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Rainbow 6: Patriots “wasn’t working” and had to be “remade,” according to Ubisoft

Friday, 13 December 2013 20:39 GMT By Stephany Nunneley

Rainbow 6: Patriots “wasn’t working” and had to be “remade,” according to Ubisoft’s North American president Laurent Detoc.

Speaking with IGN, Detoc said the game’s revamp was the cause of the radio silence on the project.

“We had a core team. They had a good vision. They got started, and then the game wasn’t working,” he said. “So [they had] to start again. There’s an editorial group in Ubisoft, a big group, very influential. If the game is not good enough, they say it’s not good enough. Most of the time, the team will say, ‘yeah, I know.’ But sometimes they want to continue in a direction where you say, ‘no, it’s not going to work.’

“Rainbow had to be remade. Now they’re going to have the benefit of the new consoles, if and when it comes out. It’s one of those examples where you try, it doesn’t work, you try again. If it doesn’t work, we’re not going to bring it to you.”

Detoc also said the game could have a completely different title and format than what was announced in 2011 when all is said and done.

“Could it be shooter with another name in the end, because the team doesn’t want to do counter-terrorist guys? Say they want to be in a mercenary setting? That’s possible,” he said.

During E3 this year, Ubisoft’s Tony Key said the game had switched to next-gen, and back in August, executive director Alain Corre said the project was “still cooking,” and that the team wanted people to be “astonished” and pleased with “what they see” when it was finally re-revealed.

Patriots was announced in late 2011 for a 2013 release on PS3 and Xbox 360 , and one trailer had been released for it before all went quiet.

Back in March 2012, it was revealed the core development team had been changed up, despite Ubisoft denying reports of troubled development and serious changes to direction – up until this past summer.

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19 Comments

  1. Legendaryboss

    Ubisoft and influential? Spin off titled Assassins Creed: Rainbow Patriots incoming or no deal. Its only logical.

    #1 1 year ago
  2. monkeygourmet

    They realised it needed to be third person perspective, it needed more parkour elements, more hunting mini games, a tablet app, and of course: Micro Transactions!

    The old game looked far too interesting.

    #2 1 year ago
  3. Panthro

    Lol I wonder if by ‘Wasn’t working’ they mean it actually didn’t work.

    Much like AC3 except they actually decided to release that buggy pile of crap.

    #3 1 year ago
  4. joshua nash

    Ubisoft is losing more and more of my respect, They are slowly becoming or are already the French Activision/EA

    #4 1 year ago
  5. Darkfield

    It was probably more tactical than call of duty, that is definitely broken!

    #5 1 year ago
  6. absolutezero

    Patriots was’nt mawkishly emotionally manipulative enough so we had to return to the drawing board.

    #6 1 year ago
  7. TheBlackHole

    Developer says “game we were making was shit, so we started again”.

    You lot complain about… fuck all quite frankly. The game looked boring, familiar and clearly didn’t cut it. Would you prefer they just carried on and released a sub-par CoDalike?

    IMO Ubisoft are one of the few big publishers still intent on delivering great games. They won’t get it right 100% of the time, but the vast majority of their output is vastly superior to most publishers.

    Get off your high horses.

    #7 1 year ago
  8. SplatteredHouse

    He’s describing why they threw out the original development team, right there. sigh. :( “editorial group”, Yes? I wonder what that jargon translates to. I don’t think we’re going to see that game. If anything comes of “the new Rainbow Six” at all.
    “The game looked boring, familiar and clearly didn’t cut it” @7 Which video did you think you were watching, because it wasn’t the one I did.

    What was shown was NOT note-perfect by any means, but there WAS a solid foundation, there WAS a committed team in place, with plans and direction and they came forward and showed that – with more than just words. They endeavoured to bring people around R6: Patriots. To show them what they intended to bring, and how. They asked for time. Ubisoft failed them, and the franchise. The Division appears from nowhere, one day…and we’re back to XCOM/EU again. heh.

    #8 1 year ago
  9. fearmonkey

    I enjoyed the Xbox’s Rainbow Six games, but not so much the 360′s Rainbow Six stuff.

    Patriots looked like a Battlefield 4 type of game, and Ubisoft will have to step it up to compete with that on next gen. It’s probably good they are starting over, i’d like it to be more like those past tiles but modernized than what vegas was.

    #9 1 year ago
  10. salarta

    “But sometimes they want to continue in a direction where you say, ‘no, it’s not going to work.’”

    This actually sounds a hell of a lot like some guys that aren’t actually part of the project overruling the design interests of the team in favor of whatever they think will result in the game making money. When a team wants to go in a certain direction, they’re given a reason why it “doesn’t work” but they still want to go that direction badly enough, either the person saying it “doesn’t work” did a shitty job of explaining why, or some business-minded type is trying to undermine the creative vision out of their assumptions of what will turn a profit.

    I’m glad I’m not buying Ubisoft games right now. This sounds from what I see here like an extension of the dickishness they pulled on Desilets, which is what got me to stop buying Ubisoft games in the first place.

    #10 1 year ago
  11. SplatteredHouse

    @9 I didn’t care much for any of the 360 Rainbow Six games. It just looked to me like Ubi sent out a call to emulate other franchises, trying to leverage the legacy of the IP to sell the result. Functionally, those games were fine, they were quality titles. but they were not what I was looking to play – and certainly not the direction I wanted Rainbow Six to fall into. (That nasty churning, recycling (time-locked) cycle that many big franchises began to adopt)

    #11 1 year ago
  12. Nekrage

    You know what else isnt working out? Uplay and the lack of Steam Achievements for your games.

    I wont purchase your games until they support steam achievements.

    #12 1 year ago
  13. Hunam

    I think Ubisoft have been struggling with the Tom Clancy games for a while now. Future Solider had to be recooked and you can tell the game had protracted and troubled development whilst playing it. I looked a bit dated but had lots of content but half finished game elements. Conviction also had to be sent back to the drawing board before release too. Blacklist felt finished but lacked the focus of previous Tom Clancy games, instead borrowing too much from other Ubisoft ideas.

    The biggest concern is that Red Storm Interactive have just finished up the (apparently sublime) Rocksmith 2014. They are an amazing dev, one of the best around (Future Solider MP is still gripping and fun) but now they are making music games?

    #13 1 year ago
  14. makan.net

    No
    If u saw 2011′s 6 minutes gameplay trailer,and then the divison gameplay u can understand that they put all of the ideads behind R6 in the divison.The divison team just upgrade it visually and make it online,thats it.
    R6 team is much more talented tat this lazy divison’s team.can’t wait to see their new ideas in their new rainbow six.

    #14 1 year ago
  15. TheBlackHole

    I never fail to be surprised by the blind arrogance of forum dwellers who believe themselves almost psychic in their knowledge of development teams’ inner workings and capabilities.

    Carry on. It’s amusing if nothing else.

    #15 1 year ago
  16. mxmassef

    Good news for me :). In my opinion the old game looked like a basic shooter. But this has a chance to be a good game.

    #16 1 year ago
  17. manamana

    I just hope they aren’t going down the Splinter Cell route, where all you need to do is marking targets and then go full auto for precise headshots. Really they focused so heavily to stylize the gameplay that they streamlined it to a point where it became almost an arcade game.

    #17 1 year ago
  18. raftos

    @9 Something is really wrong inside Ubisoft. They remade splinter cell conviction and ghost recon future soldier. Now they’re remaking patriots and, probably, watch dogs. They sent rayman legends to die releasing it near to GTA V and splinter cell blacklist (and I agree with you: blacklist is a good game, but it was empty, i don’t know why). And honestly, rayman legends was their best game this year, and was made by only one studio in france. All the others were produced by various studios around the globe (canada, china, UK, etc), by hundrends of employees. Assassin’s Creed 3 was developed by 7 studios, if I remember well. This kind of development is not working anymore. Maybe it’s time to change the leadership of the company and change the way they make their games.

    #18 1 year ago
  19. vormison

    “If it doesn’t work, we’re not going to bring it to you.”

    And yet they release Fighter Within.

    #19 1 year ago

Comments are now closed on this article.

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    Runescape developer Jagex is working on something new. According to Jagex’s careers page, the developer has a new, unannounced game in the works. Its advertisement for a lead programmer makes explicit mention of an “undisclosed MMO”. The ad mentions the new title is in “the preliminary stages of redefining the cross platform MMORPG genre” and […]

  • Destiny PvP rewards system to be addressed

    Destiny developer Bungie has said it will change the way Crucible rewards work. Destiny players are always complaining about the perfidy of RNGesus, but there’s one area where it particularly hurts: the Crucible. PvP players often receive nothing at all for excellent performances, and sometimes Guardians receive the best drops merely for logging in as […]

  • Azure Striker Gunvolt 2 in the works for 3DS

    Azure Striker Gunvolt is getting a sequel. Azure Striker Gunvolt developer Inti Creates has confirmed that the sidescroller has been popular enough to warrant a second instalment. The sequel will also be released on 3DS, the team said on Facebook. Very little information is available at present, unfortunately. “As time goes on we will have […]

  • Life is Strange Episode 2 not delayed, says developer

    Life is Strange developer Dontnod Entertainment has said the second episode is on track for release this month. I guess it would know. Life is Strange Episode 2 has been expected on March 13, but late last week Square Enix told Destructoid it had been delayed. Dontnod has since denied this report, describing it as […]

  • First SteamVR game reveal is Job Simulator

    Job Simulator is the first game to be announced specifically for SteamVR, Valve’s virtual reality tech. Shoot Many Robots and Aaaaa! For the Awesome! developer Owlchemy Labs is the first team to put its hand up and say it’s worked with SteamVR. In a blog post, the studio unveiled Job Simulator, which will be playable […]

  • HTC, Valve partner for Vive VR headset

    The first SteamVR announce is a headset a manufactured by HTC, the Taiwanese mobile company revealed over the weekend. Valve told us last week it planned to unveil virtual reality hardware at GDC, calling it “SteamVR” at the time. Now HTC has pre-empted Valve by revealing Vive, a headset developed thanks to a collaboration between […]

  • Watch the Evolve Chappie Challenge tomorrow on Twitch

    Sony Pictures Entertainment, 2K and Turtle Rock Studios have announced a tournament being hosted by ESL, which will see Evolve players take on newest movie robot, Chappie. The ESL has teamed up with Twitch for the live 4 on 1 competitive event, and you can watch as it all unfolds tomorrow, March 1 at 3pm […]

  • If you’re attending PAX East, stop and have a look at Necropolis

    We haven’t heard much on Harebrained Schemes’ latest since it was announced in November, but today, the team has seen fit to release some interesting gifs of its a new project, Necropolis. Necropolis is a third-person action rogue-like with procedurally generated which can be “re-rolled mid-playthrough” and is headed to Linux, Mac and PC sometime […]

  • Dragon’s Dogma Online really is lovely, as these screenshots prove

    More Dragon’s Dogma Online screenshots have been released, and this batch is just as lovely as the last gallery we posted. Since this game will likely never leave Japan, the images are a bit of a salt rub for fans of the IP, but hopefully another entry in the series will be released at some […]

  • Action-RPG Death’s Gambit has a classic-Castlevania feel to it

    How would you like to become an agent of Death and rid the world of immortals? Then Death’s Gambit may just be the game for you. Announced by LA-based studio White Rabbit, the action-RPG with platforming elements tasks players with fighting gigantic enemies on an alien, medieval planet. Players will also encounter formidable beasts, knights, […]

  • Modder adds offline co-op into Resident Evil: Revelations 2

    PC users lamenting the lack of local, offline co-op in Resident Evil: Revelations 2 will be pleased to know a modder has remedied the omission. The mod, created by FluffyQuack, adds offline co-op mode to Episode 1 but the only caveat is players will need to use gamepads instead of mouse and keyboard (via Gamespot). […]

  • Number of Steam accounts with Dota 2 installed hits over 42 million

    Dota 2 has seen its installation rate jump 85% year-over-year, resulting in the MOBA now having close to 43 million installations worldwide. The figures were published via a report from video game research and consulting firm EEDAR, which studied Steam accounts daily to better understand the service’s player behavior and title performance. According to statistics […]

  • Nintendo issuing Eon Ticket codes for Pokemon Omega Ruby and Alpha Sapphire

    Nintendo is handing out an Eon Ticket to Pokemon Omega Ruby and Alpha Sapphire owners which will allow them to visit the Southern Island. Once a player arrives, depending on which version of the game they own, Pokemon Latios and Latias are able to be caught. The Eon Ticket was originally issued via StreetPass, but […]

  • Here’s a couple The Witcher 3: Wild Hunt screenshots to brighten your day

    Two images for The Witcher 3: Wild Hunt have surfaced on the game’s Facebook page. Grabbed by Gamekyo, the images show Gerlat and Vesemir chatting with a fellow, and the other shows Geralt riding up to some ruins where some people have been hanged. CD Projekt Red will make an appearance at PAX East next […]

  • Hyrule Warriors Boss Pack DLC contains unlockable character – potential spoilers

    While you already know the next DLC for Hyrule Warriors will allow you to play as the gigantic beast Ganon, there’s a rather humorous unlockable character contained in it as well. Potential spoilers follow below. When the DLC arrived in Japan February 26, YouTuber moccos-tan IsedelicaAs posted a video of the unlockable character, which is […]

  • Star Trek Online players gather on Vulcan to pay respects to Leonard Nimoy

    Star Trek Online players paid tribute to Leonard Nimoy yesterday by gathering around a fountain on Vulcan, the home planet of Spock in the Star Trek series. According to a post by barnacle999 on reddit, when he logged into the MMO “there were around 20 full instances and several partial,” culminating in around 1000 players […]

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

  • Fruit Ninja Kinect 2 is coming to Xbox One next month

    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]