Tomb Raider: Definitive PS4 & Xbox One assets identical, Square insists

Wednesday, 29th January 2014 13:12 GMT By Dave Cook

Tomb Raider: Definitive Edition’s assets, textures, character models and other features are identical across the PS4 and Xbox One versions of the game, Square Enix insists. It follows video comparisons that suggest there are some discrepancies between both formats.


It follows our Tomb Raider: Definitive Edition review round-up. Hit the link to see what scores it’s been getting.

We also reported that both the PS4 and Xbox One versions of Tomb Raider: Definitive Edition were developed by two different teams, and not by Crystal Dynamics itself.

Now, following Tomb Raider: Definitive Edition video comparisons from sites like IGN and Gamersyde, Square has passed a statement on to Videogamer to stress that both versions feature the same assets.

“Both Xbox One and PS4 gameplay run at native 1080p,” a company rep wrote. “The assets from one platform to the other are the same as all source assets were shared 1:1 (textures, models, particles, etc.).”

Watch the videos above and judge for yourself. Let us know what you think.



  1. Dragon

    More PR. Everyone knows the assets are same, the thing is that the resolution isn’t. Not surprisingly, PS4 will probably be the console to play 3rd party games on (and get more sales), a somewhat reversal of last gen western titles.

    #1 11 months ago
  2. melonbuster1

    The resolution is the same.. The frame rate isn’t

    #2 11 months ago
  3. loganxw

    I am a console agnostic. But this hub bub about frames and so forth will work itself out. The Xbox 360 was supposedly a third less powerful machine as the ps3 because of the cell technology, yet everything ran slightly better if not the same as the ps3. Console makers on third party side will eventually make games that are identical for both machines. It is in there best interest to do so as to not alienate a certain group of gamers. ( or for that matter hardware manufacture). The Xbox one is an inferior machine. The hardware says so. It shouldn’t come as a surprise to anyone. Microsoft knows it is an inferior machine. But the are hedging there bets on a machine that is not a one trick pony. I feel the PlayStation 4 will always do well for the core, but in the long run, the Xbox could open doors to gaming multimedia that we haven’t seen before. I love PlayStation for giving me what I want now, but I will love xbox if the can show me where the future goes with gaming.

    #3 11 months ago
  4. Eregol

    Digital Foundry finally published their complete analysis of the two and it appears that in places the XB1 has lower resolution textures, however, they put this down to a bug rather than the incorrect assets being present.

    #4 11 months ago
  5. s3ltzer

    PR crap. Since Titanfall is around the corner, and Microsoft has invested heavily on this title, they do not want any negative press floating around the XBO. MSFT is probably pressuring the publisher and developer of Tomb Raider to come out and say neutral stuff.

    A little too late….this should have been address prior to launching the XBO.

    #5 11 months ago
  6. boiled lobster

    Two different machines programmed by two different developers using different development tools. Expecting the resulting software to be congruent is beyond idealistic.

    That said, cooler tones (and higher contrast) make PlayStation 4′s spin on Tomb Raider eye-catching. But its warm subtlety on Xbox One is a lot easier on the eyes.

    #6 11 months ago

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