Alien: Isolation was born from the desire to make an Alien game Creative Assembly wanted to play

Friday, 24th January 2014 17:17 GMT By Stephany Nunneley

Alien: Isolation came from the idea that “no one had made an Alien game” The Creative Assembly wanted to play; thus, the team decided to ‘rectify the situation’.

Speaking with MCV, the game’s creative lead Alistair Hope said the problem with previously released games in the franchise, was that each one used James Cameron’s 1986 film Aliens for inspiration whereas The Creative Assembly goes back to the series’ survival-horror roots with the first entry directed by Ridley Scott.

“Games in the past have looked at Jim Cameron’s second film, which was a Vietnam-in-space sort of thing,” said Hope. “But we were massive fans of the first film. Then, with Sega having the Alien licence, we saw this as our opportunity.

“So a couple of us put together a tech demo in the space of about six weeks. It was mainly for us to work out what we are trying to do. But it became a mood piece, in which the climax was this enormous Alien coming down before the player. It was the wow moment we wanted to achieve, something truly unique. And thankfully everyone we showed it to agreed and got very excited.”

Hope said the team was determined to recreate the sense of doom looming around the player, and while many games have touched upon horror, some are “only a couple degrees of being the next Gears of War.”

“[The Alien] is using its senses to look for you and listen for you, and responds accordingly,” said Hope. “It’s different every time. One of the scariest things for us is when we build a new world and then put the Alien in it, because we don’t know what it is going to do.

“We wanted to deliver on that Ridley Scott Alien, that enormous, incredible creature that I was adamant would look down on the player and you couldn’t just sprint past – a monster that didn’t have to be a bullet sponge at the end of the barrel of your gun.

“Horror does not have to fit in some statistical, genre box. Your first night in Minecraft, when you have built yourself a rudimentary shelter, it’s really dark and then suddenly there’s someone banging on your door. That’s pretty terrifying. Minecraft is arguably the most successful survival horror game of the last generation.”

Alien: Isolation is coming to PC, PlayStation 3, PS4, Xbox 360 and Xbox at the end of 2014.



  1. Panthro

    If it wasn’t for all of the independent horror games lately we wouldn’t have an actually scary looking Alien game to look forward to.

    Its awesome that AAA developers are now being inspired into making better games.

    #1 11 months ago
  2. Triggerhappy

    This is my number one most anticipated game of 2014. The Alien films scared the shit out me as a little boy and survival horror is my fav genre so it couldn’t be a better fit for me.

    #2 11 months ago
  3. KineticCalvaria

    But everyone knows that all the best games are born out of studios making games they don’t want to play.


    #3 11 months ago

    in Space no one can hear you scream….on your PC EVERYONE can hear you scream……..

    #4 11 months ago
  5. Obernox

    What’s with these weaponless horror games? don’t get me wrong, i like to be scared, but at the same time i like a way to defend myself.
    If i was in any horror situation, the first thing i would probably do is find/make a weapon be it a broom, table, or even a cup!

    #5 11 months ago
  6. KineticCalvaria

    @5, ya know what they say, the best defence is… a good pair of legs for running away?

    #6 11 months ago
  7. Panthro


    This game has weapons but they are apparently scarce. Hopefully anyway.

    #7 11 months ago
  8. Triggerhappy

    Remember early on before it was announced one of the leaks said you’d be fighting human enemies. I’m pretty sure there are basic weapons in this. Thing is hand guns do shit against xenomorphs :P

    #8 11 months ago
  9. JB

    They sound like sad cinema snobs – “oh it`s like Vietnam or Rambo in space”… That very mindset resulted in the movie Alien 3.

    Going back to basics, trying to recapture the glory of the original, Etc. It almost never works, the audience has moved on and that it`s true for both movies and games.

    There`s probably a good reason why most games use Aliens for inspiration, rather than Alien.

    I hope I`m wrong, but this feels like another Resident Evil 3 in the making.

    I seem to remember 8-bit computer versions of Alien, but maybe my memory is playing tricks on me.

    #9 11 months ago
  10. Triggerhappy

    @9: What’s wrong with Resident Evil 3 lol? Yeh Alien 3 sucks big time, I wish it never happened :(

    #10 11 months ago

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