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EverQuest Next: gamers should want all their MMOs to be free, says Georgeson

Thursday, 3 April 2014 11:40 GMT By Dave Cook

EverQuest Next development director David Georgeson has stressed that gamers should want all of their MMOs to be free in a new interview. His belief is that free-to-play models force developers to raise the quality of their products.

It follows Georgeson’s statement that he’s “hugely interested” in VR tech. That’s not to say that the MMO will feature some form of VR control, but you never know.

Speaking with IGN, Georgeson said, “There’s nothing wrong with the subscription model. I have personal opinions, which I’ll go ahead and share because I’m just that cocksure of myself. I think that free-to-play is the way that gamers should want their MMOs to be, and the reason I think that is that if we don’t do a really good job and we don’t entertain the player, we don’t make a dime.

“We’re effectively street performers: we go out there and sing and dance and if we do a good job, people throw coins into the hat. And I think that’s the way games should be, because paying $60 up front to take a gamble on whether the game is good or not? You don’t get that money back.

“So if you buy a turkey, you’ve just wasted your money. With free-to-play you get to go in, take a look at it and find out. It’s entirely our responsibility to make sure you’re entertained. That’s the way things should be in my opinion with free-to-play.”

We’ll have more on EverQuest Next as it comes. Stay tuned.

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6 Comments

  1. silkvg247

    Well though it’s not EQN, I’m pretty blown away by landmark so far, already thrown some money at it just out of appreciation. At first I thought.. hmm dig dig dig, chop chop chop.. it’s just minecraft. With pretty voxels.

    Once I got to owning my own plot and building, and researching advanced building techniques.. wow.. this stuff is just crazy fun. I’m currently building some ruins. It really feels like I can build anything I want. And it isn’t just that.. it’s experimental.. like what if I make this big pixellated shape and now use the smoothing tool? What if I smooth it like 20 times.. omg look I ended up with a funky smooth metallic lightbulb shape.. awesome.. I’m so keeping that for a future template.

    It feels like a game, with a product inside it, such is the exhaustiveness of the building. Copy, paste, cut, “colour” pick a texture with an eye drop, select, delete, add, do what you want.

    If anything the gameplay part of it kind of takes second part to the building, for you must mine dirt, stone, gems etc to be able to build.

    Anyway I’m stoked so far with just the building and gathering. When they add gameplay features like combat and danger it’ll be interesting to see where it goes.

    #1 10 months ago
  2. TheWulf

    Honestly, I’d be fine with a time/content limited demo, and once I’m done with that, I have to pay a one-off price for the game. We used to have something called shareware that was great for that. My ethos is based upon ethical economics, as opposed to exploitative. I don’t want providers to feel that they actually have to give me things for free, they don’t. I’m a firm believer in quid pro quo. As an intellectually minded person, equivalent trade appeals to me.

    If you give me something I enjoy, I pay for it, and I get to keep it. Games were like that for decades, and I’m quite unsure of what it needed to change. I remember when we had covertapes for the home computers, which always had such a cornucopia of demos. Those were lovely days.

    So I’ve no trouble paying a one-off price for something if I get to try it first. He’s right about there being a risk, there always is, but on the other hand I don’t want a free meal, either. I’m not expecting that. The thing is is that if I like it, I’m going to ‘pay for hte game’ by buying a bunch of cosmetics anyway, that’s just my way. I did that with The Secret World. TSW was so weird, it even gave me in-game cash shop money for just playing it. I didn’t understand.

    But it felt like a heartfelt sentiment because Funcom really wanted me to play this amazing game they’d made for people like me, so completely sans any form of exploitation. So earnest, so naive even, that they gave me money to keep playing it. And it didn’t force me to grind, it didn’t try any tricks to compel me to play it, it was just fun. It had so many things that were unique to MMOs, including research missions, puzzle missions, stealth missions, and substantially more. It was unique.

    And I felt that I wanted to pay them, anyway. I got some in-shop money and I didn’t even really spend it on anything, I just wanted to give them my money for providing me with such a thoroughly enjoyable experience. This is why TSW overtook Champions Online as my favourite MMO, because they genuinely wore their heart on their sleeve. And you could tell that the subscription it once had was a mistake, and they were guiltfully repentant. I felt for them.

    TSW, right now, is hands down one of the best MMOs you can play. It doesn’t have a box price, nor a subscription, and it’ll give you cash shop money for playing it, which is completely ridiculous. But I didn’t need that, all I needed to do was test it, and I would’ve paid them. The same is true of Everquest Next. There’s this cancerous, toxic idea going around (perpetrated mostly by obnoxious herdies that like to gabble rather than talk) that F2P gamers want MMOs to be that way because they’re cheap.

    What a wholly bizarre idea.

    So, back when I had a PC in the ’90s, I was cheap for downloading a demo of a game first, to see whether I’d like it, before actually buying the game? I wouldn’t call that cheap, I’d call that not stupid. The great thing about the arrangement with that is that I get to be satisfied with my purchase, and I’ll praise the developers for making something I like.

    Another problem is… well… dopamine.

    Being an introvert, my brain exists in a low dopamine state, this is common for introverts and it makes us damn near impossible to condition in any meaningful way. What this means is that we find happiness in soul-searching and identity building rather than habitual lifestyles. An introvert won’t last long in WoW because the reward schedules won’t work for them, they won’t be waiting for that next dopamine hit. Instead, they’ll just be asking why they aren’t doing something more fun ore creative. So they’ll stop playing, and they’ll go do something that’s more fun or creative.

    The introvert market is growing all the time, this is why there’s also a growing discontent with the state of MMOs. See, it works like this. The extrovert has life habits which are reaffirming for them. They never have to seek identity or soul-search for meaning in life because they’re happy on dopamine. Just doing boring tasks provides them with satisfaction and fulfilment. You did the thing, now you’re rewarded. And MMOs feed into that.

    In an MMO, you get loot drops. So you’re doing the thing, and at some point, you’re going to get a reward. That reward, for extroverts, is a dopamine hit. And not just the loot drops, but the level ups. The ‘ding’ is a massive dopamine hit, through this habitual game playing style, they find worth. And they give themselves to the game because they’re addicted to these dopamine hits in the same way that someone who does extreme sports is addicted to adrenaline rushes. Habits are formed through dopamine hits.

    The thing is is that dopamine is training wheels for the brain, it should lessen once the mind enters into maturity, because then they can handle their dopamine rewards manually (caffeine et al), rather than having it continue to be automatically driven. As children, we’re automatically driven because we don’t know better, so we’re basically little automatons. But if the dopamine hits continue into mature life where we can become addicted to it, then we continue to be automatons. This is what creates the distinction of either being a herd-runner, or a creative.

    Creativity isn’t something you’re born with. A lack of dopamine is. And a lack of dopamine gives you the ability to explore yourself for inspiration to actually be truly creative, to make things that have meaning and aren’t at all shallow.

    See, an extrovert will do something they think of as ‘nice’ without having the empathy to think of another person, this isn’t driven by generosity, altruism, or love, but the desire for the reward. They’ll buy a gift without thinking about it, like they’ll buy a shirt without checking the size they need and hand it over to someone as a gift. They’ll expect to be thanked, and they get to feel good because that’s a dopamine hit. Whereas an introvert will try to seek out a gift that will actually have some semblance of personal meaning.

    The more I research into the human mind, the more it all makes sense. So you have habitual extroverts that love games like WoW because they provide so many dopamine hits, if you have a brain that’s that dopamine happy, that brain is easy to brainwash. But then you have people like me who seek out more intellectually or emotionally meaningful and enriching funsies.

    That’s why TSW clicked with me. It challenged my mind, then it rewarded me with good writing and clues for me to speculate over. I find that satisfying. However, an extrovert would have absolutely no desire to play detective in that way. And that’s another thing, I can guarantee you that any half decent detective is an introvert because they’re good at that, they enjoy that. They find people tiring to be around but they’re insightful enough to read them. An extrovert could never truly make a good detective.

    So that’s the difference in how introverts and extroverts operate. Introverts can seem understimulated, but that’s only because certain things don’t stimulate them, their brains don’t force them to be stimulated in the way that an extrovert’s brain forces an extrovert to be stimulated. It doesn’t work like that. This is why an introvert in a public setting will seem overly analytical and dour, just as I do now, because you’ve not met the real me that I like to show to the half-dozen people that really matter to me.

    And I’ve been trying to figure out that mess for years.

    So, yeah. I don’t want a game that’s going to have me subscribe just to attempt to addict me with reward schedules, levels, and other tactics. It won’t work. I’ll just be mad at them for trying. A free to play game I see as immediately less exploitative because at least I can try before I buy. Give me a week and I can decide whether I can tolerate the game mechanics enough to actually get to the bits I enjoy (the story, the lore, and so on). If I can’t, or if what I like isn’t there, I can just drop it like a bad habit.

    I’d love to see gaming go back to shareware, because that way you can always be assured that what you’re buying is right for you. And even if the rest of the game doesn’t turn out quite as good as the free episode, that’s fine, because you’ll probably have enjoyed that so much that you’ll have wanted to pay them anyway. I certainly remember that that was the dealio back in the day.

    So, yeah. I’m not looking for a free meal. I’m more than happy to give them the price of a game based upon my enjoyment.

    Also…

    Funnily enough, talking about this, I now understand why some people believe that time is a worthy metric for value, whilst others (like me) believe that the quality of the experience is a proper metric for value. It’s introverts versus extroverts again. If you fill a game with fetch quests and padding like that, it’s going to mean lots of dopamine hits for the extroverts. But if you make a game engaging, intelligent, well written, and fun, it’s going to draw in the introverts.

    I feel that marketing would work better if it understood this. And there’s an underserved demographic of introverts out there right now who simply aren’t part of the herd, who’re looking for more meaningful entertainment. That used to be supplied by even the big companies, because back in the day the introverts were the ones they courted without even realising it. Mostly because even for those with big publishers, games were passion projects made by introverts, rather than dopamine fests made by marketing.

    Quite a lot of indies are getting that, these days, and they’re appealing to the introverted creatives rather than the extroverts. The extroverts are always going to support the biggest names for the dopamine hits, anyway. They’re addicted to the brands because brands are dopamine hits. Buy the thing, habitualise the thing, ritualise the thing, discuss the thing… DOPAMINE!

    It’s just all coming together for me, really. I spend a lot of time thinking about people, and why some are intellectually/emotionally driven, and why others seem to be little more than automatons, barely intelligent (emotionally or intellectually), let alone capable of abstract thinking (like self awareness). I mean, there are crows that understand water displacement better than most extroverts would.

    So human intelligence across the vastness of humanity is overrated.

    Essentially, it boils down to this: Give us introverts a game which is fun and enriching, and we’ll give you our money. Otherwise, bugger off.

    #2 10 months ago
  3. Hcw87

    He couldn’t be more wrong.

    ”if we don’t do a really good job and we don’t entertain the player, we don’t make a dime.”

    This is what describes a subscription based MMO. If people aren’t entertained, they won’t subscribe for long. An MMO with lots of subscribers can be categorized as a successful MMO.

    F2P MMO’s with cash shops is a blight on the genre, and i very much doubt EQNext will have a long life because of this. People will spend a few weeks leveling up, and be turned off when they discover its got no endgame content (except for the few people who actually enjoy building stuff for example). If this had a subscription model i’d be way more optimistic about it.

    #3 10 months ago
  4. TheWulf

    #1

    Yeah. It’s for creative people, so naturally it’s going to have things that they find enriching. And I agree with your consensus. I love the lightbulb example because that’s such a good one. I’m also fond of how they’re not limiting people to fantasy, in that you can head to space, too.

    I think the only mistake they made with Landmark is not including the other races. Creatively inclined people often find humans to be a bit boring, they don’t need the crutch of familiarity to enjoy their game, so they’re just bored by it. And this was confirmed on the forums where I saw someone begging for even just having non-human skin colours as something to allow them to self-identify.

    So that’s a mistake, and I hope they think about fixing it.

    But other than that, man, Landmark is such a joy. I’ve only been poking it since the beta but it’s absolutely fascinating. What boggles the mind is that it’s so much more complicated (not in a bad way) than the dev blogs actually made it look, which meant that I always wondered just how much you could actually do with it with the tools. And it’s fun to explore, too. I find just sauntering around the creations of others to be enriching, just as I did in Minecraft.

    I’m hoping to get time to poke it more, soon, but from what I’ve seen it’s very, very promising. But more than that, it’s very emergent in even a way that Minecraft never was.

    #4 10 months ago
  5. jmg24bad

    Come on wulf. Don’t type whole articles

    #5 10 months ago
  6. lookingglass

    This guys a knob.

    People should want free MMOs!…

    …with $100-60 alphas, $20 betas and a credit card by their side to swipe for in-game resources.

    /facepalm

    #6 10 months ago

Comments are now closed on this article.

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    The latest developer diary for Hellblade is here with a look at some early gameplay prototypes and a peek at some polished areas. Hellblade developer Ninja Theory has revealed even more details of how game development works behind the scenes. The eighth part of this ongoing diary shows early gameplay footage along with some intriguing […]

  • Resident Evil Revelations 2: Raid mode offline-only on launch, more details

    Capcom has revealed a tonne of new details about Raid mode in Resident Evil: Revelations 2. Capcom has confirmed that Raid mode will launch with the first episode of Revelations 2 in February. You will be playing it offline only though, either solo or in split-screen co-op. As for the online portion, Capcom promised it […]

  • Watch the first 20 minutes of Life is Strange

    The first 20 minutes of Life is Strange have been posted online for anyone to watch. The opening 20 minutes of Life is Strange set the stage for what kind of game it is. The kind that you’ll probably like if you’re a fan of Telltale games. The video is courtesy of consolewarsofficial and you […]

  • Don’t blame Ubisoft for cancelling keys – blame the culture of overpriced games

    Publishers need to drop PC games prices in order to stem the flourishing grey market, says Matt Martin. “How are you going to sell me Far Cry 4 for £45 when I can pick up Far Cry, Far Cry 2, Far Cry 3, Far Cry: Blood Dragon and extra DLC for just £30?” Some players […]

  • Dragon’s Dogma Online is real, full reveal in this week’s Famitsu

    What’s been heavily-rumoured to be the next instalment in the Dragon’s Dogma franchise, Dragon’s Dogma Online, will be fully revealed this week. According to a recent post by Famitsu, the magazine’s upcoming weekly issue, which releases January 29, will contain a massive feature on Dragon’s Dogma Online. The magazine will dedicate 18 pages to all […]

  • Valve responds to recent Counter-Strike match-fixing scandal, bans offenders

    Valve has investigated the recent case of match-fixing involving two teams in the Counter-Strike: Global Offensive professional scene and decided to ban those involved from future tournaments. Recent allegations involving match-fixing between iBUYPOWER and NetcodeGuides.com – two of the professional teams that played in Cevo Season 5 – came to light. Valve has took notice […]

  • Having issues playing Grim Fandango Remastered on PS4? Sony is offering help

    Sony has offered a few steps to help those who are having issues with their pre-loaded PS4 installs of Grim Fandango Remastered. A few reports have started to appear online from users who’ve pre-ordered and pre-loaded Grim Fandango Remastered on their PS4 consoles. Sony has since posted a support thread on the official forums, to […]

  • Get Dragon Age: Inquisition for $36 and more in EA’s Xbox One sale

    Many EA digital games are being offered at considerable discounts on Xbox One right now. The latest EA sale is pretty good, offering sales on many AAA titles. It’s only available on Xbox One, with extra savings for Xbox Live Gold subscribers. The list below covers prices for Gold Subscribers. Plants vs. Zombies: Garden Warfare […]

  • Grim Fandango Remastered reviews round-up, all the scores

    Grim Fandango Remastered is a classic game brought into the new generation, so it’s time for everyone to know how great it is. The reviews for Grim Fandango Remastered have started popping up and as per usual, we’ve collected a few of them below. Grim Fandango Remastered is, as the name suggests, a remastered version […]

  • The Witcher 3: latest build is 1080p on PS4, 900p on Xbox One

    The recent preview build of The Witcher 3: Wild Hunt was running at full-HD resolution on PlayStation 4 and 900p on Xbox One. German website Gamestar attended the recent preview event for The Witcher 3 and examined the three versions that were on offer, PC, PS4 and Xbox One. Here’s the quote, courtesy of Google […]

  • Joystiq is likely to close – rumour

    AOL is rumoured to be closing its video game site, Joystiq. Re/code is reporting that AOL is likely to close its video game site Joystiq soon, according to “various sources.” The move is part of a company-wide restructuring that will affect Joystiq and other “under-performing content properties.” Joystiq is one of the most renowned sites […]

  • The Last of Us movie will be “pretty faithful” to the game

    The Last of Us will bring many of the same elements to the big screen as the small one, according to writer Neil Druckmann. Although The Last of Us will have to be adapted in various ways to make the transition from lengthy interactive adventure to cinema-friendly story arc, Druckmann is hoping to keep the […]

  • Microsoft is fixing Xbox One’s slow controllers

    Xbox One control pads have many charms, but quick start up is not one of them. The Xbox One controller currently takes up to five seconds to connect to your console after switching on, which is an eternity for someone with an attention span as short as mine. Luckily, Microsoft is working to fix this […]

  • Lucius 2 releases on Friday the 13th (of course)

    Lucius 2 has a really fitting release date. Lucius developer Shiver Games has produced a follow-up to the dark tale of an evil child, and it’s coming your way on February 13 – which just so happens to be a Friday. Lucius 2: The Prophecy will set you back $20, and release through Steam. As […]

  • Saints Row 4: Re-Elected PS4 recalled in Australia, incorrect content to blame

    Saints Row 4: Re-Elected has been recalled in Australia due to a mysterious manufacturing issue. An Australian PR representative said that the retail PS4 version of Saints Row 4: Re-Elected has “a serious manufacturing issue” and has been recalled nation-wide. Here’s what we were told (emphasis mine): “A manufacturing issue has caused an incorrectly classified […]

  • The Whispered World follow up now coming to PS4, too

    Deadalic’s gorgeous-looking adventure Silence has been confirmed for a fourth platform. Originally announced for Mac and PC with an Xbox One port one revealed at a later date, Silence is now on its way to PS4 as well. All versions are due later this year. Silence is Deadalic’s first multi-platform release and in my mind […]

  • Mythbusters to tackle DOOM this weekend

    DOOM is the subject of the next episode of Mythbusters. Having been airing for over ten years now, Mythbusters has pretty much run out of myths to bust, which is why we find ourselves in 2015 with an episode dedicating to answering the question “could DOOM be real?” Bethesda has rveealed that the January 31 […]

  • Destiny hosting a Bungie Bounty – go go go

    Destiny players have a chance to take down Bungie employees in return for one of the most exclusive vanity items in the game. Destiny’s Bungie Bounties usually feature guests from the community, and today’s event is no exception. Joining Bungie community manager David “Deej” Dague are several members of Bungie.org, the developer’s most staunch fan […]

  • Elite: Dangerous developer issues lay-offs

    Elite: Dangerous team Frontier Developments has had to let staff go. At least 15 staff have been laid off from the developer’s Halifax studio. According to an investor update, this decision will allow Frontier to focus its efforts at its primary studio in Cambridge, England. “With its business emphasis now on two major self-published franchises, […]

  • Dragon Age: Inquisition tavern songs free for a limited time

    Dragon Age: Inquisition tunes can be yours for the bargain price of zero cashmoney. The tavern songs from Dragon Age: Inquisition will be made available for purchase from various digital distributors sometime after February 9. Until then, though, you can have them for free – including their sheet music. To take advantage of this generous […]

  • Even the Five Nights at Freddy’s 3 teaser is frightening

    Five Nights at Freddy’s 3 is probably going to be just as tense and uncomfortable as its two prequels. This teaser for Five Nights at Freddy’s 3 is the first we’ve heard of the project since creator Scott Cawthon confirmed it is in the works. The third entry in the series is now up on […]

  • 6.6 million Xbox consoles shipped last quarter

    Xbox One and Xbox 360 console sales were strong last quarter, although Microsoft isn’t talking hard numbers yet. Microsoft shipped 6.6 million Xbox 360 and Xbox One consoles to retailers in the quarter ending December 31, the company revealed in its latest financial briefing. This figure wasn’t broken down by platform, and Microsoft didn’t supply […]

  • Homeworld Remastered Collection: five minutes of b-roll footage

    We may not have proper, uncut gameplay footage of the Homeworld Remastered Collection, but we have the next best thing. Homeworld Remastered Collection was confirmed to release on February 25. Gearbox has only showed a trailer, but no extended gameplay demos. There was however a b-roll video showing at PAX South, and we’ve embedded it […]

  • Grim Fandango Remastered looks sharp in these new screens

    Grim Fandango will come back from the dead with the Remastered edition, and it’s looking great. Grim Fandango Remastered has a few new screens available to prove that even old games can look stunning with the right remaster, especially ones with an already well-defined art style. Have a look at them below and get excited. […]

  • Battlefield Hardline: beta weapons, maps, modes, progression system and more

    The Battlefield Hardline beta will include a third new map and a new game mode, on top of what’s already announced. You may remember last week DICE started a community mission for all Battlefield 4 players. The goal was to reach 2 billion points playing Rush mode. That goal has been achieved and as a […]

  • Dying Light launch trailer is one last display of its forte

    The launch trailer for Dying Light is here one day ahead of the game’s release. Techland and Warner Bros. have put out the launch trailer for Dying Light. The trailer is a short reminder of the game’s main selling points: free-running, weapon crafting, drop-kicking zombies. Reviews should start to come out tomorrow for the game […]

  • Watch The Witcher 3 developers stream new gameplay on Twitch

    The Witcher 3 developer CD Projekt RED is hosting a Twitch live-stream to show off brand new gameplay footage and answer some fan questions. The live-stream will start at 7:00pm GMT, 2:00pm EST, 11:00am PST. It will show off plenty of new footage, some of which was shown only to the press so far. The […]

  • Finally, some screens for Final Fantasy 15

    Patience is a virtue and we finally have our hands on a few gameplay screens from Final Fantasy 15. There’s not a lot of them, but they show the impressive lighting and they’re all gameplay as far as I can tell, so take a look. There is no release date for Final Fantasy 15 as […]

  • Here’s 15 minutes of gameplay from The Witcher 3: Wild Hunt in 1080p

    The Witcher 3 has a new direct-feed, 1080p video available that’s 100% gameplay. Would you like some gameplay of The Witcher 3 in beautiful 1080p? Why, of course you would! The gameplay below shows combat, conversations, travelling. In short, it’s a small sample of everything the game will offer. If you’re looking to learn much […]

  • Two Mortal Kombat X characters to be revealed this week

    Mortal Kombat X will get not one, but two character reveals this week. Mortal Kombat creator Ed Boon has been at again on Twitter, teasing all kinds of reveals over the past few days. Firstly, Boon tweeted this image, which at first glance appears to show a character holding a bow. However, further examination by […]

  • Planetside 2 successfully claims the Guinness World Record for biggest FPS battle

    The Planetside 2 community has successfully organised an online battle involving over 1000 players, breaking the previous Guinness World Record. The event, which was organised by Planetside Battles was pitched to the community last week. 1,158 players have answered the call, smashing the record for “Most Players Online in an FPS Battle.” The previous 999 […]

  • Microsoft aiming for Xbox One-to-PC streaming to function while you watch TV

    Streaming Xbox One games to PC while you watch TV on the console through the HDMI pass-through is something Microsoft is hoping to achieve when the service launches with Windows 10. Microsoft’s Phil Spencer has been on Twitter answering fan questions following last week’s Windows 10 event. One interesting bit that came out of those […]

  • Everything we know about The Witcher 3: Wild Hunt

    The Witcher 3: Wild Hunt is sure to be one of the biggest RPGs of the year, due for release in May on PC, Xbox One and PS4. Delayed since its target release of 2015, CD Projekt Red’s latest game takes the series to a true open world environment, and charges the player with tracking […]

  • Battlefield Hardline beta date leaked – rumour

    According to an email sent to some YouTubers, the upcoming beta for Battlefield Hardline is scheduled for February 3. The date for the Battlefield Hardline beta is believed to be February 3. It comes from an email that’s been sent by Ronku to various YouTubers reminding them of the starting date, February 3. Ronku is […]

  • The history of The Witcher: beyond the Road With No Return

    We take a look at The Witcher franchise, from the original short stories to its blockbuster video games. The world was first introduced to Geralt through a set of short stories called The Witcher (English translation) written by author Andrzej Sapkowski. The first short story was published in the Polish fantasy and science fiction magazine […]

  • Bringing The Witcher 3: Wild Hunt to life

    In The Witcher 3: Wild Hunt, CD Projekt RED takes a whopping enormous map and fills it with stuff you actually want to see and do. Do you remember back before Oblivion came out there was a lot of chat about how much more lifelike and realistic the NPCs would be? Rather than just hanging […]

  • The big Witcher 3 questions answered: delays, playing as Ciri, and why enemies don’t scale

    Spending some time with The Witcher 3 level designer Miles Tost we were able to put some of our immediate questions to him after playing the game for over 4 hours. “That sense of improvement doesn’t happen if the monsters around you remain the same strength, there’s no sense of achievement.” Tost is a relaxed […]

  • The Witcher 3 sets a new generational standard for graphics

    The Witcher 3: Wild Hunt is the new standard in outrageously pretty. “The Witcher 3 is more than just eye-candy. Destiny, once the loveliest thing I had ever looked upon, has been outclassed.” The Witcher 3 is even better looking than the screenshots would have you believe, and until you see it in motion, running […]

  • The Witcher 3: hands-on with the RPG of the year

    Getting to know a bawdy hero; Geralt of Rivia’s third outing is accessible, untamed, and dripping with story. Warning: some spoilers are inevitable. “The Witcher 3 is horror and violence. It’s charming, witty and cheeky. Like Geralt, it knows what it wants and it’s going to grab it with both hands.” The Witcher 3: Wild […]

  • Borderlands: The Pre-Sequel gets Lady Hammerlock DLC tomorrow

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel will be released on PS3 and Xbox 360 tomorrow, January 27. The new playable character comes with three skill trees and the action skill Cold As Ice. If you haven’t bought the season pass for Borderlands: The Pre-Sequel you can download the DLC for $9.99, you lucky […]

  • A limited edition 20th Anniversary PS4 just sold for $128,000

    Sony has just auctioned one of its limited edition 20th Anniversary PS4 consoles for over $128,000. The model had the serial number 00001, according to the Wall Street Journal. “We appreciate all who participated in the auction and are surprised at the highest bid price, which was higher than our expectations,” said a rep for […]

  • Here’s Killer Instinct’s new Omen and Golem fighters in action

    Microsoft has revealed Killer Instinct Season 2′s fighter Omen in a new trailer. Stick around for the end of the video and you’ll also get a peek at another new fighter, Golem. Omen is a bonus character and as such isn’t available as part of the main season roster. He’s available for free to Ultra […]

  • Digital copies of Far Cry 4 are being deleted from Uplay

    Ubisoft appears to be deleting copies of Far Cry 4 bought through digital third-party retailers. According to the Ubisoft support forums, copies of the game acquired via G2Play and G2A are being removed from Uplay. Users had not been given any warning by publisher Ubisoft that the game will be removed, although it is now […]

  • Gearbox wants “badass” talent for the next Borderlands

    Borderlands 3 may not have been announced at PAX this weekend, but studio boss Randy Pitchford is currently recruiting for the next game in the series. We are recruiting for next Borderlands. This is the big one. Industry badass? E-mail me: heyrandy@gearboxsoftware.com pic.twitter.com/ZG9dLytX1B — Randy Pitchford (@DuvalMagic) January 26, 2015 A recruitment push would suggest […]

  • Destiny: less grind, fairer economy in House of Wolves DLC

    Destiny developer Bungie has said it aims to lessen the grind in House of Wolves, and it won’t repeat mistakes it made with rewards in The Dark Below. Gear rewards will be fairer, according to lead designer Luke Smith in a Neogaf thread. For example, buying from a vendor should not invalidate gear rewarded for […]

  • Halo: The Master Chief Disaster

    Over two months since release and Xbox One’s big Christmas game is still a turkey, says Rich Stanton. “The game has now been available for two-and-a-half months, including the blockbuster Christmas season, and by any reasonable standard it doesn’t work.” Halo: The Master Chief Collection launched worldwide on November 11, 2014. Intended as something of […]

  • Homeworld Remastered Collection dated, first gameplay footage released

    Homeworld Remastered Collection has a release date, and as promised, the gameplay footage of Gearbox Software’s remake has been released along with the news that Homeworld Shipbreaker development continues. The video was shown during the Inside Gearbox Software panel earlier this morning at PAX South. Last year, Gearbox had said hoped to release the title […]

  • Clock Tower spiritual successor Night Cry has landed on Kickstarter

    The Kickstarter for Clock Tower spiritual successor, Project Scissors, recently announced as Night Cry, has launched. A teaser directed by The Grudge director Takashi Shimizu was released for the game earlier this month, and the full short film can be viewed below. Shimizu is also creative director on the project and Silent Hill creative and environment […]

  • Toukiden Kiwami mission trailer released, pre-order bonuses detailed

    Pre-order bonuses for Toukiden Kiwami have been announced for PlayStation 4 and Vita. Here’s the pre-order bonus list for each participating retailer: North America GameStop – Armor inspired by new slayers Reki and Soma’s costumes and classic armor from Toukiden‘s six original NPC slayers. Amazon – 2 exclusive pieces of armor: a set of Tenko […]

  • More Final Fantasy Type-0 HD, Final Fantasy 15 info doled out by Tabata

    Final Fantasy Type-0 HD director Hajime Tabata took part in a Reddit AMA yesterday, and answered a variety of questions pertaining to the game and Final Fantasy 15. According to Tabata, the first playthrough of the game will last around 40 hours, but “the real fun” starts from the second playthrough which contains new events. […]

  • This video gives you an idea of what Borderlands Online is like

    A video for Borderlands Online, the China-exclusive title from 2K, Shanda Games and Gearbox, has been released. Posted on MMO Culture, the video was released to announce the “technical test” which started today. Borderlands Online is an instance-based online shooter, and will probably never reach western shores. Still, you can have a look anyway.

  • Guild Wars 2: Heart of Thorns is the MMO’s first expansion

    The first expansion for Guild Wars 2, Heart of Thorns, was announced today during PAX South, and ArenNet has posted a few content details for it on the official webiste. Heart of Thorns contains a reimagined progression with the new Mastery system, which provides new training opportunities for characters beyond level 80. Players will be […]