Lord of the Rings Online to receive no new dungeons, server merges off the table

Monday, 13th January 2014 09:59 GMT By Dave Cook

Lord of the Rings Online developer Turbine has confirmed that there are no plans to add any new dungeons to the MMO, and that server merges are being halted by technical hiccups.

It comes from Turbine community manager Rick Heaton, who recently discussed the game’s future in a “Take the Hobbits to Isengard” event. Contains Moderate Peril recorded the finer details of the conversation, and noted that Heaton said, “There are absolutely no plans to merge any servers,” and added that a “fairly significant technical issue” is preventing players from switching between Codemasters servers and those hosted by Turbine. It’s unlikely to be fixed, either.

Heaton added that Turbine isn’t looking at any new dungeons or raids, but that older zones could see an overhaul this year.

Does this reluctance suggest that Lord of the Rings Online is suffering a lack of players? When quizzed for player-counts Heaton added, “Unless we can say we have 10 million players and are bigger than World of Warcraft, what’s the point?”

Ouch. What’s your take on the game?

Via Massively & Polygon.



  1. Chaos Spectre

    The reality is that the gameplay is a bit too generic, and the model just seems a bit taunting. The fact that you will miss out on content if you don’t play in the right way kind of takes away some interest, cause we want to play this game our way, that is the point of nonlinear games.

    There is also almost no originality in the gameplay. It is generic MMO style, and it is dying out. Why play a click and attack rpg when you have games like vindictus and dragon’s prophet with an actually combo system, or games like guild wars 2 and neverwinter where positioning and dodging could change a whole battle. There is no point, and no fun, in playing rpgs where the most amount of fun you will have with the combat system is the pretty effects and learning a rotation, not anymore at least.

    I’ve seen this day coming for years. I knew as soon as the generic MMO style of WoW and Everquest started to die out, games that decided to make clones of them would too. This is why you stay unique and make your own damn game, instead of following a system that works for someone else and hope it works for you. They made Middle Earth, great, I can explore it, but that doesn’t mean I get to enjoy the character I play in Middle Earth. I’d rather see a minecraft Middle Earth at this point.

    #1 12 months ago
  2. SplatteredHouse

    I do not that closely follow LoTRO news atm, but I get the impression from what I have read recently, that players feel like Helm’s Deep wasn’t a particularly satisfying expansion, and the unprecedented step of Turbine including the Epic Storyline continuation WITHIN that pack (leaving people needing to buy in to continue their narrative) just added to a concern that Turbine had to make that move, to offer anything much of a point for people to buy it.

    There are long-standing complaints about the disparity between the level of polish in the player characters, and the environments, as well as grumbles about housing reform that remain unaddressed.

    #2 12 months ago
  3. GrimRita

    Developers just hate to merge servers. It’s admitting that the game is failing but in the end, the player is the one who is punished by having no fucker to play with.

    SWTOR took months before they finally caved in and just managed to rescue themselves from the point of no return. Those poor souls playing LOTRO should just up and leave to play Rift.

    It’s free and has plenty of players.

    #3 12 months ago
  4. DarkElfa

    Turbine, just like all of those F2P MMO group runners are just going to milk out what cash they can from the game’s die hard fans till they don’t make enough to justify keeping it open.

    #4 12 months ago

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