Publishers push incomplete games out of the door to please shareholders – stitching up customers and developers, says Oddworld creator.
“Why did Battlefield 4 ship? You know that team was crying. You know that team knew that game wasn’t ready to go.”
Oddworld creator Lorne Lanning believes that publisher’s continue to publish incomplete triple-A games just to please shareholders, undermining the hard work of developers and the experience of paying customers.
“Fuck that business. I don’t want to play with that business, because it was a losing business,” he said, in an interview with VG247 published today.
“I’d rather not make games than go fucking be a slave for public companies who care more about their shareholders than they do about their customers.”
He pointed to the online problems of recently released Battlefield 4 as an example that profits are more important than finishing a game for publicly traded companies.
Today, DICE has announced that DLC for Battlefield 4 has been delayed, with no new release date given by the publisher.
“Why did Battlefield 4 ship? You know that team was crying. You know that team knew that game wasn’t ready to go.
“You know that team fucking spent a lot of sleepless nights building that shit out to look as good and play as good, when it was able to be experienced, being played as they were intending it to be played. Someone made a decision that the shareholders are more important than the customer. And we see a lot of that. How do you blow that? How do you take that fucking jewel and ship it with dirt all over it?”
The full interview with Lanning, in which he discusses building Oddworld: New ‘n’ Tasty from scratch and developing for the fans, can be read here.
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