind is that it’s so much more complicated (not in a bad way) than the dev blogs actually made it look, which meant that I always wondered just how much you could actually do with it with the tools. And it’s fun to explore, too. I find just sauntering around the creations of others to be enriching, just as I did in Minecraft.

    I’m hoping to get time to poke it more, soon, but from what I’ve seen it’s very, very promising. But more than that, it’s very emergent in even a way that Minecraft never was.

    #4 11 months ago
  5. jmg24bad

    Come on wulf. Don’t type whole articles

    #5 11 months ago
  6. lookingglass

    This guys a knob.

    People should want free MMOs!…

    …with $100-60 alphas, $20 betas and a credit card by their side to swipe for in-game resources.

    /facepalm

    #6 11 months ago

Comments are now closed on this article.

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    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]

  • Toejam and Earl are back with a new Kickstarter

    The early 90′s are alive and well in a new bid to bring back Toejam and Earl. Toejam and Earl released for Mega Drive (Genesis, Americans) in 1991, and the eponymous characters went on to count among Sega’s best-known characters. They appeared in a platformer, a light gun shooter and finally a 2002 Xbox game […]

  • New Wander trailer shows off Azertash form

    Wander is a collaborative, non-combat MMO in which you can take on a number of unique forms. Wander players begin as an ambulant tree called an Oren and can progress through several different bodies as they explore the environment, learning its secrets. One of these, which we’d not seen before this trailer, is the amphibious […]

  • SOMA approaching beta phase on PC and PS4

    SOMA, the new horror game from the Amnesia: The Dark Descent crew, is getting close to playable. Frictional Games has apologised for its recent silence over the project, but said it’s focused on reaching beta. Sorry all for the silence! We're closing in on Beta and everyone's working hard to get there. Once that's done, […]

  • Square Enix does not condone Final Fantasy: Mystic Quest HD Remaster

    Square Enix has said it’s not involved with a fan remake of Final Fantasy spin-off Mystic Quest. 1992 SNES game Final Fantasy: Mystic Quest is being remade by Dark Design as Mystic Quest HD Remaster. The developer is even taking pre-orders for the project. Unfortunately, it looks like it is in no position to be […]

  • New Hunger teaser released by LittleBigPlanet Vita co-developers

    LittleBigPlanet Vita co-developers Tarsier Studios have released a teaser trailer for Hunger, which was announced in May 2014 at the Nordic Game Conference. The game has been rumored to be the firm’s unannounced Sony project since 2010. Platforms are still to be announced, but the studio became a first-party SCE developer a few years back, […]

  • Here’s two Mario Party 10 overview videos, one featuring amiibo

    Overview videos for Mario Party 10 and the amiibo which work with the title have been released by Nintendo Japan. Obviously each one is in Japanese, but you get the gist all the same. Mario Party 10 releases on Wii U March 20 in North America and Europe. Thanks, AGB.

  • Clan Raids announced for Call of Duty: Advanced Warfare Companion App

    Activision has announced a new Clan Raids mode will be made available through the Call of Duty: Advanced Warfare Companion App. According to the CoD community blog, raids are time-based challenges where success earns you a spot on the Clan Raids leaderboards and new Clan Raid-exclusive in-game gear like the Equilibrium set. Clan members will […]

  • Play Battlefield Hardline starting March 12 through EA Access

    Xbox One users with an EA Access subscription will be able to play 10 hours worth of Battlefield Hardline starting March 12. EA Access members will are being granted access to the game five days before the street date, with full multiplayer and all saves transferring over into the main game. It was announced yesterday […]

  • This video summarizes the contents of Destiny patch 1.1.1

    With Destiny patch 1.1.1 now available, here’s a video summary of what to expect. In the video above, Arekkz Gaming gives you a rundown of the important bits in the update. Subscribe to Arekkz Gaming for more Destiny tips and trick through the link.

  • Destiny 1.1.1 patch notes out, update is live

    Destiny’s 1.1.1 patch arrives today, so if you have been kicked from activities, it means you will need to download the patch now that it’s live. We will be pushing the 1.1.1 patch for Destiny shortly. Players will be kicked from activities and required to download the patch. — Bungie Help (@BungieHelp) February 25, 2015 […]

  • Payday 2 packs based on Hotline Miami 2: Wrong Number coming

    Starbreeze has announced another collaboration with Dennaton Games which will see masks based on Hotline Miami 2: Wrong Number appear in Payday 2. The collaboration consists of two free updates when you acquire Hotline Miami 2 or its deluxe version on Steam from February 25. The two updates, called Hotline Miami Mask Pack and Jacket […]

  • Velocity 2X making its way onto Linux, Mac, PC and Xbox One

    Velocity 2X will be released on Linux, Mac, PC and Xbox One Futurlab has announced. The developer is in charge of the port, which will be published by Sierra. According to Futurlab, the deal with Sierra came about when self-publishing proved to be difficult due to spending “more time doing PR and marketing on Velocity […]

  • Hotline Miami 2: Wrong Number finally has a release date

    A release date for Hotline Miami 2: Wrong Number has been announced, finally. The game will arrive on Linux, Mac, PC, PlayStation 3, PS4 and Vita March 10. It is now available for pre-order on GOG, Humble and Steam for 10% off for $13.49/£10.99. There’s also a Digital Special Edition available which includes tracks from […]