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John Carmack resigns as technical director at id Software, now full-time with Oculus VR

Friday, 22 November 2013 20:31 GMT By Stephany Nunneley

John Carmack is now working full time at Oculus VR, thus leaving his position as technical director at the company he founded, id Software.

Here’s the statement in full from Bethesda handed to Polygon:

“John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio,” said Tim Willits, studio director at id Software. “John’s work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects.

“We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on id’s tradition of making great games with cutting-edge technology. As colleagues of John for many years, we wish him well.”

A spokesperson for Oculus VR would only confirm to Polygon that Carmack was working full-time at the Oculus Rift company.

Back in August, Carmack became CTO at Oculus VR but maintained his position at id. 

He was soon joined by Matt Hooper, design director for Rage, as the firm’s new director of development.

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33 Comments

  1. Erthazus

    Boom. Good luck John. You made one of the best games in history.

    #1 1 year ago
  2. sebastien rivas

    A rush to next gen device is opening.
    Rift or Sony, who will come best VR headset for bst decent price.

    Regardless remember one thing. If you want your VR to grab gamers interest and survive then the VR must work natively with games or there is a huge risk for major flop.

    #2 1 year ago
  3. Ireland Michael

    Neither. They will both flop.

    #3 1 year ago
  4. sebastien rivas

    @3
    I agree, they are tapping into real challenges and difficult venture. But the rewards may be even greater if done right, smart, and appealing. And that is at all levels,
    From R&D, to concept dedigns, to PR and marketings, to retail price.
    1 of these is a weak chain and the whole could just burn into oblivion.

    #4 1 year ago
  5. yeoung

    I think some people underestimate the prospect of VR. It will be of greater significance than anything in the last 2 generations of console hardware. Factor in the arrival of all the VR input devices and it’s pretty clear that VR is the next level in gaming.

    Looking back some time in the future, 2014(/2015) will mark the most significant year in videogame entertainment since sprites-to-polygons. It has begun. It will be glorious. John Carmack understands this, and chose to be a part of it. I can’t wait. Truly exciting things lie just ahead.

    #5 1 year ago
  6. Djoenz

    Assumptions! We simply dont know.
    3D flopped so yeah thats kinda fact but VR has a long way to go. Personally I would like to know what the cons are and perhaps physical side effects.

    #6 1 year ago
  7. Ireland Michael

    I’m not underestimating anything. The severe side effects of these kinds of devices cannot be avoided, and most people are not going to tolerate them for the sake of a floating head.

    #7 1 year ago
  8. Darkfield

    @IM So much negativity Mike :D

    Well I do doubt that their first gen devices would deliver perfectly, I expect the revised models to be more appealing though.

    #8 1 year ago
  9. freedoms_stain

    Interesting.

    How important was Carmack to id’s tech development I wonder?

    Will there ever be an id Tech 6 without him?

    #9 1 year ago
  10. Ireland Michael

    @8 I’m not being negative. I’m just being realistic.

    We had “first gen devices”. Back in 1995.

    They caused headaches and nausea then, and they’ll cause headaches and nauseas now. You cannot put something that close to the human eye in an enclosed space and *not* react that way. Its completely unavoidable. No amount of research will change that.

    You can do the research for yourself. You’ll find the same answers.

    The Occulus is another Ouya in the making.

    #10 1 year ago
  11. lookingglass

    @Ireland Michael is short sighted and hardly understands the concepts surrounding VR.

    You can spit your uninformed pessimism all you want, but the simple fact is that VR and AR will both be fully realized in the coming years.

    In terms of Oculus specifically, nearly everyone who has experienced it, even the unrefined original dev-kit, has described it as awesome and magical. You honestly think that the minor side effects won’t be resolved in the next 10 years? You seriously believe Palmer and Carmack can’t do it?

    The Oculus is in it’s infancy. This is first gen stuff. VR has been attempted in the past, but today is the first time in history that all the technologies needed for good VR have matured and can converge into the right experience.

    Stop crying on every VR post on VG247. You sound like someone who gets motion sickness easily and you want it to fail because of all the good times everyone else will have if it doesn’t.

    #11 1 year ago
  12. Ireland Michael

    @11 “In terms of Oculus specifically, nearly everyone who has experienced it, even the unrefined original dev-kit, has described it as awesome and magical.”

    Everyone whose tried it has also felt off balance *while* using it, and many have felt ill, headachey and nauseous afterwards, some quite severely.

    Even if the effects are mild for some people, I do not believe for a second that the average consumer is going to be willing to spill out the money for something with those kind of side effects, especially if they don’t know how badly it will effect them beforehand.

    “You honestly think that the minor side effects won’t be resolved in the next 10 years? You seriously believe Palmer and Carmack can’t do it?”

    They are far from minor, especially long term. And no, I don’t think they can, unless they somehow learn to rewire the human brain. Calling me short-sighted is absolutely meaningless unless you can somehow explain to me how they fix the problem, and ad hominems don’t actually prove your point.

    John Carmack made a bunch of fun FPS games back in the day. He is not some sort of visionary genius.

    #12 1 year ago
  13. Pytox

    so no more quakecon carmack keynotes? or we might see john back only talking about vr ofc, it’s not like he did anything else :p

    #13 1 year ago
  14. yeoung

    @6:

    Aye, we do not know, hence “Looking back some time in the future..”. That said, I did write a thesis partly about VR earlier this year, and I tried the Oculus Rift a fair amount. I also have a fair understanding of the market and consumer behaviour, due to research required for the aforementioned thesis.

    Also, I’m assuming you’re referring to stereoscopic 3D? That was the central theme of my first paragraph. The transition from 2D sprites to 3D polygonal models did have a rather significant impact on gaming as a whole though.

    @7:

    I know of the complaints, assuming you’re referring to motion sickness. My longest session with the OR spanned about 90 minutes, mostly messing around with the demos in the dev kit. I experienced some mild vertigo after the 11th straight rollercoaster ride, but little else in terms of discomfort. I do know others who’ve experienced motion sickness or brief dizzyness using the device.

    Still, “severe side effects” seems a bit much, and I question your assertion that something like this cannot be avoided. Humans adapt quickly and technology seems to keep pace. The floating head comment I’m going to sweep under the reductio ad absurdum rug, but you should be aware that your entire comment is extremely absolutist. Worth a thought.

    #14 1 year ago
  15. Ireland Michael

    @14 Then you’re one of the lucky ones.

    The average consumer is not going to shell out the money for something if they don’t even know how badly it will effect them. Especially not something so insular. At best, it will be severely niche.

    Humans do not “adapt quickly” in the way that this affects us, unless you somehow know how to speed up evolution. This is not learning how to type, mate. This is inherent genetic design.

    #15 1 year ago
  16. lookingglass

    You should honestly do some research on the Oculus Rift before you post anything about it. Read up on modern VR while you’re at it.

    You hyperbolize peoples’ negative experiences with the headset. Long term use for anyone isn’t viable on the first gen Oculus admittedly. But short term use only causes temporary side effects for a small percentage of users. Short term being under 1 hour.

    Yes, many describe it as “disorienting”. It’s the first real VR device that brings together all the right technologies. And it’s also peoples’ first experience with VR that good. After a few minutes most acclimate to it and are fine until long duration simulator sickness kicks in.

    Which brings me to the causes of VR sickness. It is almost entirely the result of high latency between the motion sensor and the display.

    A head movement must be sensed and then translated to proper movement on the screen. Too much latency between these and your brain experiences a disconnect between motion and sight. That causes motion sickness and/or simulator sickness.

    Latency is the number one issue that Carmack and Palmer are addressing. Each millisecond closer to zero latency they get, the more diminished the side effects are and the longer the device can be used continuously.

    They’re rethinking graphical computing from the ground up with VR in mind. They’ll get it right and it’ll hugely prevalent in more than just gaming.

    You underestimating John Carmack and trivializing his work shows just how inept you are to discuss the technicalities of VR.

    #16 1 year ago
  17. yeoung

    The human brain, sir, was (genetically) designed to adapt. Perception is a quality governed by the brain, as such, it is adaptable.

    #17 1 year ago
  18. Ireland Michael

    “The human brain, sir, was (genetically) designed to adapt. Perception is a quality governed by the brain, as such, it is adaptable.”

    So everyone on the planet is going to magically build up a resistance to a physiological response system that has existed since forever just from using the Rift?

    And you lecture me about hyperbole. Damn man.

    The human brain adapts to *understand* things. It cannot magically fix something like this.

    Again, you’re missing the point. The average consumer isn’t going to *want* to tolerate these sort of side effects for the sake of the tech. Most people are not going to want to be clamped inside a giant helmet full stop.

    Do you honestly think that we’re all going to be sitting around in 10 years playing games online with our VR headsets? It’s just not going to happen.

    The fact that you just admitted that the “first generation” of the technology won’t be able to solve the problem is answer enough. They don’t have an answer because they’re isn’t one, and your bias towards the technology is as transparent as their constant excuses.

    “Sorry love, can’t come to dinner tonight. Recovering from my Rift session.”

    #18 1 year ago
  19. yeoung

    You failed to take into account my earlier comment on technology keeping up. The statement that #lookingglass was kind enough to entirely spell out for clarification.

    Carmack stated on the matter that under 20ms of latency is acceptable in terms of player perception, minimizing risk of motion sickness. http://www.altdevblogaday.com/2013/02/22/latency-mitigation-strategies/

    There are other forces at work, of course. Have a look. They’re systematically (and openly) addressing contributing factors.

    #19 1 year ago
  20. Djoenz

    “Sorry love, we cant have sex right now Im recovering from my Rift session. No BJ either Im nauseous gosh you are so insensitive! ”

    In other news have you guys seen that japanese perv with the Occulus banging a virtual anime character bumping against a pressure pad with his junk?

    #20 1 year ago
  21. fearmonkey

    @9 – I imagine that it’s the same case as it was for TIm at Epic, where the new engines require a programming team so much that you no longer need a single engine creator like John was for many years. ID Tech 5 was based on John’s research but still had a team of others helping.

    John probably needed a break from the same ol same ol, he wanted to sell ID a long time ago, and was waiting for the best opportunity to leave. When Doom got pushed back, it seems like now is a good time to go.

    Not having him in engine development sucks but having him involved with the rift gives it a even better chance at being awesome.

    The question now is what happens to ID? Do they become yet another old and famous studio that slowly withers and dies? Is Zenimx just going to use their IP and eventually wind the studio down if the next doom isnt successful?

    #21 1 year ago
  22. Ireland Michael

    @19 “minimising”

    Gosh, that makes it so much better.

    “Do they become yet another old and famous studio that slowly withers and dies? Is Zenimx just going to use their IP and eventually wind the studio down if the next doom isnt successful?”

    Isn’t that what they’ve been for about a decade now?

    #22 1 year ago
  23. JB

    I think David Braben has some nice points on VR and Kinect for that matter:

    http://www.edge-online.com/features/an-audience-with-david-braben/

    #23 1 year ago
  24. lookingglass

    You just continue to misunderstand the root cause of VR sickness. It’s latency, plain and simple, and completely solvable.

    Zero latency, retina displays, and 120 FPS are the holy grails of VR. We’re not there. Hell, we’re not even close. But we’re at a convergence of tech that makes VR leaps and bounds better than it has ever been. It’s just good enough right now, and it will only get better.

    Is everyone going to be using VR in 10 years? Of course not. Are a lot of gamers? Probably. Is it going to also permeate other industries as well. Most definitely.

    The value of VR goes far beyond gaming. Medical professions, engineering, design, science fields, and even plain business all stand to benefit from great VR. Gaming is just the tip of the iceberg.

    It will happen. There is no physiological reason good VR won’t work.

    #24 1 year ago
  25. yeoung

    @22: I see you do not bow to logic and sourced facts so easily, you are a worthy adversary indeed.

    #25 1 year ago
  26. JB

    http://en.wikipedia.org/wiki/Motion_sickness

    “Motion sickness due to virtual reality[edit]
    Motion sickness due to virtual reality is very similar to simulation sickness and motion sickness due to films. In virtual reality, however, the effect is made more acute as all external reference points are blocked from vision, the simulated images are three-dimensional and in some cases stereo sound that may also give a sense of motion. The world’s most advanced simulator, the NADS-1, located at the National Advanced Driving Simulator, is capable of accurately stimulating the vestibular system with a 360-degree horizontal field of view and 13 degree of freedom motion base.[12] Studies have shown that exposure to rotational motions in a virtual environment can cause significant increases in nausea and other symptoms of motion sickness.[13]“

    #26 1 year ago
  27. xxJPRACERxx

    @IM Carmack said that the main reasons people feel sick when using VR is because of its current limitations. Like low FOV, low fps, delay and lens distortion.

    He’s at Oculus exactly to try and help resolve these problems and he believe that when they’ll be resolve there won’t be anything major left to mess with the brain and the experience will be flawless. (well, probably vertigo is unavoidable)

    #27 1 year ago
  28. The_Red

    Best wishes for him.
    The man along the rest of classic id team has made the DEFINITIVE first person shooter game (Doom 1).

    #28 1 year ago
  29. lookingglass

    @JB Many things cause simulator sickness and/or motion sickness. Syncing all of the users senses with the display output at an imperceptible rate is a huge component of minimizing side effects but it definitely isn’t the only thing.

    Sure, even with perfect latency I can still make a game that makes you puke or get headaches. Not to mention sensory “drift” if it happens after extreme durations.

    #29 1 year ago
  30. manamana

    The more Carmac on the OR, the better. I’m looking forward to it and have no doubt’s that they will lower the latency on the next iteration, at least to a bearable minimum. Seeing that I am enjoying 3D very much and without any sideeffects, I cannot wait to see it hooked up to a Steammachine. This is the shit, imho.

    #30 1 year ago
  31. ctankep

    @14

    Yeoung –
    I’d love to read your thesis if you have it online.
    Could you possibly post up a link here?

    -

    Otherwise those who say it can’t be done should probably get out
    o’ th’ way o’ those doing it — or so th’ saying goes. There’s potential
    for lots o’ different VR applications an’ I’m happy that both Michael
    Abrash + John Carmack ., th’ two guys who practically “wrote th’ book”
    on realtime 3D rendering are hard at work on this.

    We used to think 3D graphics were only possible on SGI or other
    dedicated workstations costing $10,000 +. Now we have phones
    that run UE3. VR will improve in much th’ same manner as screen
    technology [ 4K at 120Hz with pixel refresh ] improves.

    Th’ custom Rift sensors are more than adequate running at a
    nominal 1000 Hz. So fidelity ., responsiveness there is not th’ problem.
    Rather th’ limiting factor remains latency ., blanking an’ slow pixel
    refresh inherent in consumer screen technology.

    #31 1 year ago
  32. yeoung

    @32:

    Apologies, my good man. Though I value your interest, once I turned it in, I signed away rights of publication without the institute’s consent. I am however allowed to send you a small excerpt of the VR-related section via a personal message or email, if you so wish.

    #32 1 year ago
  33. Djoenz

    This is the ultimate next gen:

    Oculus rift + first person games +:

    http://www.razerzone.com/gaming-controllers/razer-hydra/

    http://www.kallbinauralaudio.com/what-is-binaural-audio/

    http://www.virtuix.com/

    #33 1 year ago

Comments are now closed on this article.

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    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]

  • Toejam and Earl are back with a new Kickstarter

    The early 90′s are alive and well in a new bid to bring back Toejam and Earl. Toejam and Earl released for Mega Drive (Genesis, Americans) in 1991, and the eponymous characters went on to count among Sega’s best-known characters. They appeared in a platformer, a light gun shooter and finally a 2002 Xbox game […]

  • New Wander trailer shows off Azertash form

    Wander is a collaborative, non-combat MMO in which you can take on a number of unique forms. Wander players begin as an ambulant tree called an Oren and can progress through several different bodies as they explore the environment, learning its secrets. One of these, which we’d not seen before this trailer, is the amphibious […]

  • SOMA approaching beta phase on PC and PS4

    SOMA, the new horror game from the Amnesia: The Dark Descent crew, is getting close to playable. Frictional Games has apologised for its recent silence over the project, but said it’s focused on reaching beta. Sorry all for the silence! We're closing in on Beta and everyone's working hard to get there. Once that's done, […]

  • Square Enix does not condone Final Fantasy: Mystic Quest HD Remaster

    Square Enix has said it’s not involved with a fan remake of Final Fantasy spin-off Mystic Quest. 1992 SNES game Final Fantasy: Mystic Quest is being remade by Dark Design as Mystic Quest HD Remaster. The developer is even taking pre-orders for the project. Unfortunately, it looks like it is in no position to be […]

  • New Hunger teaser released by LittleBigPlanet Vita co-developers

    LittleBigPlanet Vita co-developers Tarsier Studios have released a teaser trailer for Hunger, which was announced in May 2014 at the Nordic Game Conference. The game has been rumored to be the firm’s unannounced Sony project since 2010. Platforms are still to be announced, but the studio became a first-party SCE developer a few years back, […]

  • Here’s two Mario Party 10 overview videos, one featuring amiibo

    Overview videos for Mario Party 10 and the amiibo which work with the title have been released by Nintendo Japan. Obviously each one is in Japanese, but you get the gist all the same. Mario Party 10 releases on Wii U March 20 in North America and Europe. Thanks, AGB.

  • Clan Raids announced for Call of Duty: Advanced Warfare Companion App

    Activision has announced a new Clan Raids mode will be made available through the Call of Duty: Advanced Warfare Companion App. According to the CoD community blog, raids are time-based challenges where success earns you a spot on the Clan Raids leaderboards and new Clan Raid-exclusive in-game gear like the Equilibrium set. Clan members will […]

  • Play Battlefield Hardline starting March 12 through EA Access

    Xbox One users with an EA Access subscription will be able to play 10 hours worth of Battlefield Hardline starting March 12. EA Access members will are being granted access to the game five days before the street date, with full multiplayer and all saves transferring over into the main game. It was announced yesterday […]

  • This video summarizes the contents of Destiny patch 1.1.1

    With Destiny patch 1.1.1 now available, here’s a video summary of what to expect. In the video above, Arekkz Gaming gives you a rundown of the important bits in the update. Subscribe to Arekkz Gaming for more Destiny tips and trick through the link.

  • Destiny 1.1.1 patch notes out, update is live

    Destiny’s 1.1.1 patch arrives today, so if you have been kicked from activities, it means you will need to download the patch now that it’s live. We will be pushing the 1.1.1 patch for Destiny shortly. Players will be kicked from activities and required to download the patch. — Bungie Help (@BungieHelp) February 25, 2015 […]

  • Payday 2 packs based on Hotline Miami 2: Wrong Number coming

    Starbreeze has announced another collaboration with Dennaton Games which will see masks based on Hotline Miami 2: Wrong Number appear in Payday 2. The collaboration consists of two free updates when you acquire Hotline Miami 2 or its deluxe version on Steam from February 25. The two updates, called Hotline Miami Mask Pack and Jacket […]

  • Velocity 2X making its way onto Linux, Mac, PC and Xbox One

    Velocity 2X will be released on Linux, Mac, PC and Xbox One Futurlab has announced. The developer is in charge of the port, which will be published by Sierra. According to Futurlab, the deal with Sierra came about when self-publishing proved to be difficult due to spending “more time doing PR and marketing on Velocity […]

  • Hotline Miami 2: Wrong Number finally has a release date

    A release date for Hotline Miami 2: Wrong Number has been announced, finally. The game will arrive on Linux, Mac, PC, PlayStation 3, PS4 and Vita March 10. It is now available for pre-order on GOG, Humble and Steam for 10% off for $13.49/£10.99. There’s also a Digital Special Edition available which includes tracks from […]

  • Warhammer 40,000: Dark Nexus Arena is a twin stick shooter MOBA for PC

    Warhammer 40,000: Dark Nexus Arena has been announced as a twin stick shooter MOBA blend from Whitebox Interactive. Set for a 2016 release on PC, the game’s beta will be on show at PAX East next month. An Early Access release is slated for Q2 2015 and you can already purchase early access for a […]

  • More information, videos for cancelled Legacy of Kain: Dead Sun surface

    A trailer for the cancelled Legacy of Kain: Dead Sun title from Climax which was reportedly set for an E3 2012 reveal, has surfaced. Along with the above video is another which is described as a pre-boss battle cutscene. It’s below. According to a source of NeoGAF’s Mama Robotnik, the game was being developed under […]

  • Three additional games added to Square Enix Humble Bundle

    Kane & Lynch Collection, Lara Croft and the Guardian of Light and Startopia have been added to the Square Enix Humble Bundle. All three are made available when paying the average price of $7.69. Those who have already purchased the bundle will automatically be granted the titles. All three are available for PC only. The […]

  • Forza Horizon 2 gets Fast & Furious with standalone expansion

    A Fast & Furious tie-in and standalone expansion to Forza Horizon 2 will arrive for Xbox consoles next month. Titled Forza Horizon 2 Presents Fast & Furious, the downloadable title does not require the base game to play. “We’ve been talking with the folks at Turn 10 for a number of years and have always […]

  • The Evil Within: The Assignment has a release date, new trailer

    The Evil Within: The Assignment will be released on March 10 in North America and March 11 in Europe, it was announced today. Along with an exact release date was a trailer detailing more information about the first set of DLC. The Assignment is the first of two DLCs centering on Detective Castellanos’ mysterious partner, […]

  • Steam and GOG cross-platform multiplayer added to AvP Classic 2000

    Steam and GOG have announced Aliens vs Predator Classic 2000 owners will be able play multiplayer with each other across both platforms. With the recent online multiplayer update for for AVP Classic 2000, Rebellion CEO Jason Kingsley has made good on his promise from June to offer cross-platform play between the Steam and GOG platforms. […]

  • OlliOlli 2: Welcome to Olliwood arrives on PS4, Vita next week

    Roll7 has announced it will release OlliOlli 2: Welcome to Olliwood next week. The developer announced the dates on Twitter this morning alongside the launch trailer. You will be able to download the game for PlayStation 4 and Vita March 3 in North America and March 4 in Europe.

  • Week 7: Play GTA Online with VG247 tonight at 8pm UK time!

    Heists got a date! Come play GTA Online with us to celebrate. We’re playing GTA Online on PS4 tonight with whoever else fancies it. That means you. This week’s playlist is Happy for Heists, because we kind of are. The six jobs involved will last about 45 minutes. Anyone can turn up. Here’s how. We’ll […]

  • Batman: Arkham Knight – first look into the story

    Batman: Arkham Knight has a new trailer available that gives us a peek into Scarecrow’s plan to unite all villains against Batman. The trailer below has a different tone to the ones showing Arkham Knight. Instead, we get a look at Scarecrow’s team of super-villains including new footage of Poison Ivy and Harley Quinn. There […]

  • Vita knocks New 3DS LL out of top slot on Media Create charts

    Thanks to four new titles, one of which was God Eater 2: Rage Burst, PlayStation Vita has knocked New 3DS LL out of the top slot on the Media Create charts in Japan. The handheld, which came in thrid place last week, moved 35,203 units for the February 16-22 period, compared to 10,901 units the […]

  • Dragon Quest Heroes coming west in 2015, PS4 only

    Dragon Quest Heroes will be making its way to west this year. Square Enix has announced that it’s bringing Dragon Quest Heroes to the west this year. The press release mentioned only PAL territories (Europe & Australia). Though it’s unlikely it will miss the US. The game will release on PlayStation 4, both digitally and […]

  • Destiny: how to make sure Crota stays down for longer

    If you’re familiar with the final encounter of the Crota’s End raid, then you know every second Crota is immobilised counts. Arekkz Gaming has a handy tip for anyone who’s played Crota’s End or anyone attempting it. The trick is simple to execute and will ensure Crota stays on his knees for longer, making for […]

  • NBA Live 15 added to EA Access just four months after release

    EA has added NBA Live 15 to the list of games available instantly to anyone with an EA Access subscription. NBA Live 15 has been added to EA Access’ Vault, EA has announced. As of today, anyone with an EA Access subscription on Xbox One can play it alongside other available games. NBA Live 15 […]

  • Deal: get Advanced Warfare Limited Edition Xbox One bundle + extra game for £299

    UK retailer GAME is offering a good deal on the Advanced Warfare Limited Edition 1TB Xbox One bundle and is throwing in an extra game. The retailer has reduced the price of the bundle to £299, which is the usual price for the standalone console. The bundle is of course Advanced Warfare-themed. The console and […]

  • That Metal Gear Rising 2 logo was for the second anniversary of the original

    Metal Gear Rising developer Platinum Games has confirmed, once and for all, that the “2″ logo we saw during Sony’s presentation at Taipei Game Show was definitely not for a sequel. Platinum posted this on Twitter earlier. デザイナーの趙&ニシイから、『MGR』2周年記念イラスト! ディレクターの齋藤( @PG_saito )が、開発スタッフブログでご紹介しています↓↓ http://t.co/IW1aOxAZQR #mgr pic.twitter.com/ZbNF3Jk1tF — PlatinumGames Inc. (@platinumgames) February 25, 2015 The illustrations were made by artist Yong-Hee […]

  • Resident Evil Revelations 2 is formulaic and I’m okay with that

    There’s something comforting about the lack of ambition and plain old gameplay in Resident Evil Revelations 2, says Matt Martin. “It’s locked from the other side.” Of course it is. What did I expect? I’ve been here before. So many times. Not just in Resident Evil but a million other games. It’s so familiar as […]

  • Battlefield 4: double XP event live now through Sunday

    EA is holding a double XP event in Battlefield 4 on all platforms. The publisher is celebrating Battlefield Hardline going gold by offering all Battlefield 4 players double XP in multiplayer matches. The double XP event is now live and through 23:59 UTC on Sunday, March 1.

  • BioShock Infinite, Tomb Raider, Rayman Legends free with March Games with Gold

    The list of free games coming in March as part of Microsoft’s Games with Gold programme has leaked. The leaked list of games include Rayman Legends and #IDARB for Xbox One along with Tomb Raider and BioShock Infinite for Xbox 360. In addition, Microsoft will be offering double the amount of games in April. The […]

  • Telltale’s new IP will be a “super show”, bridges the gap between TV and game

    Telltale’s upcoming mysterious new IP will be produced in collaboration with Lionsgate and will be a hybrid game and TV show. Entertainment Weekly spoke to Telltale CEO Kevin Bruner to understand what’s a super show. “A “Super Show” episode combines one part of interactive playable content with one part of scripted television style content,” said […]

  • Next Mortal Kombat X stream to show Brutalities, new character

    Brutalities will be making a return in Mortal Kombat X and we’re getting a look at them very soon. The next Mortal Kombat X live-stream has been dated and we know it will show Brutalities for the first time. Developer NetherRealm Studios posted this on Twitter. pic.twitter.com/ZJYN1FNRZ9 — NetherRealm Studios (@NetherRealm) February 23, 2015 Notice […]

  • PC version of Resident Evil: Revelations 2 does not support offline co-op [Update]

    Players who bought the PC version of Resident Evil: Revelations 2 have realised that the game doesn’t support offline co-op. Unlike the console versions, the PC version of Resident Evil: Revelations 2 can only be played in single player, with no offline co-op option. Capcom has not revealed this prior to launch. Instead, users on […]