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Forza 5 update makes cars cheaper, releasing this month with new modes

Friday, 13th December 2013 10:19 GMT By Dave Cook

Forza Motorsport 5 developer Turn10 will release a patch to speed up the earning process and make cars cheaper, following backlash surrounding its microtransaction system.

It follows claims from Turn10′s Dan Greenawalt that Forza 5 microtransactions weren’t Microsoft’s idea.

Now, IGN reports that the update will add Drag Racing and Tag multiplayer modes into the mix, as well as rebalancing the racer’s economy.

The site adds that car prices will be lowered by 45% and offers the example of a $6 million Ferrari 250 GTO now costing $2 million. Turn10 told the site that players should be able to save up for top tier vehicles in one-fifth of the time it took to earn the same cars in Forza Motorsport 4.

Speaking with the site, Greenawalt explained, “The earn rate [in Forza 5] should have been the same,” as Forza 4′s and added that the studio is now, “making updates pretty quickly and painlessly,” based on feedback from fans.

Forza 5′s new Drag Racing mode allows for 16 players on one strip, while descriptors for three strains of Tag mode read:

Keep the It: One player begins the match as “It.” The goal is for the “It” player to keep “It” status for as long as possible. “It” status transfers each time someone makes contact with the “It” player. Once the match timer has completed, the player with the most “It” time wins.

Tag Virus – One player begins the match as “It.” Each time an “It” player makes contact with another car, the “It” status spreads like a virus. The last uninfected player standing wins the match.

Pass the It: Similar to “Keep the It”, one player begins a “Pass the It” match with “It” status. “It” status transfers each time someone makes contact with the “It.” At the end of the match, the player with the least amount of “It” time wins.

We’ll update you once the patch drops.

Via OXM.

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6 Comments

  1. CycloneFox

    Oh man, real life needs this update, too.

    #1 8 months ago
  2. Ireland Michael

    A reduction to almost a fifth is actually fairly close to Forza 4′s earning speed, which makes the microtransactions far more of an optional thing then they were before. Won’t lie, I’m surprised they went ahead and dropped them that much, but at least they’ve been willing to do it.

    @1 Hahahaha. Yeah, if only.

    #2 8 months ago
  3. Dragon

    @2,
    If true, that’s great, since that will make MTs just another convenience.

    #3 8 months ago
  4. The_Red

    This update gives me hope. I shows that maybe, just maybe, the negative reaction to the disgusting move by Turn 10 and MS resulted in some sort of physical (Monetary) form so they did this.

    Of course the battle isn’t over until this whole micro-trans in retail games thing is killed for good and people responsible for it have lost their jobs (The execs, not the poor devs that were forced to do it and they say “we wanted to do this to make people excited about new cars”).

    #4 8 months ago
  5. kezwar

    I’ve been enjoying Forza way more this past week, after spending much of time with Fifa and Dead Rising. The earn rate has been bugging me though, because I’m no-where near the top-end vehicles. I don’t mind working for them, I like it in fact, but the balance wasn’t right. Glad to see they’re listening to their fans.

    #5 8 months ago
  6. manamana

    it’s all nice and such. But why did they put that amount of microtransactions in the first place? To see the reaction. Like, okay, we milk them dumb gamers dry and then some. Oh wait, there is a massive wave of protests coming from all sites of the interwebs and so much bad press too! Throw them a bone – it’s christmas time and we need every unit sold as of now …

    #6 8 months ago

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