Forza Motorsport 5’s microtransactions and the grind required to purchase top-tier cars has caused a degree of backlash this week. Turn10’s creative director Dan Greenawalt has responded to claims that the studio pared back the game’s content to allow for a paid economy.
It follows my own opinion blog on Forza 5, during which I raised questions about the Xbox One racer’s paid boosters and over-priced vehicles.
Microsoft’s Phil Spencer has also commented on the issue, stating that the company is still learning when micro-payments are concerned.
Now, in an interview with Shacknews, Greenawalt addressed concerns and discussed Forza 5’s credit-based progression system.
The site asked Greenawalt what players should expect from Forza 5, if they want to finish everything the game has to offer and reach the ‘top’ without spending an extra penny. He replied, “The expectation is that different cars are more expensive and that makes them more rare. Because of the classification system, there is no ‘top’ to the production classes.
“Currently, we have some players earning lots of credits and some players earning not nearly as much. This is a skill and strategy-based economy with rarity provided by in-game price, not locking mechanisms. Players can receive +65 per cent payout for playing against the hardest skill level Drivatars, up to +50 per cent bonus credit payouts for turning off the assists, and up to +35 per cent payouts for sticking with a favourite manufacturer. That’s +150 per cent bonus based on skill and strategy.
“When you couple that with Drivatar rewards, UGC payouts, and Forza Rewards (our franchise-based loyalty rewards) there are plenty of ways to earn credits in Forza 5. However, the fact remains: racing, skill, and strategy are the engine of the economy. Of course, we continue to monitor the economy via customer feedback as well as in-game telemetry and we have the ability to make adjustments should it be warranted.”
Have you experienced Forza 5’s payment model yet? What do you think of the issue? Let us know below.
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