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Dark Souls 2 journal #1: the first ten hours have been painful

Tuesday, 11 March 2014 08:05 GMT By Dave Cook

Dark Souls reviews have begun, and rather than try to sum up From Software’s intricate and challenging RPG in one article, Dave Cook’s doing an impressions-in-progress journal of his journey through the whole thing. He’s nuts, clearly.

dark_souls_2

(Note: this is an impressions piece-in-progress, and our first entry covers the opening ten hours, up to level 45)

At the time of writing these words I’m now over ten hours into Dark Souls 2, my knight is level 45 and I’ve only just passed the second boss. I should be further, but since when was this series about speed-running?

To appraise From Software’s RPG at speed would be to overlook some of its most-alluring aspects, such as drinking in its bleak atmosphere, searching every corner and trying to unlock the game’s deepest secrets. Don’t forget that gamers were still adding to the Dark Souls wiki guide well over a year after the game launched, and the realisation that the world’s about to go through that analytical process again is both exciting and daunting.

We’re not a review site, but I wanted to give you an accurate account of what Dark Souls 2 is like to play and absorb at a realistic pace, so I decided to take a journal approach where I chronicle my experience through the world of Drangleic, as well as explaining what works and what doesn’t. As such; you should consider this article the first of several.

I knew from experience that both Dark and Demon’s Souls are puzzles in themselves, and no quick review play-test was going to do the game credit, so I’ll be as detailed as I can. As such; there may be some spoilers in here but I’ll do my best to avoid them.

Prepare to go beyond death and venture onward, brave hero.

Dark_Souls_2_7

Scared New World
Characters and bosses aside, it could be argued that the main character of every Souls game are the worlds themselves. From the grand spires and towering cathedrals of Anor Londo, to the disease-ridden squalor of Blighttown, the depressing nature of these locales seeps through the screen, dragging you into a state of trepidation that refuses to let go. You’ll plod onward over each miserable mile, fighting your own sense of apathy, refusing to admit defeat each time you die. It’s miserable, and I love it.

Dark Souls 2′s ruined kingdom of Drangleic is no different, and it starts off as it means to go on. After a rather superb cinematic, your hero emerges in a strange region called Things Betwixt and you’re set upon by a gang of dog-like beasts after just a few moments. You don’t even have a weapon at this point. After punching the bastards to death I marched forward and arrived at a house occupied by a group of cackling hags. They explain that you’ve been cursed somehow and that like all those who become afflicted, you’re there to find the cure.

Many have tired and failed, and those who give up turn into mindless Hollows. They laugh a bit, explain that you’re going to die often and off you trot to the first bonfire, ready to enter the realm of sadism and hard-fought victory once more. If you’ve played Dark Souls before, you’ll relish the familiarity of it all, and it becomes clear that From Software hasn’t ruined the template as many had feared.

Dark_Souls_2_3

They’re a bunch of assholes, honestly.
Bonfires themselves have changed a little. They’re still ‘safe’ zones that top up your health and respawn all enemies in the world, but with a few slight but significant changes. You may recall that fast-travel in the first Dark Souls was only possible after obtaining the Lordvessel, but here you can do it from the start, and while that sounds like something of a cheat it actually makes perfects sense once you realise that enemies stop respawning after grinding them too much.

That’s not a typo. Dark Souls 2 doesn’t let you sprint around the nearby area, kill everything for souls, then hit the reset button by visiting a bonfire over and over again. Each enemy stops re-appearing after a number of deaths – the actual amount is still uncertain – and this really pissed me off at first. But after being forced to move on to another area I realised that From Software have been smart here. It stops the game from being a repetitive grind and forces you to tackle new challenges elsewhere. It also makes souls in one area a finite resource that you need to spend wisely, as if you weren’t pressured enough.

So that’s the big conundrum. Do you spend those souls on levelling, buying items or upgrading your gear, knowing that they’ll run out soon enough? That’s a new type of pressure that just mounts on all of the arduous elements thrown at you in the first game. I’m well past the ten hour mark as I write this, but even now those early enemies haven’t respawned. They may have done by the time I write my next blog, but I’m yet to figure out how to make them return.

Dark_Souls_2_2

Majula. It may look like shit, but you’ll grow to love it.
After you finish the opening tutorial you’ll find yourself in Majula, which is essentially the Firelink Shrine hub from Dark Souls. It’s a safe town where you can shop for new armour and weapons, upgrade or repair gear, and level up. Levelling is the same as it was in Demon’s Souls, as you have to speak with a female priest by the main bonfire to assign skill points. I’m unable to level up at any bonfire like in the first game, although I managed to do this in last year’s beta, so this option may become available later.

As grim as the world is, I have to admit that the first full area was a little brighter than I’d first anticipated, but then the death began…

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19 Comments

  1. mehran

    quit writing these DS2 articles :( .. i can’t read ‘em … and I sooooooooooo want to read ‘em..

    #1 11 months ago
  2. Dave Cook

    @mehran :’(

    #2 11 months ago
  3. jmg24bad

    I wont read this out of regard for spoilers . I assume this article is trying to say “I got my ass beat and died alot, but maaaan it was fun! “

    #3 11 months ago
  4. locus2k1

    Very Jealous, Dave, Friday seems so very far away right now.

    I am slightly worried about the PvP, only because I was constantly grief-ed on DS1 by low lvl players who have spent all their souls powering up the gear/abilities (Twinks comes to mind), however with Pyromancer (and other mage jobs) apparently more “balanced” I hope it won’t be so bad.

    *looks at watch* Only 70 hours to go!

    #4 11 months ago
  5. Dave Cook

    @jmg24bad Not exactly :) The first few hours arent so bad if you know the previous games well – save for two boss encounters that had me cursing.

    #5 11 months ago
  6. Michael Ireland

    @Dave Cook It wouldn’t be Dark Souls without lots of cursing and potentially a broken controller or two.

    I enjoy hardcore games immensely, but shit, Demon Souls just broke me. Utterly.

    #6 11 months ago
  7. Arnvidr

    Quit splitting up articles, I refuse to go to Page 2 :(

    #7 11 months ago
  8. Dave Cook

    @Arnvidr Why? We don’t make money per clicks. People tend to go all ‘TL;DR’ if the piece is too long.

    #8 11 months ago
  9. Michael Ireland

    @Arnvidr It’s one click.

    #9 11 months ago
  10. Dave Cook

    @Michael Ireland I actually protested it before I knew it wasn’t monetised. Now it makes sense and lets us write longer pieces without fear of people bailing before the end.

    #10 11 months ago
  11. Arnvidr

    If they bail before the end, what makes you think they bother reading more than one page? Monetized or not, I think it’s a stupid way of making web pages.

    #11 11 months ago
  12. deathm00n

    @Michael Ireland I’ve tried finishing Demon without reading anything in the internet besides basic character attributes, then I reached the Old King Allant and said, fuck this. Read all the guides I could and killed him after 4 days of attempts even. In the first boss of Dark I forfeit the strategy to read nothing. I guess I should begin reading guides right now for DS2 hahahahah

    #12 11 months ago
  13. G-Sama

    awesome write-up dave , i’m itching like crazy everytime i’m reading or seeing anything about it , i don’t think i can wait till the next month for the PC version , but i have no console and i refuse to play a game with that much of beautiful areas without witnessing them in their full glory ,

    i said before that dark souls wasn’t a flawless experience , but from the looks of it .. DSII nailed everything down and fixed most of my complaints , however i am a bit worried of it being ‘easier’ or not having a memorable boss fight like ornestien and smough especially after reading that DSII’s bosses aren’t as great ….

    still , hope it gets its deserved success and reach even more audience , these type of games are the refreshing experiences i yearn for in the time of twitch shooters and zombie smashers , can’t remember when was it the last time i actually felt excited again for a game’s release

    but hell , the wait is killing me … DSII is killing me even before i get my hands on it :D !

    Death , i’m ready

    #13 11 months ago
  14. salarta

    I’d just like to point out that online news articles for many prominent publications split the content up across multiple pages. The longer such article I’ve seen so far was 10 pages long.

    However, those articles also provide a link alongside the page links for someone to view the article as a single page.

    That doesn’t mean much here because this is just two pages. If this article was 3 pages or more, then the “view as single page” option would be helpful, but you’re clicking the same number of links (one) either way.

    #14 11 months ago
  15. Arnvidr

    That would make it two, since I already clicked to get to page 1 originally.

    It’s not the clicks that bother me either way, but the needless “hiding away” of the rest of the article. This is not a news paper with limited room. If your article is so long it feels like you need to split it up somehow, maybe it needs to be divided into logical sections, with an index table at the top?

    The trend of making web pages more and more like print materials are making them less and less usable in my eyes.

    #15 11 months ago
  16. Hcw87

    With a death penalty that decreases your HP every time you die (from the IGN review), and the fact that people can invade you whenever they want, i really don’t see myself putting much time into this.

    There are so many people in this world existing purely to piss off other people. I can see lots of immature manchildren griefing players over and over and putting it up onto youtube. That shit is just a waste of time, and i’ll wait until i know more about the griefing part before i delve into this.

    No way to judge that properly until a few weeks after release. Journalists don’t really strike me as the griefing asshole kind.

    #16 11 months ago
  17. Michael Ireland

    @deathm00n I absolutely hate reading guides when it comes to playing games, at least for my first playthrough. I want it to be my own experience, not someone else’s.

    I love hardcore gameplay. I enjoy the challenge and the victory. But Demon’s Souls and Dark Soul… man, I just… *bangs his head off the wall*

    As for the pages thing… long text crashes my phone. The comments should paginated as well honestly. As they are anything over 50 comments lags my phone to the point of being unbearable.

    #17 11 months ago
  18. deathm00n

    @Michael Ireland When I beat Demon I thought I was awesome, I could play anything else, then Dark kicked me in the balls, went back to new game+ on demon and it kicked me in the balls too. And it’s a pain I’m willing to endure again in Dark 2.

    I agree with you, it’s so hard it’s ridiculous, but we are used to games so easy now a days that it’s refreshing playing Souls games once in a while.

    #18 11 months ago
  19. Arnvidr

    @Michael Ireland I can have some sympathy for your phone lagging on long pages, but honestly that seems more like a problem with how the page is coded, text shouldn’t be able to lag any piece of hardware with the amount of text we’re talking about here. Personally I found paging to be even more of an annoyance on phones, and if the comments are not paginated here, that’s the biggest improvement from the old design for me personally.

    #19 11 months ago

Comments are now closed on this article.

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    Monstrum launches on Steam Early Access January 29 and today, you can have a look at a video for it featuring all in-game footage. Developed by Team Junkfish the survival horror game set on a derelict cargo ship which combines roguelike elements, such as procedurally generated levels and permadeath thanks to AI driven predators. Monstrum […]

  • Here’s quick look at Dead Rising: Watchtower starring Rob Riggle

    A short look at the film adaptation of Dead Rising has surfaced. Transformers director Lorenzo di Bonaventura headed the project and it was directed by Zach Lipovsky. It stars comedy actor Rob Riggle as Frank West, along with Academy Awards nominated actress Virginia Madsen (Candyman, Sideways), Dennis Haysbert (24), Meghan Ory (Once Upon a Time), and […]

  • A Kickstarter for Underworld Ascendant will launch next month

    OtherSide Entertainment, an independent games studio fronted by Paul Neurath, has announced it’s developing Underworld Ascendant. Neurath is the founder and CEO of the new studio ad his resume includes franchises such as Thief, System Shock and 1992′s Underworld Underworld. The studio hopes Underworld Ascendant will “innovate and revitalize” the fantasy genre. More details will […]

  • APB Reloaded heading to PS4 and Xbox One during Q2 2015

    APB Reloaded will indeed be heading to PlayStation 4 and Xbox One during late Q2 this year, which puts its release sometime around the end of June. Reloaded Productions announced in September 2014 it was working on bringing the free-to-play PC title to consoles during the Digital Media Wire event in New York City. The […]

  • Game of Thrones: Episode 2 -The Lost Lords arrives in February – video

    Release dates for Game of Thrones: A Telltale Games Series have been announced. A new video offering a “first look” has also appeared. Below is the story synopsis, which you may want to skip if you haven’t played Episode One. House Forrester is in disarray. Their liege lord and his heir are dead, and Ironrath […]

  • The open beta for Nosgoth has gone live

    Consider this a friendly reminder: the Nosgoth open beta has started. Announced last week, the open beta can be accessed through the official website. Once you link your Steam account, just log into the service and start downloading the client. Everyone that plays the tester will receive double XP through January 28. More information is […]

  • First gameplay footage of Homeworld Remastered Collection being shown this weekend

    Homeworld Remastered Collection news and the first gameplay footage of Gearbox Software’s remake will be revealed at PAX South this weekend. The news and video will be shown during the Inside Gearbox Software panel at 10.30am CST on Sunday. It will also be streamed on Twitch. Gearbox is hoping to have Homeworld Remastered released by […]

  • Latest Final Fantasy Type-0 HD video delves more into combat

    Square Enix has released its latest Orience News video for Final Fantasy Type-0 HD, and it provides insight into character combat styles and techniques. In the video you will see the elite combat force of Class Zero going deeper into battle to improve their skills. Combat is party-based and each of the three characters in […]

  • Something really cool happens when you finish Resident Evil HD *spoiler*

    Those who finish Resident Evil HD will be met with a really nice surprise at the end. If you wish to find out what it is on your own, DO NOT head below the break. You have been warned. According to images posted by Reddit user omeganemesis28, a thank you message from Resident Evil creator […]

  • Metal Gear Solid 5: The Phantom Pain release date “should be” announced soon

    A release date for Metal Gear Solid 5: The Phantom Pain “should be able” to be announced soon, according to the latest Kojima Station webcast. New information on the game will also be announced at the Taipei Game Show on January 31, per Game Spark (thanks, Gemtasu). “I know you’ve all been eagerly await for […]

  • Punch-Out!!, more Throwback offerings arrive on Nintendo US eShop

    Nintendo has updated the North American end of the eShop with Punch-Out!!, Citizens of Earth and Part Two of the Throwback Sale. Here’s the entire update: Nintendo eShop releases Punch-Out!! (originally for Wii) – also 50% off until January 29 Citizens of Earth – introductory price of $11.99 until January 27 Breezeblox (Wii) Midnight (Wii […]

  • The Witcher Battle Arena has arrived on the App Store and Google Play

    The Witcher Battle Arena, CD Projekt RED and Fuero Games’ mobile MOBA, has been released. In Battle Arena, two three-hero teams fight it out as they try to capture and hold conquest points. The game features “no pay-to-win elements”, instead it contains a “player-friendly monetization system.” Every item and functionality can be unlocked entirely through […]

  • Second wave of Star Wars titles arrive on GOG, third wave next week

    The second wave of Star Wars titles will arrive on GOG.com today with more coming January 27. Today you can pick up the following: Star Wars: Rogue Squadron 3D (digital distribution premiere) Star Wars Rebellion (digital distribution premiere) Star Wars Empire at War: Gold Pack On January 27, the final three games of this wave […]

  • If Microsoft is serious about PC games, Xbox One should be the real Steam Machine

    Forget the magic space goggles. Maybe Valve doesn’t have the wherewithal to realise PC gaming’s TV dream, but Microsoft holds all the keys. If Microsoft really wants to get into PC gaming full-time, it needs to get around the table with Mr Newell and its platinum chequebook. “It’s time for us to talk about gaming […]

  • Hyperdimension Neptunia Re;Birth 1 releases on Steam next week

    Hyperdimension Neptunia Re;Birth 1 will be released on Steam for PC next week. The PC version of the was announced earlier this month and contains upgraded graphics, runs in 1080p, and has both Japanese and English audio. It will release on January 28 for $14.99. Fairy Fencer F and Hyperdimension Neptunia Re;Birth 2 also coming […]

  • Take a look at the controls and special abilities in The Order: 1886

    The Order: 1886 has a new trailer available that highlights the game’s controls and reveals the two special abilities the main protagonist has at his disposal. The game uses a similar control scheme to other shooters, but just in case you wanted to see more gameplay, we’ve got just the thing. The most interesting parts […]

  • These elderly people are better at GTA 5 than you’d expect

    Do old people get video games? Namely something known for its violence like GTA? Well, you’re about to find out. The latest REACT production sits a few elderly men and women in a room and lets them play GTA 5. The results are not what you’d expect, they start off getting a feel for the […]

  • More major Microsoft titles will be coming to PC

    Microsoft will bring more of its franchises to PC. Following on from yesterday’s big Windows stream, Microsoft has released a full recap on Xbox Wire. In the blog post, the firm hid a small bit of news revealing that Fable Legends will not be the only title to come to PC. “Today we announced that […]

  • Someone is attempting to recreate Dark Souls’ Lordran in Minecraft

    Lordran, the land of the ancient lords will soon be explorable in Minecraft thanks to a passionate modder. Davweed is a talented modder attempting to recreate the entire world of Lordran in Minecraft. Lordran is the land where the entire Dark Souls game is set. The goal is to make it a 1:1 scale of […]

  • Elite: Dangerous is getting Community Goals with update 1.1 – all the details

    Patch 1.1 is Elite: Dangerous’ first major update. Developer Frontier has detailed Community Goals, the big change coming with the patch, and more. We were told last week that big additions are coming with patch 1.1, due in February. Today, we learn in more detail what those features are. Namely, what the developer is calling […]

  • Sunset Overdrive, Skyrim and Dead Rising 3 highlight this week’s Deals with Gold

    A new week, a new set of deals for Xbox Live Gold subscribers and we’ve got the full list. Major Nelson posted the deals which are live now and run through Monday, January 26. Highlights include Sunset Overdrive, Dead Rising 3, Skyrim, Final Fantasy 13-2 and more. Check the full list below. Xbox One Dead […]

  • Survarium: 10,000 FREE Premium account keys to give away

    We have 10,000 codes to give away for MMOFPS Survarium, granting the player a Premium account for 24 hours along with 5,000 Silver coins. Each key gives the player a Premium account for 24 hours along with 5,000 Silver in-game currency. A Premium account gives you 50 percent more experience, income and reputation for 24 […]

  • “I don’t like people thinking we’re doing underhanded, dirty shit,” says Evolve dev

    Despite what it looks like, Evolve developers did not intend to give out the wrong signals when it comes to the game’s DLC plan. Evolve creative director Phil Robb spoke to Destructoid in an interview that was conducted late last year about the studio’s approach to DLC, map packs and more. Robb’s idea is that […]

  • Clock Tower spiritual successor Night Cry gets first screens

    Night Cry is coming along nicely and today we get our first look at it. Ever since the announcement of Project Scissors (at the time) last September, and then the name change to Night Cry, we’ve been waiting to see what the game looks like, especially since it’s developed with mobile platforms in mind. Today, […]

  • Tekken X Street Fighter is still happening, 40 people working on it

    Tekken X Street Fighter is definitely not vaporware. A team of 40 developers is currently working on it, according to director Katushiro Harada. Harada was interviewed by Polygon. In the interview, he touched on many topics, one of which is the status of the seemingly-never-coming-out Tekken X Street Fighter. “It’s very difficult to talk about,” […]

  • From Game of Thrones to Borderlands: all of Telltale’s adventure games rated

    Telltale Games has an impressive back catalogue of licensed adventure games to its name, and we have opinions about all of them. Note that this rundown doesn’t include bundles, the non-adventure games or games published by Telltale but created by other developers. It’s also got a fair bit of speculation in it, since at least […]

  • There is probably a new Battletoads game coming

    If you’ve watched last night’s Windows presentation you knew you recognised that logo on Phil Spencer’s t-shirt. Wearing a t-shirt with a logo of an upcoming game is an antic we’ve come to expect from Xbox boss Phil Spencer now. Based on that, we wouldn’t be alone in predicting that a new Battletoads game is […]

  • Here’s a short, 60fps trailer for DmC: Definitive Edition

    DmC: Definitive Edition has a new video available that shows the game running at 60 frames-per-second. Capcom has put out a short new trailer for the Definitive Edition of DmC: Devil May Cry that takes a look at different stages and boss fights. The video begs to watched in 1080p60 quality, if your connection can […]

  • Xbox One to PC streaming targeting 1080p, 60fps

    Microsoft has revealed that it’s looking to achieve 1080p resolution at 60 frames-per-second when the Xbox One game streaming launches later this year. The question of what final resolution and framerate Xbox One game streaming will operate at was on a lot of people’s minds when the demo was shown. Thankfully, Microsoft’s Mike Ybarra has […]

  • Microsoft is looking at offering PC to Xbox streaming

    Having announced Xbox One to PC streaming as part of its Windows event last night, Microsoft said that making the process a two-way street is on the cards. Microsoft’s Phil Spencer sat down to do a group interview following the Windows event and talked a little bit about the firm’s plans for streaming, including a […]

  • Watch John Romero play Doom

    John Romero made DOOM, and now you can watch him play it, dropping many a delightful gem of insight regarding one of the most important shooters of all time. This video was organised by Double Fine as part of its Devs Play series, a thing I only just discovered and now want to marathon all […]

  • World of Speed has gotten fairly pretty over the past year

    World of Speed has produced a new trailer, showing off the racing MMO’s progress over the past year. Announced one year ago, World of Speed is looking pretty damn shiny now. Check it out in this trailer, which introduces the Mountain Spiral Road location and teases several yet to be revealed. World of Speed comes […]

  • Minecraft user data leaked in plain text – change your passwords

    Minecraft users should change their passwords and those of any accounts using the same log-in details. Minecraft’s user data servers have apparently been compromised, with user names and passwords leaked online in plain text. 1,800 Mojang accounts were affected. The news comes via German source Heise and The Guardian and has been treated quite seriously […]

  • Resident Evil: The Final Chapter will commence filming in August

    The sixth Resident Evil movie is back on track. Resident Evil: The Final Chapter will begin filming in August, having been delayed to accomodate star Milla Jovovich’s pregnancy. In a Facebook post, Jovovich said she’s currently being very mindful of gaining enough weight to ensure a healthy birth for her second child, without the risk […]

  • Nintendo bosses “do not really understand modern gaming”, says former executive

    Former Nintendo executive Dan Adelman has provided frank insight into the Japanese platform holder’s inner workings. Adelman, who was one of Nintendo’s most important developer liaisons, left in August 2014. One of the first things he did was say that Nintendo had issued a gag order on his social media use, and shortly thereafter called […]

  • Sony’s 10% apology discount doesn’t apply to pre-orders

    Sony has updated the terms and conditions of its apology discount to exclude pre-orders. PSN members have been offered a 10% discount voucher as an apology for downtime over the holidays due to DDoS attacks. In an update to the PlayStation Blog announcement post, Sony clarified that you can’t use this for pre-orders. So. That […]

  • 343 to beta test Halo: The Master Chief Collection matchmaking fix

    Halo: The Master Chief Collection is still broken, believe it or not. The next Halo: The Master Chief Collection update is, like most of the others so far, designed to resolve the shooter collection’s ongoing matchmaking woes. 343 Industries is determined to get it right, apparently, as it’s gone so far as to elect to […]

  • Here’s the release schedule for Star Citizen’s story and first-person modules

    Star Citizen lead Chris Roberts has shared release windows for several modules of the space simulation sandbox. Star Citizen was the focus of a BAFTA Masterclass presentation yesterday, during which Roberts outlined the game’s current development milestone goals. Polygon captured the details. The first person shooter, planetside and social elements on the game are expected […]

  • Destiny: Crota’s End Hard Mode has already been beaten

    Destiny’s toughest challenge got extra tough today, but a troop of willing Guardians stepped up to the line of duty. Destiny developer Bungie has verified the identities of the first Guardians to beat hard mode for the Crota’s End raid, which launched earlier today. Bungie User Research has confirmed the World First finishers for the […]

  • All maps and modes for Battlefield Hardline detailed

    A third map and mode has been announced for Battlefield Hardline which means all modes and maps have been revealed. The new mode is Crosshair, a second competitive mode in which a former criminal “turned state’s witness” is on the run. His former buddies, who are criminals, are trying to kill him and the cops […]

  • Alien: Isolation has sold over 1 million copies

    Alien: Isolation has sold over 1 million copies, Creative Assembly and SEGA announced today, and probably in joyous fashion, although PR mails never denote the writer’s mood. The quote included from creative lead, Alistair Hope does sound as though he is super pleased with the milestone. “It has been fantastic to watch the reviews come […]

  • Fable Legends launching on PC alongside Xbox One with cross-platform play

    Fable Legends was announced for PC today during Microsoft’s Windows 10 event, along with the news it would contain cross-platform play with Xbox One. The game will allow you to play with up to four of your friends online across both platforms. A video from the team at Lionhead, which goes into more detail, was […]

  • Parkour pioneer David Belle acted as a consultant on Dying Light

    It has been announced that actor, stunt coordinator and leading pioneer of Parkour, David Belle, consulted on Dying Light in order to bring authentic parkour to the game. According to a press release sent over by Techland, the development team worked with Belle to “verify the depiction of parkour” in the game as well as […]