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Wasteland 2 beta: serving up ‘odd’ until the very end – interview

Wednesday, 11 December 2013 09:38 GMT By Dave Cook

Wasteland 2 is gearing up for beta. VG247′s Dave Cook speaks with inXile CEO Brian Fargo about what the test involves, how final development is going and why the game could kill you in its first five seconds.

I think Brian Fargo might be the developer I’ve spoken to most in all my years of tapping out words about games. The discussions are frank, fun and actually full of useful information. There’s no hyperbole, over-hyped promises or marketing bollocks, just the honest views of a man who feels humbled by how many of you invested in his dream project on Kickstarter.

Let’s be honest though, with so many members of the public – 61,290 people – serving as Wasteland 2′s investors – to the tune of $2,933,252 – Fargo and his team can’t afford to bullshit people around, not that he ever would. Transparency is one of crowd-funding’s most endearing aspects. You get to see exactly where your investment has gone, and with it, monitor projects as they progress. Proper, liberating wallet-voting at its finest.

“I’d have 50 or 60 people in QA, I’d have myself and team. That would be the only data I could source to see if we were doing the right things in a game. But now, that QA department is 10,000 people, and it’s even better than that, it’s the actual players themselves, not a QA department that I’m paying to look at it.”

The same goes for Wasteland 2′s beta, which will give backers an almost complete exposé of inXile’s myriad mechanics. It’s both a full disclosure and a chance for gamers to offer valuable feedback to make the project even better. Make no mistake, this is a big time for one of crowd-funding’s earliest gaming success stories, so I gave Fargo a bell on Skype to see what’s-what. It ended up being a great chat so I’ve transcribed it in full Q&A fashion so nothing gets lost. Enjoy, and let us know what you think in the comments.

VG247: I thought I’d get in touch and speak with you about the upcoming beta, how far the game has come and all of that, so thanks for taking some time to chat.

Brian Fargo: “Well, it’s a good story considering I’ve been trying to get his thing made for 20 years.”

VG247: [Laughs] Let’s kick off with where you guys are at right now.

Fargo: “There’s two priorities. One is to get the beta out into our backer’s hands by [this] week. They’ve helped us shape this game up until now, with things like the UI on the main game screen. We’ve made five iterations back and forth with the audience and they helped make it better than it would have been otherwise, and so we’re going to take that same – and everybody talks about it, but it’s really true – how the fan interaction can make things better if you’re a good listener.

“So one is to get that into their hands so we can start getting feedback, and of course the other half of production is to not slow down so we can keep marching toward getting the product done. But this week is a critical one because it’s the first time people are going to be able to get their hands on it and play it.”

VG247: Because this is a critical time – as you say – and useful obviously, is there anything you’re going to be looking at particularly during the beta, Like specific metrics or traits?

Fargo: “There’s so many different fronts to look at. I think the more important thing to me – which is not as tangible – is that people feel that philosophically and design-wise we are creating what they were expecting to see. We laid out in a lot of detail in our vision document, which we put up early on in the process, and said, ‘this is what we think defines a good role-playing game and what we think Wasteland is about from a tone perspective.’

“I think to see if they think this is capturing what their expectations were, that’s what’s most important to me, because everything else like adjusting AI, changing UI, balancing, that’s more straightforward stuff. For me, it’s that element I’m looking towards the most, and the thing is we have this in some people’s hands who are sort of hardcore players and critics – I say ‘critics’ in that hey have discerning eyes – and then we have people like Chris Avellone who, while he wrote some of it, hasn’t really seen it for a year. He hasn’t played it.

“So we’ve been putting it into people’s hands saying, ‘okay, what do you think?’ The response has been super, and we’d love to add more choice, more reactivity and subtlety, which is what we plan to do. This is a new process to me because I would never put something this early into the public, you know, I’m sort of used to getting things out much further along, but fortunately having gone through this up to date, the positives far outweigh the negatives.”

VG247: One thing I loved from one of our earlier interviews was when you said that the backers were kind of like your bosses. I think that’s a really interesting and lovely way to look at it. You said it’s still quite early days, but these guys helped make it in essence, so I’m guessing they’d be more forgiving if something was broken and eager to offer advice.

Fargo: “And plus, it’s not like ‘hey we’re done, sorry it didn’t turn out okay.’ The process is more, ‘Here you go, now help us make it even better,’ so we’ll be able to take that feedback. You look for macro issues, I mean every person might have a slightly different opinion on things so you can’t dial in every idea in the world. That’s my job as the editor, but it used to be that I had a QA department.

“I’d have 50 or 60 people in QA, I’d have myself and team. That would be the only data I could source to see if we were doing the right things in a game. But now, that QA department is 10,000 people, and it’s even better than that, it’s the actual players themselves, not a QA department that I’m paying to look at it. So, it’s really refined everything.”

“You can die in the first five seconds of gameplay. You start off at a funeral scene, and if you want to pick the shovel up and start digging up the grave of the guy who just got buried in front of the other Desert Rangers, you’re dead.”

VG247: And I guess you yourself are on the front lines and closer to that feedback than ever before.

Fargo: “More than ever before. I mean, in the late 90s when I was doing those role-playing games social media isn’t what it is today, so we didn’t have that connection. We might have got letters in the mail but that’s not the same [Laughs].

“We have a lot of pressure on this game to make it good because we raised a lot of money from Kickstarter and I think people want to see something successful come out of it, especially developers because they want another good success story of why Kickstarter makes sense. I am reminded of that every day. Fortunately, I do have this process of being able to work with the audience, to hone it, otherwise it would be terrifying.”

VG247: The audience in many cases can be an excellent yardstick of how a project is going, and to bounce things back and forth to see if you’re making the right calls. But as you said, you have to look at the macro complaints because otherwise you’d get into a ‘design by committee gone mad’ thing and the project would suffer.

Fargo: “Yeah exactly, and I think it’s a point that, some people get concerned that by doing this it turns it into a design by committee, and that isn’t the case at all. To me it’s about getting the feedback before you ship rather than after you ship. I’ve always listened to people. You know, you could put things in with the best of intentions but does it read well, or maybe we could have messaged it better, or maybe we didn’t add sound effects in to really sell the point?

“Now I would get that feedback from before from the team or QA, so now I’ve just got a better group to go upon. So the concept of me listening to feedback from people playing the product, that’s always been there, and I think the best producers of these things are the ones that know how to listen well.”

VG247: I’d agree with that definitely. So I’m aware we’re straying a bit from the actual beta itself so can I clarify one thing? I understand this beta is 95% complete in terms of mechanics. Is that correct?

Fargo: “Not exactly. What it is, is about 90% of the game’s underpinning, so all the systems are in place and in some ways it will feel like a finished product. You’ve got combat, UI, inventory, the majority of the skills working, sound effects and you will get a sense of the game. However, we’re only giving away a portion of Arizona to play, and that was always the plan because we didn’t want to have spoilers and ruin the whole thing.

“We can get enough out of this first group to help us dictate the second half of it. That said, we’ll have a smaller group look at it, but we never intended to go live with the whole thing. You’re really kind of getting a snap-shot of the Arizona levels, and there’s four main areas and a bunch of smaller areas that we’re putting out, then through the beta process over the next couple of months, we’ll continue to release a couple more areas for Arizona. But we will hold Los Angeles back.”

VG247: That overworld map sounds brutal. It really does with dehydration, being jumped by raiders and without any sign-posting to let you know where the harder encounters are. It’s sort of your own fault if you die when wandering around and that to me sounds pretty hardcore. It’s a bit like Demon’s Souls where if you’e dying a lot you’re probably not ready for an area yet. Does that difficulty scale at all?

Fargo: “There’s two parts to dying in the game which really strikes to the difficulty level. First of all, you can die in the first five seconds of gameplay. You start off at a funeral scene, and if you want to pick the shovel up and start digging up the grave of the guy who just got buried in front of the other Desert Rangers, you’re dead.”

”Once Fallout 3 became a huge success I thought that me going and pitching publishers, that would be the thing that would make it a cinch. I’d say, ‘hey look at Fallout 3, it just sold 3-4 million copies. I’ve got the grandfather. Now let’s do it.’ And I still got nowhere.”

VG247: [laughs] Jesus.

Fargo: “But you get a warning, and you pretty much blame yourself for that. There are lot of things where the signs were there, you acted inappropriately, and it’s not like it just says ‘game over.’ You’re in a combat that you could theoretically win if you had higher-level characters, but it’s not going to happen, so there are areas like that. I like that. Have you ever read a book where you’re 50 or 100 pages in and they kill a major character, and you’re like ‘wow,’ and then the rest of the book is a little more tense?”

VG247: Because suddenly everyone’s fair game?

Fargo: “Yeah, there’s this feeling that anyone could die at any time, like Game of Thrones does a brilliant job of that. I like the fact that if you do stupid things it will result in death, and that it keeps the tension high for other areas. So that’s part number one. Number two is, we do make it clear where you’re supposed to go, in that we want to make objectives clear because for me, that just makes good sense for players.

“However, if you want to go wandering off the beaten path and find other things, fantastic. But again, you have to blame yourself if you want to go off into the desert. You might find another area, you might find a map full of robots. If you can fight them, win it and get some upgraded weapons it’s going to make some of those early maps easier, but it comes back again to the users making the choices themselves. I always try to focus on, ‘it’s okay if people die as long as they’re blaming themselves,’ for the most part.”

VG247: Letting people do what they want and then suffer the consequences or reap great reward is – to me – the essence of any good role-playing game.

Fargo: “Yes, you’re acting how you would act and you’d like to see the people in the game react the way people are supposed to react. That’s when it get’s tricky because people always want to take it ten levels deep. Like, ‘well I offended him so now his wife should be mad at me, and his kids,’ They want to go and go and go.

“It’s always tricky to find that spot but in this first beta it won’t get the total sense of what we’re talking about because not all the maps are in Arizona. There are many areas you can go off to early on and have those experiences happen. Those aren’t all in this beta yet, but they will certainly be in the final build. So, it’s not that there’s not much of that, but there’s not as much as there’s going to be.”

VG247: So LA and Arizona each have their own overworld map?

Fargo: LA is a whole other map.

VG247: Cool. You guys also recently released the original Wasteland online. Have you had any kind of metrics back from that in terms of who’s playing it, newcomers and feedback?

Fargo: “It seems like we have two sets of players. We have the people who played the original Wasteland, and they’re loving it because we have so many call-backs to the first one [in Wasteland 2], so it’s like stepping into a comfortable pair of shoes. There are characters we talk about, little subtle nuances like flags around the Rangers Citadel. Anyone who played the original will remember the flags around the Guardian Citadel.

“New players are going to go ‘flags? Who cares?’ while old players will say ‘ah yes, the flags.’ I love that part of it. The other part of the group are the people who played Fallout and they like the tone of it. The Fallout players that we’ve seen really liked it because they feel like we’ve done a nice job of capturing the mood and vibe of that world. The two groups will be approaching it differently depending on what they’re looking for, to some degree.”

VG247: Wasteland was obviously the inspiration for Fallout so it’s interesting that people are coming back and comparing it to Wasteland 2. Was Wasteland 2 inspired by how well the Fallout revival was doing?

Fargo: “I’ve been non-stop trying to make it the whole time. It never stops. Certainly there was the Fallout revival, but even before Bethesda came out with Fallout 3, I had already acquired the rights for Wasteland, so I was already trying to do it. Once Fallout 3 became a huge success I thought that me going and pitching publishers, that would be the thing that would make it a cinch. I’d say, ‘hey look at Fallout 3, it just sold 3-4 million copies. I’ve got the grandfather. Now let’s do it.’ And I still got nowhere. [laughs]. I’m lucky that all the publishers said no. Who would have thought?

VG247: [laughs] God, but you’ve managed it still.

Fargo: “You know what’s interesting is, when I’d go out and talk to the press about game design or ideas, they would always get it, then I’d talk to the gamers and they’d get it. Then I’d talk in these rooms, these pitch meetings and they didn’t get it. I’d pitch the game and their questions would be, ‘how many weapons are in it?’ I’d be like, ‘who cares? I’ll know what the number is later but that’s not the point.’ I’d get all of these inane questions, so it’s been perfect that it ended up this way.”

”Now you look at Kickstarter with Tim Schafer, Richard Garriott, Chris Avellone, all these people are finally able to utilise their body of work and their name to make things happen. There was no value when you went to talk to publishers. They could care less.”

VG247: What’s the stupidest question a publisher asked you?

Fargo: “Well I had one publisher say, ‘we don’t want to do games based on franchises, we want to do new stuff,’ which, for a publisher to say that just cracked me up because [laughs] their whole business model is re-doing stuff.”

VG247: [Laughs] That’s the antithesis of publishers.

Fargo: “I know, and which publisher would you point to as being a great example of that? This publisher did almost all licensed products so I kind of laughed at that one. There were some who had heard of Fallout, but that was about it. I had other meetings where I’d go in and they were younger. I have no ego about it but they should at least know my product heritage, but I stepped through some of the games I’d done and they weren’t familiar. I asked, have you heard of Interplay?’ and they’d say, ‘not really.’ I just thought, ‘oh boy am I screwed.’”

VG247: That’s absolutely crazy, but how times have changed. Who could have predicted just how aggressively Sony is targeting the indie space today?

Fargo: “That’s one of the other benefits of crowd funding and the indie movement too. For years we wanted people to be recognised for their work as an individual, and so that it had some value. But now you look at Kickstarter with Tim Schafer, Richard Garriott, Chris Avellone, all these people are finally able to utilise their body of work and their name to make things happen. There was no value when you went to talk to publishers. They could care less.”

VG247: But here you are doing it, and making something that feels attuned to the source. It’s clear you’re passionate about it and want to see it sit comfortably alongside what went before. The best part – I think – is that you’ve done it yourself.

Fargo: “We are incredibly passionate about the quality of the writing, the source material, the music and complete variation. There’s nothing worse than playing a game for four hours and then you’re just doing the same thing from there on out. LA is so radically different to Arizona with the cults and the broadcasts. I mean, were going to be serving up odd all the way to the end. [Laughs]”

Stay tuned for our appraisal of the Wasteland 2 beta soon.

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4 Comments

  1. ErenInler

    my aunt recently got a fantastic gold Suzuki Equator from only workin part-time on a home computer. check here http://goo.gl/Nde2Rv (Home more)

    #1 1 year ago
  2. Darkfield

    Ok Dave is that what you’ve wanted? Me drooling all over the keyboard?

    But seriously thanks I’m so excited for this, in a very unhealthy way. Now I’d humbly ask you to do the same for Eternity and Torment, please please please.

    #2 1 year ago
  3. Dave Cook

    @2 Make sure you dry those keys off before you AFK next :P

    I’m having a chat with Brian about Torment in January hopefully :D

    #3 1 year ago
  4. Darkfield

    @Dave OH YEAH!!! Thank you for that. Looking forward to it.

    #4 1 year ago

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    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]

  • Havoc DLC for Call of Duty: Advanced Warfare out on PS3, PS4; PC delayed

    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]