Guild Wars 2 sales tail better than forecast, population “very healthy”

Wednesday, 15th January 2014 21:37 GMT By Brenna Hillier

Guild Wars 2 isn’t going anywhere anytime soon, according to Arenanet – its ongoing sales are higher than anticipated, and its player base is strong and steady.

NCSoft’s financials over the past few quarters have shown a decline in Guild Wars 2 sales, but director Colin Johanson told Eurogamer that there’s no reason to be gloomy.

“If you look at any game ever made, a year after release, sales are always dropping – that’s just very normal. We’re also very happy with the rate the sales have been dropping down. It’s actually dropped much less than we would have forecasted,” he said.

“Something people forget about a lot is that we’re already the fastest-selling MMO in history, so even if sales are declining a little bit, that’s on the fastest selling MMO in history. We don’t really have a problem with that.

“Sales-wise we’re just following what any game would naturally follow.”

Johanson also said that Guild Wars 2 is yet to launch in several markets, including China, Korea, Russia, Southeast Asia and Brazil – “many of the world’s biggest PC gaming hotbeds”.

“We’re extremely pumped about adding to each of these regions – we think that that sales number is going to take off again, and we’re going to see a resurgence in territories we are out in as more and more players from other parts of the world get invested,” he said.

“And also as some of the really big projects we’re working on in the background come to fruition, we’re going to see a spike again in users.”

Population-wise, Guild Wars 2 is “doing great”, he added, and ArenaNet is “very happy” with the state of things.

“Six months ago to now, it’s a very steady, very very healthy population,” he said.

Population was given a “through the roof” boost by the world versus world events.

“That was maybe the biggest thing we did in the second-half of the year to affect player population. When that league was going on, when the world-versus-world season was going on, WVW was just packed,” the director said.

In fact, ArenaNet is adding extra capacity to cope with the demand, as players had to queue for the server versus server action.



  1. TheWulf

    Sadly, that’s not what I’ve seen, nor is that health indicated by the unofficial forums (and even the official ones, when they’re not silently deleting threads).

    A lot of people are put off by the awful writing present in the Living Story, they just want an expansion pack with a story actually worth playing. What continues to be GW2′s weakest point is something that they’ll continue to ignore. Instead adding ever more high-end gear (which they promised they wouldn’t do) to milk the poor sods still playing.

    An expansion pack handled by a good writer (say, the person responsible for Tybalt) would be exactly what this game needs, right now, or soon we’ll see it in its death throes.

    And that is an annoyance and a shame, because I’m still fond of it.

    To be honest, I’m especially fond of how (up until ascended) you could even go so far into the game with bad armour if you were good at it. I was proud of them for that, and so disappointed when they started off with the WoW-like tiered stuff which they made necessary via game mechanics.

    They could have bolstered the horizontal nature of the game and improved the writing, to make this a game to play for years to come. And not because of mindless conditioning via reward schedules and necessary gear, but because it’s actually goddamned fun to play.

    Coulda, woulda, shoulda…

    This is one of those cases where I want to slap the people responsible for being stupid and killing off something that had the potential to be amazing.

    #1 11 months ago
  2. Ireland Michael

    “A lot of people are put off by the awful writing present in the Living Story.”

    Next to nobody actually cares about this, and it has absolutely no bearing on the game for the vast majority of players.

    Guild Wars relies on very content heavy expansions to keep itself going instead of offering a regular free. I’m not sure what happens between Guild Wars 1 and 2, but people were extremely happy with the first one despite only have 20 levels and far less content.

    If you want a deep story, go play a standard RPG. Stories exist in MMOs as a backdrop for the gameplay, not the other way around. Nobody plays MMOs for the gameplay. And considering it’s free, you can leave and come back any time you want.

    #2 11 months ago
  3. GrimRita

    WvW turned me away as it all felt very empty when compared to launch. Sure, the numbers will fall and there’s no doubt the game is extremely nice to look at.

    But pvp is poor, WvW is just a zerg fest and the grind is oh so long, even with xp boosts.

    #2 is right – no one really cares about ‘story’ When did ‘story’ become the buzz word in MMOs? SWTOR failed on story and they really pulled out all the guns with cut scenes, voice acting etc and even that wasn’t enough!

    GW2 has offered lots of ‘new content’ but I think they need to take a long hard look at some of their offerings and improve some areas in the game before adding more and more

    #3 11 months ago

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