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John Carmack resigns as technical director at id Software, now full-time with Oculus VR

Friday, 22 November 2013 20:31 GMT By Stephany Nunneley

John Carmack is now working full time at Oculus VR, thus leaving his position as technical director at the company he founded, id Software.

Here’s the statement in full from Bethesda handed to Polygon:

“John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio,” said Tim Willits, studio director at id Software. “John’s work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects.

“We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on id’s tradition of making great games with cutting-edge technology. As colleagues of John for many years, we wish him well.”

A spokesperson for Oculus VR would only confirm to Polygon that Carmack was working full-time at the Oculus Rift company.

Back in August, Carmack became CTO at Oculus VR but maintained his position at id. 

He was soon joined by Matt Hooper, design director for Rage, as the firm’s new director of development.

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33 Comments

  1. Erthazus

    Boom. Good luck John. You made one of the best games in history.

    #1 1 year ago
  2. sebastien rivas

    A rush to next gen device is opening.
    Rift or Sony, who will come best VR headset for bst decent price.

    Regardless remember one thing. If you want your VR to grab gamers interest and survive then the VR must work natively with games or there is a huge risk for major flop.

    #2 1 year ago
  3. Ireland Michael

    Neither. They will both flop.

    #3 1 year ago
  4. sebastien rivas

    @3
    I agree, they are tapping into real challenges and difficult venture. But the rewards may be even greater if done right, smart, and appealing. And that is at all levels,
    From R&D, to concept dedigns, to PR and marketings, to retail price.
    1 of these is a weak chain and the whole could just burn into oblivion.

    #4 1 year ago
  5. yeoung

    I think some people underestimate the prospect of VR. It will be of greater significance than anything in the last 2 generations of console hardware. Factor in the arrival of all the VR input devices and it’s pretty clear that VR is the next level in gaming.

    Looking back some time in the future, 2014(/2015) will mark the most significant year in videogame entertainment since sprites-to-polygons. It has begun. It will be glorious. John Carmack understands this, and chose to be a part of it. I can’t wait. Truly exciting things lie just ahead.

    #5 1 year ago
  6. Djoenz

    Assumptions! We simply dont know.
    3D flopped so yeah thats kinda fact but VR has a long way to go. Personally I would like to know what the cons are and perhaps physical side effects.

    #6 1 year ago
  7. Ireland Michael

    I’m not underestimating anything. The severe side effects of these kinds of devices cannot be avoided, and most people are not going to tolerate them for the sake of a floating head.

    #7 1 year ago
  8. Darkfield

    @IM So much negativity Mike :D

    Well I do doubt that their first gen devices would deliver perfectly, I expect the revised models to be more appealing though.

    #8 1 year ago
  9. freedoms_stain

    Interesting.

    How important was Carmack to id’s tech development I wonder?

    Will there ever be an id Tech 6 without him?

    #9 1 year ago
  10. Ireland Michael

    @8 I’m not being negative. I’m just being realistic.

    We had “first gen devices”. Back in 1995.

    They caused headaches and nausea then, and they’ll cause headaches and nauseas now. You cannot put something that close to the human eye in an enclosed space and *not* react that way. Its completely unavoidable. No amount of research will change that.

    You can do the research for yourself. You’ll find the same answers.

    The Occulus is another Ouya in the making.

    #10 1 year ago
  11. lookingglass

    @Ireland Michael is short sighted and hardly understands the concepts surrounding VR.

    You can spit your uninformed pessimism all you want, but the simple fact is that VR and AR will both be fully realized in the coming years.

    In terms of Oculus specifically, nearly everyone who has experienced it, even the unrefined original dev-kit, has described it as awesome and magical. You honestly think that the minor side effects won’t be resolved in the next 10 years? You seriously believe Palmer and Carmack can’t do it?

    The Oculus is in it’s infancy. This is first gen stuff. VR has been attempted in the past, but today is the first time in history that all the technologies needed for good VR have matured and can converge into the right experience.

    Stop crying on every VR post on VG247. You sound like someone who gets motion sickness easily and you want it to fail because of all the good times everyone else will have if it doesn’t.

    #11 1 year ago
  12. Ireland Michael

    @11 “In terms of Oculus specifically, nearly everyone who has experienced it, even the unrefined original dev-kit, has described it as awesome and magical.”

    Everyone whose tried it has also felt off balance *while* using it, and many have felt ill, headachey and nauseous afterwards, some quite severely.

    Even if the effects are mild for some people, I do not believe for a second that the average consumer is going to be willing to spill out the money for something with those kind of side effects, especially if they don’t know how badly it will effect them beforehand.

    “You honestly think that the minor side effects won’t be resolved in the next 10 years? You seriously believe Palmer and Carmack can’t do it?”

    They are far from minor, especially long term. And no, I don’t think they can, unless they somehow learn to rewire the human brain. Calling me short-sighted is absolutely meaningless unless you can somehow explain to me how they fix the problem, and ad hominems don’t actually prove your point.

    John Carmack made a bunch of fun FPS games back in the day. He is not some sort of visionary genius.

    #12 1 year ago
  13. Pytox

    so no more quakecon carmack keynotes? or we might see john back only talking about vr ofc, it’s not like he did anything else :p

    #13 1 year ago
  14. yeoung

    @6:

    Aye, we do not know, hence “Looking back some time in the future..”. That said, I did write a thesis partly about VR earlier this year, and I tried the Oculus Rift a fair amount. I also have a fair understanding of the market and consumer behaviour, due to research required for the aforementioned thesis.

    Also, I’m assuming you’re referring to stereoscopic 3D? That was the central theme of my first paragraph. The transition from 2D sprites to 3D polygonal models did have a rather significant impact on gaming as a whole though.

    @7:

    I know of the complaints, assuming you’re referring to motion sickness. My longest session with the OR spanned about 90 minutes, mostly messing around with the demos in the dev kit. I experienced some mild vertigo after the 11th straight rollercoaster ride, but little else in terms of discomfort. I do know others who’ve experienced motion sickness or brief dizzyness using the device.

    Still, “severe side effects” seems a bit much, and I question your assertion that something like this cannot be avoided. Humans adapt quickly and technology seems to keep pace. The floating head comment I’m going to sweep under the reductio ad absurdum rug, but you should be aware that your entire comment is extremely absolutist. Worth a thought.

    #14 1 year ago
  15. Ireland Michael

    @14 Then you’re one of the lucky ones.

    The average consumer is not going to shell out the money for something if they don’t even know how badly it will effect them. Especially not something so insular. At best, it will be severely niche.

    Humans do not “adapt quickly” in the way that this affects us, unless you somehow know how to speed up evolution. This is not learning how to type, mate. This is inherent genetic design.

    #15 1 year ago
  16. lookingglass

    You should honestly do some research on the Oculus Rift before you post anything about it. Read up on modern VR while you’re at it.

    You hyperbolize peoples’ negative experiences with the headset. Long term use for anyone isn’t viable on the first gen Oculus admittedly. But short term use only causes temporary side effects for a small percentage of users. Short term being under 1 hour.

    Yes, many describe it as “disorienting”. It’s the first real VR device that brings together all the right technologies. And it’s also peoples’ first experience with VR that good. After a few minutes most acclimate to it and are fine until long duration simulator sickness kicks in.

    Which brings me to the causes of VR sickness. It is almost entirely the result of high latency between the motion sensor and the display.

    A head movement must be sensed and then translated to proper movement on the screen. Too much latency between these and your brain experiences a disconnect between motion and sight. That causes motion sickness and/or simulator sickness.

    Latency is the number one issue that Carmack and Palmer are addressing. Each millisecond closer to zero latency they get, the more diminished the side effects are and the longer the device can be used continuously.

    They’re rethinking graphical computing from the ground up with VR in mind. They’ll get it right and it’ll hugely prevalent in more than just gaming.

    You underestimating John Carmack and trivializing his work shows just how inept you are to discuss the technicalities of VR.

    #16 1 year ago
  17. yeoung

    The human brain, sir, was (genetically) designed to adapt. Perception is a quality governed by the brain, as such, it is adaptable.

    #17 1 year ago
  18. Ireland Michael

    “The human brain, sir, was (genetically) designed to adapt. Perception is a quality governed by the brain, as such, it is adaptable.”

    So everyone on the planet is going to magically build up a resistance to a physiological response system that has existed since forever just from using the Rift?

    And you lecture me about hyperbole. Damn man.

    The human brain adapts to *understand* things. It cannot magically fix something like this.

    Again, you’re missing the point. The average consumer isn’t going to *want* to tolerate these sort of side effects for the sake of the tech. Most people are not going to want to be clamped inside a giant helmet full stop.

    Do you honestly think that we’re all going to be sitting around in 10 years playing games online with our VR headsets? It’s just not going to happen.

    The fact that you just admitted that the “first generation” of the technology won’t be able to solve the problem is answer enough. They don’t have an answer because they’re isn’t one, and your bias towards the technology is as transparent as their constant excuses.

    “Sorry love, can’t come to dinner tonight. Recovering from my Rift session.”

    #18 1 year ago
  19. yeoung

    You failed to take into account my earlier comment on technology keeping up. The statement that #lookingglass was kind enough to entirely spell out for clarification.

    Carmack stated on the matter that under 20ms of latency is acceptable in terms of player perception, minimizing risk of motion sickness. http://www.altdevblogaday.com/2013/02/22/latency-mitigation-strategies/

    There are other forces at work, of course. Have a look. They’re systematically (and openly) addressing contributing factors.

    #19 1 year ago
  20. Djoenz

    “Sorry love, we cant have sex right now Im recovering from my Rift session. No BJ either Im nauseous gosh you are so insensitive! ”

    In other news have you guys seen that japanese perv with the Occulus banging a virtual anime character bumping against a pressure pad with his junk?

    #20 1 year ago
  21. fearmonkey

    @9 – I imagine that it’s the same case as it was for TIm at Epic, where the new engines require a programming team so much that you no longer need a single engine creator like John was for many years. ID Tech 5 was based on John’s research but still had a team of others helping.

    John probably needed a break from the same ol same ol, he wanted to sell ID a long time ago, and was waiting for the best opportunity to leave. When Doom got pushed back, it seems like now is a good time to go.

    Not having him in engine development sucks but having him involved with the rift gives it a even better chance at being awesome.

    The question now is what happens to ID? Do they become yet another old and famous studio that slowly withers and dies? Is Zenimx just going to use their IP and eventually wind the studio down if the next doom isnt successful?

    #21 1 year ago
  22. Ireland Michael

    @19 “minimising”

    Gosh, that makes it so much better.

    “Do they become yet another old and famous studio that slowly withers and dies? Is Zenimx just going to use their IP and eventually wind the studio down if the next doom isnt successful?”

    Isn’t that what they’ve been for about a decade now?

    #22 1 year ago
  23. JB

    I think David Braben has some nice points on VR and Kinect for that matter:

    http://www.edge-online.com/features/an-audience-with-david-braben/

    #23 1 year ago
  24. lookingglass

    You just continue to misunderstand the root cause of VR sickness. It’s latency, plain and simple, and completely solvable.

    Zero latency, retina displays, and 120 FPS are the holy grails of VR. We’re not there. Hell, we’re not even close. But we’re at a convergence of tech that makes VR leaps and bounds better than it has ever been. It’s just good enough right now, and it will only get better.

    Is everyone going to be using VR in 10 years? Of course not. Are a lot of gamers? Probably. Is it going to also permeate other industries as well. Most definitely.

    The value of VR goes far beyond gaming. Medical professions, engineering, design, science fields, and even plain business all stand to benefit from great VR. Gaming is just the tip of the iceberg.

    It will happen. There is no physiological reason good VR won’t work.

    #24 1 year ago
  25. yeoung

    @22: I see you do not bow to logic and sourced facts so easily, you are a worthy adversary indeed.

    #25 1 year ago
  26. JB

    http://en.wikipedia.org/wiki/Motion_sickness

    “Motion sickness due to virtual reality[edit]
    Motion sickness due to virtual reality is very similar to simulation sickness and motion sickness due to films. In virtual reality, however, the effect is made more acute as all external reference points are blocked from vision, the simulated images are three-dimensional and in some cases stereo sound that may also give a sense of motion. The world’s most advanced simulator, the NADS-1, located at the National Advanced Driving Simulator, is capable of accurately stimulating the vestibular system with a 360-degree horizontal field of view and 13 degree of freedom motion base.[12] Studies have shown that exposure to rotational motions in a virtual environment can cause significant increases in nausea and other symptoms of motion sickness.[13]“

    #26 1 year ago
  27. xxJPRACERxx

    @IM Carmack said that the main reasons people feel sick when using VR is because of its current limitations. Like low FOV, low fps, delay and lens distortion.

    He’s at Oculus exactly to try and help resolve these problems and he believe that when they’ll be resolve there won’t be anything major left to mess with the brain and the experience will be flawless. (well, probably vertigo is unavoidable)

    #27 1 year ago
  28. The_Red

    Best wishes for him.
    The man along the rest of classic id team has made the DEFINITIVE first person shooter game (Doom 1).

    #28 1 year ago
  29. lookingglass

    @JB Many things cause simulator sickness and/or motion sickness. Syncing all of the users senses with the display output at an imperceptible rate is a huge component of minimizing side effects but it definitely isn’t the only thing.

    Sure, even with perfect latency I can still make a game that makes you puke or get headaches. Not to mention sensory “drift” if it happens after extreme durations.

    #29 1 year ago
  30. manamana

    The more Carmac on the OR, the better. I’m looking forward to it and have no doubt’s that they will lower the latency on the next iteration, at least to a bearable minimum. Seeing that I am enjoying 3D very much and without any sideeffects, I cannot wait to see it hooked up to a Steammachine. This is the shit, imho.

    #30 1 year ago
  31. ctankep

    @14

    Yeoung –
    I’d love to read your thesis if you have it online.
    Could you possibly post up a link here?

    -

    Otherwise those who say it can’t be done should probably get out
    o’ th’ way o’ those doing it — or so th’ saying goes. There’s potential
    for lots o’ different VR applications an’ I’m happy that both Michael
    Abrash + John Carmack ., th’ two guys who practically “wrote th’ book”
    on realtime 3D rendering are hard at work on this.

    We used to think 3D graphics were only possible on SGI or other
    dedicated workstations costing $10,000 +. Now we have phones
    that run UE3. VR will improve in much th’ same manner as screen
    technology [ 4K at 120Hz with pixel refresh ] improves.

    Th’ custom Rift sensors are more than adequate running at a
    nominal 1000 Hz. So fidelity ., responsiveness there is not th’ problem.
    Rather th’ limiting factor remains latency ., blanking an’ slow pixel
    refresh inherent in consumer screen technology.

    #31 1 year ago
  32. yeoung

    @32:

    Apologies, my good man. Though I value your interest, once I turned it in, I signed away rights of publication without the institute’s consent. I am however allowed to send you a small excerpt of the VR-related section via a personal message or email, if you so wish.

    #32 1 year ago
  33. Djoenz

    This is the ultimate next gen:

    Oculus rift + first person games +:

    http://www.razerzone.com/gaming-controllers/razer-hydra/

    http://www.kallbinauralaudio.com/what-is-binaural-audio/

    http://www.virtuix.com/

    #33 1 year ago

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    The Witcher 3: Wild Hunt owes more than a nod to Bethesda’s Skyrim. I went to see The Witcher 3: Wild Hunt, and had a great time. I went in a fan of the books but not very experienced with the first two games. I came out with The Witcher 3 top of my gaming […]

  • Dragon’s Dogma Online has great monsters

    Dragon’s Dogma Online looks pretty rad – an undesirable quality in a game unlikely to come west, from our perspective. The first Dragon’s Dogma trailer was released this afternoon; admire its beauty below. The free to play online RPG was announced for PC, PlayStation 3 and PS4 overnight, but Capcom doesn’t intend to bring it […]

  • Xenoblade Chronicles X map about five times the size of last game’s

    Xenoblade Chronicles X is not a small game. This week’s Famitsu has a feature on Xenoblade Chronicles X giving some details on Monolith Soft’s next RPG and first Wii U game. According to Siliconera‘s translation of reports on the feature, the game’s map is about five times the size of that in Xenoblade Chronicles. The […]

  • Take on Mars expected to hit beta in April

    Take on Mars, the space sim from Bohemia Interactive will soon be reader for wider consumption. According to a new Take on Mars development roadmap, the sim will go into beta at the start of April, with full release expected in June. The project is currently available via Steam early Access, but between now and […]

  • Can you guess the next Mortal Kombat X character reveal from this fatality audio clip?

    Mortal Kombat X will have at least one very liquid-sounding fatality. NetherRealm is revealing Mortal Kombat X’s cats one character at a time, and has promised a new reveal during a community Twitch stream tomorrow. It also provided the following teaser video – it’s audio only, and apparently taken from a fatality sequence. What’s your […]

  • Nintendo Creators Program now recruiting YouTubers

    Nintendo has opened a Creators Program designed to ensure creators get a slice of ad revenue from videos featuring Nintendo assets. The Nintendo Creators Program will launch on May 27, but is currently in beta and taking registrations. This is Nintendo’s answer to the knotty question of YouTubers making money on videos featuring its assets […]

  • Xbox Live issues under investigation

    Can’t sign into Xbox Live? Microsoft is on the case. Xbox 360 and Xbox One users report being unable to sign in to Xbox Live. Microsoft is already aware of and working on the problem. “Our team is hard at work right now trying to get this resolved. Thank you for staying patient while we […]

  • Make money from your non-Valve mods with Steam Workshop

    Valve has opened the money-making side of Steam Workshop to third-party titles, giving enterprising modders more ways to make money. Steam now hosts curated Workshops for Dungeon Defenders: Eternity and Chivalry: Medieval Warfare, the first non-Valve games to support the scheme. What that means is that community members can create, vote on and eventually even […]

  • Check out DmC: Devil May Cry’s new manual lock-on

    DmC: Devil may Cry developer Ninja Theory has released a video showing off the new, controversial lock-on mode. The new manual lock-on is causing quite a stir, although its reception is probably better than the white-wigged Dante who makes fans even more upset than the original makeover. “The primary purpose of this video is to […]

  • Dragon Quest Heroes looks pretty fun

    Dragon Quest Heroes is yet another Omega Force take on an existing property – like Hyrule Warriors or the One Piece games. And it looks pretty sweet. We haven’t heard much from Dragon Quest Heroes here in the west because it hasn’t been confirmed for release outside Japan. This isn’t terribly surprising as we still […]

  • Square Enix to reveal new PS4 game this weekend

    Square Enix is doing something pretty mysterious right now. The Final Fantasy publisher is teasing something called Project Code Z. The project, which Square Enix is tweeting about in Japanese, English and German, is due for reveal at Tokaigi 2015 on Saturday. It’s a PS4 game, but that’s all we know. There’s a website you […]

  • Tetris has crowned its first known western Grand Master

    Tetris fans have a new western champion. Tetris is one of those gaming obsessions that goes much deeper than you might expect. For example, did you know that some versions of the game assess your performance and over you the chance to become a “grand master”? Turns out that’s a thing, and according to Polygon […]

  • Ken Levine’s next game teased as “sci-fi-ish” small, open-world RPG

    A series of tweets from BioShock creator Ken Levine has shed a sliver of light upon his next project. According to Levine he and his team are considering something a bit sci-fi and contemplating first-person mode. The team is developing the game for PC with a large in scope, expandable, systems-based narrative where more can […]

  • Become a lynx in new Shelter 2 trailer

    Shelter 2 casts players in the role of a lynx, which makes for quite a different experience to the badger of the first game. The first Shelter game had you evading predators, but in the second, you becomes one yourself. That doesn’t mean there are no dangers to face, of course. Judging by the trailer […]

  • Why King of Fighters 13 isn’t coming back to Evo

    Evo, the premiere western fighting game tournament, has dropped support for a few previously favoured titles. King of Fighters 13 had a loyal following, but isn’t featured in the Evo 2015 line-up. “Many things go into what games makes it to Evo, but the most obvious one is, ‘Is the community playing this game?’” Evo […]

  • An average Evolve match takes less than ten minutes

    Evolve players are pretty quick at hunting each other down. Evolve developer Turtle Rock has released an infographic brimming with statistics garnered from its recent beta test. One of the key takeaways is that all three monsters, and all four classes, are working as intended – their performance in game matches Turtle Rock’s designs. If […]

  • Super Mario Amiibo can be pre-ordered on Nintendo UK, Mario and Peach sold out

    The latest set of Amiibo in the Super Mario series is now available for pre-purchase through the Nintendo UK Store. Each of the following sports a red base and will run you £10.99: Bowser, Luigi, Mario, Peach, Toad and Yoshi. It looks like Peach and Mario are both sold out, though. All six can be […]

  • The Music of League of Legends Vol. 1 free to download now

    League of Legends has excellent music, and now you can have it too. The Music of League of Legends Vol. 1 collects 15 tracks from the MOBA’s history, and is available for free. You can grab the music from iTunes, Google Play or via direct download. Tere’s an example track below to get you in […]

  • Super Bowl 49 update arrives on Madden NFL Mobile

    With Super Bowl 49 occurring this coming Sunday, February 1, EA Sports has updated Madden NFL Mobile with new feature enhancements and Super Bowl-themed Live Events. Updates include: League vs League Tournaments Obstacle Course Super Bowl Bonus Players Tom Brady and Richard Sherman Super Bowl Legends Super Bowl Moments Upgraded Auction House The Super Bowl […]

  • See Super Smash Bros.’ unused custom moves

    Super Smash Bros. was originally intended to have 16 custom moves per character. The final version of Super Smash Bros. only features 12 custom moves per fighter, but Nintendo left animations for some of the cut moves in place. A Youtuber called RED has dug these cut mvoes out of the brawler’s code, and displayed […]

  • The Witcher 3: Wild Hunt contains 16 hours of sex scene mo-cap data

    Sex is nothing new to the The Witcher games, and The Witcher 3: Wild Hunt is no exception. In fact, it contains 16 hours of sex scene motion capture data. Giggity. There’s a reason for the bedroom dalliances though, as Geralt is a flesh and blood human, or a modified human at any rate, with […]

  • Here’s the launch trailer for Fahrenheit: Indigo Prophecy Remastered

    A launch trailer for Fahrenheit: Indigo Prophecy Remastered has been released after an Amazon listing was revealed for it over the weekend. Key upgrades include: High-definition Graphics — All of the in-game textures have been meticulously recreated in HD for mobile and desktop. Widescreen Support – A true widescreen (not cropped) view strengthens the game’s […]

  • The open beta for Battlefield Hardline will be dated tomorrow

    The exact dates as well as more information on the Battlefield Hardline open beta will be shared tomorrow. This is according to the latest blog post from developer Visceral Games. “We’ll share the exact dates and info on the Battlefield Hardline open beta tomorrow,” wrote Visceral boss Steve Papoutsis. “Stay tuned, thanks again, and keep […]

  • Upcoming Hearthstone patch to apply balance change to Undertaker

    An upcoming Hearthstone patch will apply a balance change to the Undertaker card, Blizzard has announced. After the release of Goblins vs Gnomes, Blizzard said it kept an “eye on the state of game balance” as more matches were played using the additional cards. Released with The Curse of Naxxramas, Undertaker is considered an overly […]

  • February Games with Gold offers up Brothers: A Tale of Two Sons

    The free games on offer in February via Xbox Live Games with Gold have been announced. Xbox Live Gold members on Xbox One can download #IDARB during February. Xbox 360 users can grab Brothers: A Tale of Two Sons from February 1-15, when it will be replaced by Sniper Elite V2 from February 16 -28. […]

  • Kinguin blames unidentified Russian for deactivated Far Cry 4 keys

    Third-party game key seller Kinguin is issuing refunds to those who found their games deactivated through Ubisoft’s Uplay service. Customers which purchased keys for Assassin’s Creed: Unity, Far Cry 4, The Crew and Watch Dogs are affected. Kinguin said 4,600 customer tickets were submitted over the last 72 hours and 35 out of 3,400 of […]

  • Video Unlimited to be re-branded as PlayStation Video starting in February

    Like Music Unlimited, Sony’s Video Unlimited service is being replaced and re-branded PlayStation Video. PlayStation Video will become part of PlayStation Network to streamline digital services for the over 64 million PSN users. PlayStation Video and PlayStation Music will be added to PSN which is already a destination point for the PlayStation Store, PlayStation Plus, […]

  • Spotify arrives on PlayStation Music this spring, Music Unlimited closing

    Spotify will launch on PlayStation Network this spring as part of a new music destination called PlayStation Music. PlayStation Music is a replacement for Music Unlimited, and those with a PSN account can link to Spotify which can be used just for music, or when playing games on PlayStation 4. Existing playlists from current Spotify […]

  • Closed beta for Alone in the Dark: Illumination starts tomorrow

    The private beta period for Alone in the Dark: Illumination starts on January 29. Those who pre-order the game via Steam, will automatically be included in the beta, enabling them to provide feedback on the first campaign in single-player mode. An additional beta period will be announced in the weeks leading up to launch. The […]

  • Majora’s Mask Special Edition New 3DS XL available once more on UK store

    UK residents who want to get their hands on the shiny Majora’s Mask Special Edition New 3DS XL can once again pre-purchase it through the Nintendo UK Store. If you want one, you better hurry because units will likely go rather fast. Only one per customer is allowed, and once you drop £209.99 on it, […]

  • Nintendo Q3: 1.9M New 3DS models sold, Wii U lifetime sales hit 9.2M

    New 3DS XL has sold 1.3 million units as of December 31, 2014, Nintendo announced in its Q3 financial results today. New 3DS moved 580,000 units by the end of the same period. Lifetime sales of both systems combined total a little under 1.9 million. Combined global sales for current 3DS models available in Europe […]

  • Call of Duty: Advanced Warfare’s exo zombies reanimate a familiar format

    Advanced Warfare’s exo suits manage to bring an undead format back to life. Dave Cook welcomes zombies back to Call of Duty. “The challenges start to spike early so seasoned zombie slayers needn’t worry about being coddled.” Call of Duty: Advanced Warfare’s first DLC went live this week, dropping four very solid maps for multiplayer […]

  • YouTube app and Maps will be removed from PS Vita

    Sony said that it will end support for the YouTube and Maps apps, as well as remove the “near” feature in an upcoming firmware update. Sony has revealed that a system update releasing in March will remove the Maps app and prevent the “near” feature from obtaining location address or display maps, making it redundant. […]

  • There is a Destiny loot cave Easter egg in Dying Light

    Dying Light is the latest game to take a jab at Destiny by having its own loot cave. Destiny’s infamous loot cave has been recreated in Dying Light, sort of. Of course the loot cave in Dying Light is only an Easter egg and doesn’t actually net you any loot. Instead, upon entering it, you […]

  • Resident Evil: Revelations 2 supports co-op in story mode, but only offline

    You can play the campaign of Resident Evil: Revelations 2 in co-op, but not online. 4gamer spoke to producers of Resident Evil: Revelations 2 and made out with a few details concerning story, setting and more. The site confirmed that while you will be able to switch between characters in the single player, and have […]

  • The Witcher 3 may have a permadeath “Insanity” mode

    Although not yet confirmed, The Witcher 3: Wild Hunt developer CD Projekt RED is working on a difficulty mode dubbed “Insanity” that will delete your save if you die. During Monday’s Twitch stream, the developer took a few questions from the chat and we’ve got a bunch of answers. There are many interesting little bits […]

  • Dragon Age: Inquisition is the most successful launch for BioWare, based on sales

    Dragon Age: Inquisition is responsible for the most successful launch in developer BioWare’s history, according to EA. During last night’s EA Q3 2015 earnings call, the publisher said that Dragon Age: Inquisition was the most successful launch for developer BioWare. Today, we get a bit more detail. “In particular, Dragon Age: Inquisition had by far […]

  • Here’s a walkthrough of one mission from Far Cry 4 Hurk Deluxe DLC

    Far Cry 4′s latest DLC pack, Hurk Deluxe, seems like good fun, judging from this video. The Hurk Deluxe Pack was released today on all platforms. It comes with five new missions. The video below takes a look at the “Call of the Wild” mission. In the walkthrough you’ll get to see some of the […]

  • Battlefield Hardline beta date confirmed on Xbox Store

    The beta date for Battlefield Hardline has popped up on the Xbox Store, confirming the rumoured date. The listing for the Battlefield Hardline beta is available for anyone to see right now on the Xbox Store. Granted, it’s for Xbox 360, but unless EA is starting this beta early on Xbox 360, this will pretty […]

  • GTA player flies jets backwards in impressive stunts

    Doing stunts with jets in GTA 5 can be impressive, but it’s nothing like flying them backwards. Making videos of your jet stunts has become too mainstream. Which is why the latest video from YouTube channel GTA5Videos is all about defying that. The video below features some insane stunts mostly done by flying jets backwards, […]

  • CoD: Advanced Warfare balance patch out, System Hack nerfed, HBRa3 buffed

    The latest patch to Call of Duty: Advanced Warfare is here with some major changes to game balance. Making good on the promise to nerf System Hack, developer Sledgehammer Games has released the latest patch to Advanced Warfare to do just that, and much more. The patch is out now on Xbox platforms, with PlayStation […]

  • Grinding three purples in Borderlands: The Pre-Sequel may crash your game [UPDATE]

    Update: Gearbox Software has announced there’s currently a hot-fix in place for Borderlands: The Pre-Sequel as a temporary solution to crashes caused with the DLC update. Until a permanent fix can be made, the hotfix should correct crashing issues. All will be fixed in the next major game update. Original Story A bug that snuck […]

  • Havoc maps up the tempo for Call of Duty: Advanced Warfare

    Dave Cook dons his Exo suit to find the new Havok DLC maps a great change of pace for Call of Duty: Advanced Warfare. Given that Call of Duty: Advanced Warfare places great emphasis on verticality, it’s little wonder that Sledgehammer Games has designed the first of its four DLC map packs with elevation and […]

  • G2A responds to deactivated Far Cry 4 keys debacle

    G2A, one of the third-party sellers that were named in the ongoing episode of deactivated Far Cry 4 keys has decided to release a statement. G2A is a well known third-party key sellers online. Most users know it through its sponsorship deals with many YouTube and Twitch channels. The service sells keys both through its […]

  • Petroglyph’s Victory resurfaces with Korean co-developer

    End of Nations, Mytheon and Grey Goo developer Petroglyph Games seems to have salvaged a stalled project. Victory popped up back in early 2013 after Trion Worlds took End of Nations in-house. Petroglyph’s attempt to crowdfund the unusual strategy title ended in iniquity, but it vowed to do whatever it could to bring the game […]

  • Far Cry 4 Hurk Deluxe DLC now available

    Far Cry 4′s latest DLC pack adds new story missions and a pile of new weapons. Far Cry 4: Hurk Deluxe is now available on PC and Xbox platforms, and is rolling out to the PSN in line with local network updates. The pack bundles five story missions, including Yak Farm, Blood Ruby and Hurk’s […]

  • Yes, Resident Evil: Revelations 2 has microtransactions

    Resident Evil: Revelations 2 has microtransactions, but thankfully they’re not as outrageous as initial reports suggested. The subject of Resident Evil: Revelations 2′s microtransactions arose earlier today with reports filtering out of a European press event that you’ll be able to pay to keep playing after your character dies. The ramifications of this are pretty […]

  • Play mini-games to unlock Magicka 2 content

    Magicka 2 publisher Paradox Interactive has invited fans to earn in-game rewards by playing other games. The Magicka website will host various mini-games in the build up to Magicka 2′s launch later this year on PC and PS4. Playing these games controbutes to a community score total which will eventually unlock in-game content as well […]

  • Deactivated Far Cry 4 keys were purchased through Origin

    Far Cry 4 owners who found their games deactivated without warning may be surprised to learn where they came from. Many copies of Far Cry 4 purchased through third-party re-sellers have been deactivated without notice. Although resellers affected by the deactivations argued that they had made authorised purchases, Ubisoft has denied this. The publisher told […]

  • Will Assassin’s Creed visit Japan in 2016?

    The next Assassin’s Creed game after Victory may finally bring ninja and assassins together. An Assassin’s Creed fan has spotted what certainly looks like a heavy hint that the next game after Victory will be set in Japan. Ubisoft forums member Cornik22 was looking through the Assassin’s Creed 4: Black Flag official art book when […]

  • Resident Evil HD modder aims to restore original, terrible voice acting

    Resident Evil and its early sequels are justifiably famous for their simply dire voice acting. Some Resident Evil fans feel they just can’t enjoy the experience of exploring Umbrella facilities if someone isn’t talking at them with absolutely no regard for pacing, content or tone. As a result, modder Bunny has stepped up to the […]

  • Record iPhone sales drive Apple to revenue spike

    The iPhone is still going strong – in fact, it’s selling better than ever. Apple has announced its financial results for the quarter ending December 27 2014, exceeding expectations with a 29.5% increase in revenues to $74.6 billion. This was a new record for the company. One of the key factors in this spike is […]

  • HoloLens has “mind-blowing” potential for games, says Microsoft CEO

    Microsoft’s VR wearable HoloLens is going to be great for games, according to CEO Satya Nadella. Speaking to investors, Nadella made Microsoft’s entertainment plans for the device explicit. “It’s also getting clearer how the games people love today will evolve to mind-blowing experiences in the future when designed for the mixed reality that Windows 10 […]

  • EA Q3: Battlefield 5 still on for holiday 2016, PGA Tour 15 spring release confirmed

    EA announced its financial results for its Q3 fiscal year 2015 quarter, ended December 31, 2014, noting total net revenue $1.13 billion in total net revenue compared to $808 million year-over-year. For the nine months ending December 31, total net revenue came in at $3.3 billion. Net revenues were up 39% and net income came […]

  • Players logged 113M single-player hours in Dragon Age: Inquisition, other EA games stats

    Ahead of its Q3 2015 earnings release, Electronic Arts has released a game infographic showing some interesting stats compiled through gameplay from October – December 2014. For FIFA 15, over 3.3 billion goals were made; 73 million knockouts occurred in EA SPORTS UFC; over 10 million families were created in The Sims 4; 113 million […]

  • Hyrule Warriors has shipped 1 million units worldwide

    Koei Tecmo has announced shipments of its Wii U hack and slash action title, Hyrule Warriors, has shipped one million units worldwide. The Omega Force-developed title was released in Japan on August 14 and in the west on September 26. Two packs of DLC for the game are slated for February alongside the version 1.5.0 […]

  • Xbox Games Store discounts Never Alone, Dragon Age: Inquisition, more

    This week’s deals available through the Xbox Games Store will be valid until February 2 with titles such as Battlefield 4, Dragon Age Inquisition, Never Alone, and Titanfall discounted. Discounted titles with an asterisk are for Xbox Live Gold members only. Xbox One Just Dance 2015* – 40% Another World* – 50% Never Alone* – […]

  • Say hello to Mortal Kombat X’s latest character: Reptile

    As promised, one of two character reveals this week for Mortal Kombat X has occurred: it’s the acid-spitting Reptile. Nice! Watch the video above. Mortal Kombat X is slated for release on April 14 and will be available on PC, PS3, PS4,Bxo 360 and Xbox One. Thanks, MrTGJelly (Trent).

  • Twisted fairy tale Woolfe: The Red Hood Diaries hits Steam Early Access

    Woolfe: The Red Hood Diaries, the successful Kickstarter from GRIN Studios, has launched on Steam Early Access. The PC title is described as a “cinematic fable featuring a vengeful Red Riding Hood,” who armed with an axe sets out on a quest to avenge the murder of her parents. Gameplay features action-platforming, combo-based hack ‘n […]

  • Dead or Alive 5: Last Round delayed to late March on Steam

    Koei Tecmo has announced it is delaying the PC release of Dead or Alive 5: Last Round to March. According to an updated listing on Steam (thanks, AGB), the fighter was delayed “in order to provide you with the best experience possible.” To apologize for the delay, Team Ninja will offer the Halloween 2013 Set, […]