Hideo Kojima explains why he used the codename ‘Snake’ in Metal Gear Solid

Thursday, 6 March 2014 08:34 GMT By Dave Cook

Metal Gear Solid is full of Snakes, but did you ever wonder why Hideo Kojima chose the slithering beasts as his protagonist’s codename? Well; he’s explained it on Twitter.

It follows Kojima expressing his desire to bring Metal Gear Solid 5: Ground Zeroes to PC.

He said, “The reason I used Snake as a code name in Metal Gear is that a snake was the most appropriate symbol of a living being that hides his presence, and sneaks without making any noise. The reason why I didn’t use any specific snake names like cobra, anaconda or viper was because the protagonist is the player. The reason why I use SOLID was to give opposite impression of something soft.

“Like for of all endings of the any series, the appearance of strongest enemy was a must in Metal Gear Solid. It’s the Snake who can surpass the Snake. Thus I brought about a ‘clone.’ The struggle between SOLID and LIQUID. That was Metal Gear Solid.

“As I developed a sequel, a third snake was needed. Since both solid & liquid express an actual natural state. Obviously the next would be “gas” but Gas Snake would be like a human made of gas, and that’s not a nice name. So I borrowed from the physics terms ‘solidus/liquidus’. SOLIDUS is not a real state but indicates the border between liquid and solid.”

Well then. What do you think of that?

DualShockers.

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