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Killzone Shadow Fall Multiplayer will have dedicated servers

Saturday, 28th September 2013 17:16 GMT By Catherine Cai

Yesterday, Killzone Shadow Fall Lead Designer Eric Boltjes held a presentation at Eurogamer Expo to show off the game’s multiplayer. Afterwards, he held a Q&A to expand upon some of the smaller details left out of his talk.

With November just around the corner and the PS4 hype train is just about to reach peak velocity, there’s plenty of PS4 launch title excitement to go around. It’s why we’ve been posting plenty about Killzone Shadow Fall.

We recently reported on Shadow Fall’s season pass details and the framerate disparity between its multiplayer and single player. (Oh, and yes. Do read Pat’s impressions of the Killzone multiplayer.) Today, we have news on Shadow Fall’s servers! Huzzah!

Boltjes confirmed that Shadow Fall will have dedicated servers. However, the servers will only act as a hub between different game clients and any game logic will not be hosted on the servers. “Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4,” stated Boltjes, “with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’, one PS4 in the game selected for its connection quality.”

This means that people with slower Internet connections will have a better (keyword “better”) time playing the game than if matches were player-hosted. Of course, satisfaction is never guaranteed when you mix the disastrous formula of lag and competitive play.

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9 Comments

  1. Lengendaryboss

    So Killzone Shadow Fall is joining the ranks of Driveclub, in the dedicated server realm?

    All without teh power of da cloud ;) Oh i really must stop staying that.

    #1 1 year ago
  2. dsr

    “Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’, one PS4 in the game selected for its connection quality.”

    This sounds like Battlefield 3 solution.

    #2 1 year ago
  3. Hcw87

    This is not fully dedicated, but nice nonetheless.

    Also to the cloud naysayers, it is more about running calculations on the cloud rather than providing dedicated servers to games (though this is also a nice bonus).

    #3 1 year ago
  4. wildBoar

    “However, the servers will only act as a hub between different game clients and any game logic will not be hosted on the servers.”
    soo… All your actions are processed by your local PS4, and only relayed by the server? All signals must be relayed through it but the information is only processed on the PS4s.

    Is that what he meant? Technology man….

    #4 1 year ago
  5. DrDamn

    @4
    Essentially it’s a decent compromise to remove host advantage. A lot of games have varying amounts of processing done on the client side. The core point is that the clients communicate through the server, not with each other directly.

    #5 1 year ago
  6. Fin

    @1

    Dedicated servers are TEH CLOUD

    #6 1 year ago
  7. Arcnail

    So these aren’t dedicated servers is what you’re saying.

    #7 1 year ago
  8. stp366

    Not fully but still be much better

    #8 1 year ago
  9. Crapgamer

    This is fancy speak for peer-2-peer. Anytime you see hub, and no game logic run, it’s p2p. Kind of sad that Sony wont spring for true servers on their own first party games.

    #9 1 year ago

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