Rainbow 6: Patriots “wasn’t working” and had to be “remade,” according to Ubisoft

Friday, 13th December 2013 20:39 GMT By Stephany Nunneley

Rainbow 6: Patriots “wasn’t working” and had to be “remade,” according to Ubisoft’s North American president Laurent Detoc.

Speaking with IGN, Detoc said the game’s revamp was the cause of the radio silence on the project.

“We had a core team. They had a good vision. They got started, and then the game wasn’t working,” he said. “So [they had] to start again. There’s an editorial group in Ubisoft, a big group, very influential. If the game is not good enough, they say it’s not good enough. Most of the time, the team will say, ‘yeah, I know.’ But sometimes they want to continue in a direction where you say, ‘no, it’s not going to work.’

“Rainbow had to be remade. Now they’re going to have the benefit of the new consoles, if and when it comes out. It’s one of those examples where you try, it doesn’t work, you try again. If it doesn’t work, we’re not going to bring it to you.”

Detoc also said the game could have a completely different title and format than what was announced in 2011 when all is said and done.

“Could it be shooter with another name in the end, because the team doesn’t want to do counter-terrorist guys? Say they want to be in a mercenary setting? That’s possible,” he said.

During E3 this year, Ubisoft’s Tony Key said the game had switched to next-gen, and back in August, executive director Alain Corre said the project was “still cooking,” and that the team wanted people to be “astonished” and pleased with “what they see” when it was finally re-revealed.

Patriots was announced in late 2011 for a 2013 release on PS3 and Xbox 360 , and one trailer had been released for it before all went quiet.

Back in March 2012, it was revealed the core development team had been changed up, despite Ubisoft denying reports of troubled development and serious changes to direction – up until this past summer.



  1. Legendaryboss

    Ubisoft and influential? Spin off titled Assassins Creed: Rainbow Patriots incoming or no deal. Its only logical.

    #1 1 year ago
  2. monkeygourmet

    They realised it needed to be third person perspective, it needed more parkour elements, more hunting mini games, a tablet app, and of course: Micro Transactions!

    The old game looked far too interesting.

    #2 1 year ago
  3. Panthro

    Lol I wonder if by ‘Wasn’t working’ they mean it actually didn’t work.

    Much like AC3 except they actually decided to release that buggy pile of crap.

    #3 1 year ago
  4. joshua nash

    Ubisoft is losing more and more of my respect, They are slowly becoming or are already the French Activision/EA

    #4 1 year ago
  5. Darkfield

    It was probably more tactical than call of duty, that is definitely broken!

    #5 1 year ago
  6. absolutezero

    Patriots was’nt mawkishly emotionally manipulative enough so we had to return to the drawing board.

    #6 1 year ago
  7. TheBlackHole

    Developer says “game we were making was shit, so we started again”.

    You lot complain about… fuck all quite frankly. The game looked boring, familiar and clearly didn’t cut it. Would you prefer they just carried on and released a sub-par CoDalike?

    IMO Ubisoft are one of the few big publishers still intent on delivering great games. They won’t get it right 100% of the time, but the vast majority of their output is vastly superior to most publishers.

    Get off your high horses.

    #7 1 year ago
  8. SplatteredHouse

    He’s describing why they threw out the original development team, right there. sigh. :( “editorial group”, Yes? I wonder what that jargon translates to. I don’t think we’re going to see that game. If anything comes of “the new Rainbow Six” at all.
    “The game looked boring, familiar and clearly didn’t cut it” @7 Which video did you think you were watching, because it wasn’t the one I did.

    What was shown was NOT note-perfect by any means, but there WAS a solid foundation, there WAS a committed team in place, with plans and direction and they came forward and showed that – with more than just words. They endeavoured to bring people around R6: Patriots. To show them what they intended to bring, and how. They asked for time. Ubisoft failed them, and the franchise. The Division appears from nowhere, one day…and we’re back to XCOM/EU again. heh.

    #8 1 year ago
  9. fearmonkey

    I enjoyed the Xbox’s Rainbow Six games, but not so much the 360′s Rainbow Six stuff.

    Patriots looked like a Battlefield 4 type of game, and Ubisoft will have to step it up to compete with that on next gen. It’s probably good they are starting over, i’d like it to be more like those past tiles but modernized than what vegas was.

    #9 1 year ago
  10. salarta

    “But sometimes they want to continue in a direction where you say, ‘no, it’s not going to work.’”

    This actually sounds a hell of a lot like some guys that aren’t actually part of the project overruling the design interests of the team in favor of whatever they think will result in the game making money. When a team wants to go in a certain direction, they’re given a reason why it “doesn’t work” but they still want to go that direction badly enough, either the person saying it “doesn’t work” did a shitty job of explaining why, or some business-minded type is trying to undermine the creative vision out of their assumptions of what will turn a profit.

    I’m glad I’m not buying Ubisoft games right now. This sounds from what I see here like an extension of the dickishness they pulled on Desilets, which is what got me to stop buying Ubisoft games in the first place.

    #10 1 year ago
  11. SplatteredHouse

    @9 I didn’t care much for any of the 360 Rainbow Six games. It just looked to me like Ubi sent out a call to emulate other franchises, trying to leverage the legacy of the IP to sell the result. Functionally, those games were fine, they were quality titles. but they were not what I was looking to play – and certainly not the direction I wanted Rainbow Six to fall into. (That nasty churning, recycling (time-locked) cycle that many big franchises began to adopt)

    #11 1 year ago
  12. Nekrage

    You know what else isnt working out? Uplay and the lack of Steam Achievements for your games.

    I wont purchase your games until they support steam achievements.

    #12 1 year ago
  13. Hunam

    I think Ubisoft have been struggling with the Tom Clancy games for a while now. Future Solider had to be recooked and you can tell the game had protracted and troubled development whilst playing it. I looked a bit dated but had lots of content but half finished game elements. Conviction also had to be sent back to the drawing board before release too. Blacklist felt finished but lacked the focus of previous Tom Clancy games, instead borrowing too much from other Ubisoft ideas.

    The biggest concern is that Red Storm Interactive have just finished up the (apparently sublime) Rocksmith 2014. They are an amazing dev, one of the best around (Future Solider MP is still gripping and fun) but now they are making music games?

    #13 1 year ago

    If u saw 2011′s 6 minutes gameplay trailer,and then the divison gameplay u can understand that they put all of the ideads behind R6 in the divison.The divison team just upgrade it visually and make it online,thats it.
    R6 team is much more talented tat this lazy divison’s team.can’t wait to see their new ideas in their new rainbow six.

    #14 1 year ago
  15. TheBlackHole

    I never fail to be surprised by the blind arrogance of forum dwellers who believe themselves almost psychic in their knowledge of development teams’ inner workings and capabilities.

    Carry on. It’s amusing if nothing else.

    #15 1 year ago
  16. mxmassef

    Good news for me :). In my opinion the old game looked like a basic shooter. But this has a chance to be a good game.

    #16 1 year ago
  17. manamana

    I just hope they aren’t going down the Splinter Cell route, where all you need to do is marking targets and then go full auto for precise headshots. Really they focused so heavily to stylize the gameplay that they streamlined it to a point where it became almost an arcade game.

    #17 1 year ago
  18. raftos

    @9 Something is really wrong inside Ubisoft. They remade splinter cell conviction and ghost recon future soldier. Now they’re remaking patriots and, probably, watch dogs. They sent rayman legends to die releasing it near to GTA V and splinter cell blacklist (and I agree with you: blacklist is a good game, but it was empty, i don’t know why). And honestly, rayman legends was their best game this year, and was made by only one studio in france. All the others were produced by various studios around the globe (canada, china, UK, etc), by hundrends of employees. Assassin’s Creed 3 was developed by 7 studios, if I remember well. This kind of development is not working anymore. Maybe it’s time to change the leadership of the company and change the way they make their games.

    #18 1 year ago
  19. vormison

    “If it doesn’t work, we’re not going to bring it to you.”

    And yet they release Fighter Within.

    #19 1 year ago

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