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Sonic Boom won’t release in Japan, Sonic Team working on its own game

Friday, 7 February 2014 11:44 GMT By Dave Cook

Sonic Boom was announced by western developer Big Red Button yesterday. It’s a sort-of reboot aimed at audiences here in the west, but that doesn’t mean Sonic Team is taking things easy. It’s got its own Sonic game in the works.

Did you miss the Sonic Boom reveal trailer, redesigned characters and details? Hit the link, friends.

If we have to make an educated guess, we’d say that Sonic Team’s unannounced title is the same game listed here for PS4, Xbox One and Wii U.

If true, that means it’s not coming until 2015, which makes sense seeing as 2014 is Sonic Boom’s year.

But what do you think? Discuss below.

Via Polygon & IGN.

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8 Comments

  1. Ireland Michael

    Is this some sort of joke?

    What the hell did they do to Knuckles?!

    #1 1 year ago
  2. stockops3

    Jesus its not that bad. Lets hope this doesnt turn into another DMC Dante bitch, least he LOOKS like Knuckles, as usual people can’t handle change.

    http://www.youtube.com/watch?v=LHpdgHTINik

    #2 1 year ago
  3. Legendaryboss

    @Ireland Michael Steroids confirmed!

    I don’t why but there is a Ratchet & Clank All 4 One vibe in the trailer.

    #3 1 year ago
  4. Ireland Michael

    @2 I love change. I’m the first person to champion games taking new approaches.

    I just think the designs are horrible and stupid looking.

    #4 1 year ago
  5. thegrimmling

    @Legendaryboss a Ratchet & Clank feel was my first call on this game too.

    The only way they can make knuckles worse is giving him an offensive Jamaican accent .

    #5 1 year ago
  6. TheWulf

    I’m fond of the redesigns.

    One of the problems with Sonic since its inception is that the characters have looked like corporate mascots, something that Mario suffers from as well, and it leaves them feeling flat and characterless.

    I don’t think this really matters for Mario because the series was never so character focused, gameplay mattered more instead, and that’s fine. I think that the Sonic Universe always had more flavour than that, though, as was shown in other characters. For example, Robotnik’s reboot in Sonic Adventure was actually a good change.

    If anything, I’m slightly disappointed that Robotnik has reverted a bit, but I do like his goggles. The main cast, however? Pretty great!

    The game has this Wild West feel to it, that they’re stranded in this huge place with all of its ancient ruins and mysterious technologies. It reminds me of Wild ARMS 3, to a degree, which is a game I remember most for its aesthetics. It was fairly typical as MMOs go, but the setting and the way they handled the visual design of it was very memorable.

    This is also very typical of Naughty Dog, who seem to enjoy settings which are rough around the edges. A number of the old Jak & Daxter guys are actually working on this, if I recall correctly. So it does have a more rough around the edges feel to it.

    I also like that the characters represent themselves, now. Knuckles looks like a bruiser rather than a spritely pretty-boy, Sonic looks like a speedy desperado, Tails looks like a wild-haired gadgeteer/mechanic, and Amy actually seems respectable to boot. Amy’s redesign is one of my favourites, and I was amused that there was one point in the trailer where–due to this new Amy being acrobatically inclined–everyone drops on their backs after a fall except her.

    It seems that Amy might actually have a mind of her own, now, and she might prove to be a valid foil to Sonic’s recklessness.

    I think it’s a change for the better. To me it feels like they’re finally starting to come out of their cocoons, they’re escaping the lifeless husks of their old, overly corporate bodies, and blossoming into something far, far better. Kids are sensitive to this stuff, too, and they prefer a good character rather than a corporate figure. This is why Skylanders made an effort to give its characters a number of visually unique changes.

    I’d like to have seen them drop the gloves on at least some of the characters, too, but you can’t have it all. At least now they don’t look quite so corporate mascot with the approach to them, since gloves were a big thing on corporate mascots. They all had them. (See: Mario.)

    These gloves at least look less like that, though. Less puffy. And Tails… wow, Tails actually has medic gloves.

    It sounds like Big Red Button wanted to go even further with their redesigns, but SEGA reigned them in. I would have trusted them all the way based upon these designs, to be honest. I like it. It has that characterful, rough-around-the-edges charm that Naughty Dog games were known for. I’m glad that they’re still alive, and still producing games like that, somehow.

    And it’s good to see that Sonic is no longer a corporate drone. I really, really dig this Sonic. I mean, I even like him in the cartoon.

    And that’s saying something. Because aside from Robotnik, I hated Sonic X.

    So… yeah. Thumbs way, way up! If the 3DS version is lacking, this actually might be a system seller for me, and I may end up getting a Wii-U as well. I do hope that the 3DS version at least mostly lives up to this, though.

    Best thing to happen to Sonic in decades, in my opinion.

    @1

    Oh, shush. Just because he’s not a corporate mascot any more…

    @2

    I know, right? This drives me crazy. People have this fetishistic attachment to the status quo and the familiar, and they can’t stand any kind of evolution or change. It’s sad that most of the human species actually appears to be like that…

    We’re never going to become anything like Iain Banks’ Culture if we don’t pull our socks up. It genuinely seems like only five per cent of the human species is progressive, and 95 per cent of it is like this big slug butt we drag along behind us, slowly introducing change to them because they’re not self aware or inquisitive enough to adopt it by themselves.

    This is why publishers are selling realism, of late, because people are boring and have absolutely no imagination. It’s also, conversely, why I cling to developers like Double Fine who’re providing me with imagination.

    This is actually imaginative compared to prior Sonic inceptions.

    And people hate it, because it’s imaginative.

    #slugbutt

    @4

    I’ve actually never seen that from you. If I had, I might have more respect, because we’d be on the same page. However, many are delusional and believe this to be true about themselves whilst maintaining the sttaus quo and favouring things to remain the way they are, unquestioned, whilst actually claiming the opposite.

    That’s my beef with many games, these days, is that they’re homogeneous by their very nature, and lacking in character. My complaint about Thief, for example, is that it’s just a Dishonored clone instead of just being its own thing. That disappoints me. As I said, I’d even be happier with the reboot if they had a different ethnicity as their lead character as opposed to just doing the usual videogame thing and having an Aryan character have the leading role. That’s just about the same as everything else.

    Same for BioShock Infinite, it’s a beautiful thing which is turned into a soulless shooter just to uphold the status quo and appease the masses. I feel that BioShock Infinite deserved to play more like Myst or The Wolf Among Us, where the intrigue could be slowly revealed, where you could lose yourself in the setting. But no. It has to be a shooter. Status quo.

    And yet I never see you complain about things like this. So whilst you may believe you’re progressive, I’ve never witnessed it.

    And have you questioned yourself as to why you think they’re “horrible and stupid looking?” Do you actually have reasons to believe as you do? I’ve provided why I like them. So why do you dislike them? At least they represent a greater degree of visual variety, instead of just being homogenised corporate mascots, who’re all almost identical aside from some minor differences in their features.

    I dug this as soon as I saw it. I honestly can’t understand why anyone who’s actually a fan of the IP wouldn’t.

    So, yeah. Not buying it. Sorry. You seem about as progressive in your thought about as much as I love neo-luddism.

    @5

    The only way they can make knuckles worse is giving him an offensive Jamaican accent.

    The only way. They can make Knuckles worse. Is to give him a different ethnicity.

    Yeah.

    My work here is done.

    #6 1 year ago
  7. TheWulf

    Er. Fairly typical as JRPGs go, mechanically, regarding Wild ARMS 3. Though very different aesthetically. Also forgot to include a video link to it. So I’ll do that!

    It’s really very interesting compared to the usual JRPG. I love that setting. I wish there’d been more of it.

    #7 1 year ago
  8. TheWulf

    I miss the edit feature. But yeah, Wild ARMS 3 has me reminiscing, now. It’s sort of like Ghibli in how it dared to be different. There’s a lot of homogenising in Japanese media, too, but every now and then you actually do have something that dares to be a bit different.

    Probably the same reason I was a shameless One Piece fan, for a while, despite that I don’t very often go in for animes like that.

    I like seeing people trying something different, something a bit clever and unusual. That’s what I see Sonic Boom as. And I’ll embrace that change until I’m shown that it’s bad, but it really isn’t always. Not every change is for the worse, and I think that this is going to be a historically important game for the series. If it’s successful, SEGA might allow their characters to become even more characterful than that, turning away from corporate mascots completely.

    And I’m now thinking of how much I want these designs in Sonic & SEGA All-Stars Racing as designs I can buy. I understand why Knuckles would be difficult (due to the change in body size), but the others really shouldn’t be. Then again, maybe they could just give them entirely new vehicles as DLC. I would very much buy that DLC.

    It’s an exciting time, honestly. I think so, anyway. I’m glad to see SEGA changing. Maybe it’ll lead the other old dinosaur (Nintendo) to evolve before it dies, too.

    #8 1 year ago

Comments are now closed on this article.

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    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]