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Zelda: A Link Between Worlds guide – The Skull Woods

Monday, 25 November 2013 00:19 GMT By Staff

Part eleven of our complete Zelda: A Link Between Worlds guide, The Skull Woods.

The Skull Woods

Lorule Field

Heavy Lifting

With the Titan’s Mitt, you’re able to explore additional areas in both Hyrule and Lorule. Many passages are blocked by large rocks – this won’t be a problem anymore. Feel free to scout some areas, loot some Rupees and discover additional heart pieces. When you’re set to go, warp to Kakariko Village. Go behind Sahasrahla’s house to discover a crack portal. Slip inside to return to Lorule, and arrive on the north section of Thieves’ Town.

To Skull Woods

Skull Woods – the same location as the Lost Woods in Hyrule – is blocked by a large rock. Now that you’ve got the Titan’s Mitt, lift the rock up to access the area. Luckily, the wood’s trail is streamlined; just head north and then east to find the Skull Woods dungeon. Activate the weather vane and save your game, then enter the third dungeon in the dark world.

Skull Woods – B1

The Wallmaster

Zelda fans will feel right at home at Skull Woods’ entrance: the Wallmaster returns! These are a bit tougher than previous installments; they’re larger and more aggressive. Keep moving when it hovers over you. The best way to dispose of these critters is with the Ice Rod. There’s a catch, though – they spawn endless times in this dungeon, and if they grab you, they carry you back to the entrance.

Dark Hallway

From the entrance, head through the western passage. Be sure to have your lamp equipped, because it’s dark in here. Slash the enemies in your way as you move south. Run past the central door to your right and discover a floor switch at the end. Step on it to unlock the eastern door and proceed through.

Flame Sticks

Large fire chains circle around this hall. On top of that, the walkway is steep and you’ve got Baris, a Wallmaster and a Gibdos (or mummy) to worry about. The Ice Rod will become extremely useful here, as well as your merging technique. Watch your footing and carefully cross along the narrow path. Wait for the flames to pass for each section, and then quickly work your way across. The path leads you down to an exit to the south. Head outside.

Drop from Outside

You are now back in Skull Woods – the actual woods mind you. Head right and go north to find a steep pit in the ground. Drop down here to return to B1. This puts you back in the flame chain room, on its east side. Wait for one of the moving platforms to come your way and ride it down and around further east. Wallmasters will attack you here, so merge into the nearby wall to avoid them. The ride stops by the northeast ledge; hop off there and collect the small key from the chest. Then, exit through the northeast door in the corner.

Dark Hall 2

Another dark hall! What gives? Equip your lamp and cross the narrow path carefully. Move east to find a torch you can light up, giving you better sighting. There are more in this room, but you don’t want to waste time in here thanks to numerous enemies and the Wallmaster. On the east side, proceed to the southeast corner and unlock the door.

Back Outside

The passage leads you out of the dungeon once again. Go north to stumble upon another pit you can drop into. Don’t be scared – drop in! You land in B1′s northeast room. Open the chest beside you to claim a Silver Rupee, then descend the southern ledge and grab the compass inside the next chest. Exit the room via the south door to return to the second dark chamber.

And Exit Again

As before, you’ll want to get out of here quickly. Make your way to the southeast door you went through recently and return outside. This time, however, pass by the pit you descended and head west. A bunch of purple bushes rest on the ground around here – shred them up to reveal another pit and drop down.

Need a Key

You are now on the higher level of B1′s northeast chamber. Exit here by going through the door at the end of the walkway to the left. Immediately head north and bomb the cracked floor, then descend to the lower level. Run underneath the catwalk to the southeast corner and step on the floor switch to lower the wall left of you. Wait for the Wallmaster to pass by (he can’t touch you while you’re underneath the catwalk) and proceed up the stairs to the northwest corner. Bomb the cracked surface here and drop down. The chest here is heavily guarded, but you can simply swoop in and snag the small key. After, head to the southwest corner and unlock the door there.

High Entrance

You arrive at the dungeons entrance on the high ledge to the north. Go right and pull the lever on the wall to reveal a hidden passage on the lower level. Drop down and descend the passage to B2.

Skull Woods – B2

Create a Wall

Several enemies are present in B2′s first hall. Merge into the wall to your right and then clear the room; remember to slide into the walls to avoid the Wallmaster. You will notice four tile switches on the ground. Each one opens different wall sets above you. Grab one of the gargoyle statues and place it on the far left tile switch. Then, push the other statue onto the tile next to the first statue. This creates a long horizontal wall that runs from the west side and to the eastern ledge.

The Merging Factor

Ascend the stairs to the west and merge into the wall. Slide along to the right and use the wall you created to reach the east ledge. There, pull the lever to reveal a stairwell – and a shortcut for later. Now exit the room near the lever by going through the east door.

Smash the Switch

Arriving in B2′s southeast room, immediately descend the stairs and step on the floor switch to the south. This activates a moving block near you. Merge into it and ride it to the east walkway. Now for a tricky puzzle: Notice that floor switch on the catwalk above you? You can’t reach it, but the Wallmaster can! Lead the giant hand to the north and line it up with the floor switch; with luck, the Wallmaster will pound the switch and activate the second block in this room. Merge into the block and ride it to the northern platform. A third floor switch rests here – step on it to open up a path on the ledge above for an easy shortcut. When finished, head through the north passage.

An Unlikely Ally

This chamber requires you to defeat all the enemies to continue. Step on the floor switch to raise the platforms and to free the foes. Now that the ledges are raised, you can use them to your advantage and guard yourself from the Wallmaster. Concentrate on dismissing your opponents on your level first. Then, you’ll see two more enemies resting on the two upper platforms to the north. You can reach them with the Ice Rod, but it’s far more fun to stand underneath them and have the Wallmaster do the work for you!

Once you clear the room, the mid-way portal spawns and you’re free to return to the dungeon’s entrance and save your progress. Otherwise, proceed into the north passage of B2.

Unsafe Ride

A moving platform comes before you from the west. You need to ride it to reach the west side, but you’re extremely vulnerable to the Wallmaster here without any cover. Stand on the edge as you ride west, and quickly move upon the Wallmaster’s attempt to grab you. Once you reach the other side, merge into the wall and surface to the south ledge. Notice the second moving platform below you? It’s got a roof, and you can ride it to the chest on the lower level safely. Snag the small key from the chest, and then unlock the south door.

Dark Hall 3

This large corridor is pitch dark, but you’ll be able to see better with your lamp. Dash all the way over to the west side of the hall (passing the boss gate) to discover a torch, and ignite it with your lamp. This spawns two Gibdos out of nowhere. Dismiss them to unlock the northwest door nearby. The path ahead leads you back to B1.

Skull Woods – B1

Need a Couple Eyeballs

You are now in the B1′s west wing, at the north-most chamber. Merge into the wall around you and slide through the narrow passage on the south side. Strike the enemies that greet you, then go over to the east side to find an eyeball resting on the northeast platform. You can either merge into the wall to reach it and toss it over, or snatch it with the Hookshot if you have it. Carry the eyeball over to one of the white statues and place it inside. This will reveal a large chest in front of you and spawn a plank to the south, but you still need another eyeball for the second statue.

Eye for an Eye

Cross over to the south using the new cage plank that appeared. You need to ride the planks below to continue south. Merge into the wall to bypass the Wallmaster that descends if need. When you reach the first gap, crossover by merging into the wall and looping around to the other side. Do the same for the second gap ahead.

You will see a large chest resting on top of the wall here, as well as the other eyeball. You cannot reach either yet, so slip through the narrow cracks on the southern wall and exit from the south passage leading back outside.

Which Hole?

Arriving back outside once again, take a quick left and open the chest here to claim a Purple Rupee. Now work your way upward and go east. You will pass numerous holes along the way, but ignore them. Head south to find a patch of bushes at the dead end; cut them to reveal a hole. That’s the right one – jump in!

Gimme’ That Eye

You land on top of a higher ledge in B1′s northwest chamber. The good news is you can now grab both the eyeball and access the large chest from the west side using your merging ability. The chest contains another Master Ore. (Remember, these bad boys upgrade your Master Sword when brought to the Blacksmith.) Merge over to the southwest corner and grab the second eyeball.

Deliver the Eye

This part can be a pain, but shouldn’t be a problem with patience. The idea here is to bring that eye back to the second statue to the north end of the chamber. The problem is, Link’s much more vulnerable and moves slow while carrying it. Any time you see the Wallmaster appear, drop the eye and look for cover. Check these quicksteps below to get you through.

-Toss the eyeball over the first gap to the east.
-Merge into the east wall.
-Grab the eye and go west, then ride the moving planks ahead.
-Toss the eye to the east ledge quickly when close; leave it there for a second.
-Merge into the nearby walls to prevent the Wallmaster from grabbing you and slide back to the eye.
-The last part is pretty forgiving; simply cross the plank and drop the eye to defend yourself.

The Big Key & the Boss

Once you carry the eyeball back to the second statue, toss it in place to open access to the large chest containing the big key. Now squeeze through the wall cracks in the northwest corner and return to B2 from the stairs here. Head back to the large dark corridor south of you and unlock the large gate leading to the boss of this dungeon.

BOSS! KNUCKLEMASTER

This massive Wallmaster is far worse than the ones you’ve encountered in the dungeon. Luckily, his first phase is a breeze. The creature crunches up his knuckles and attempts to KO Link in an instant. The only way to dodge his attack is by merging into the wall. The good news is, the boss rams itself into the wall and is left stunned momentarily each time. Morph out of the wall and slash his eye when it’s exposed.

The second phase has the boss step up his game. Now he attempts to pound Link into the ground. Even worse, many parts of the floor are cracked, and the monster will destroy these parts, leaving you limited boundaries for stability. It usually smashes the floor three times in a row. The idea here is to merge into the walls rapidly. Do NOT stay inside the walls for too long, or you’ll drain your power meter. Simply merge in and out consistently for each attack; that way, you won’t have to move to a new position at all! Once he finishes a series of floor smashes, he begins his fist attack again. The same strategy applies: Merge into the wall and let him ram himself unconscious.

The Third Portrait

When you become the victor, grab the full Heart Container and exit the lair from the north passage. You arrive outside and find a third painting. Examine it to trigger a cinema: Link meets up with the third sage, Seres.

Don’t get lost! Head back for the rest of our Zelda: A Link Between Worlds guide.

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    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]