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Forza 5: “We’re using 100% of this console” – Greenawalt on Xbox One

Friday, 27th September 2013 13:00 GMT By Dave Owen

Turn 10′s Dan Greenawalt has told VG247 that his team is already using “100%” of Xbox One to develop Forza Motorsport 5, adding that he expects his team will become better at using that power over the course of the console’s lifespan.

Speaking to VG247 at Eurogamer Expo 2013, Greenawalt said, “Trying to be there at launch means we’re shipping our game at the same time the console is shipping, and it requires that kind of hand-holding between their team and our team.

“So in many ways, we’re testing their OS, we’re testing their architecture every day, so it’s an incredible partnership. It’s funny, because I hear it a lot: ‘are you using the hardware?’ The truth is, you always use 100% of the hardware. You just do, but it’s a question of whether or not you’re using it efficiently, and so that’s what happens over a course of years.”

Greenawalt also spoke about how his team learned to get more out of the Xbox 360 hardware over the course of several Forza games for the system.

“Between Forza Motorsport 2 and then three and four, the game got incredibly technical. The hardware didn’t get any more powerful, but we got more efficient at doing our math. We’re using 100% of this console, but obviously we will become more efficient over the years.”

Greenawalt also revealed that the inclusion of Autovista cars in Forza 4 was Turn 10 testing next-gen car models ahead of time. The team was exposed to Xbox One two years ago during the process of consulting with the console architects and telling Microsoft what they wanted out of the next-gen system.

Forza Motorsport 5 is an Xbox One exclusive, launching alongside the console in November.

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21 Comments

  1. Erthazus

    Yeah. Awesome. The console is not even out yet and it’s hardware is already used at it’s 100% potential.

    Well, that’s what you get from x86 hardware. Easy to master, nowhere to grow.

    #1 1 year ago
  2. Dave Cook

    @1 did you read what he said man? In again with the quick-fire console berating as per ;)

    #2 1 year ago
  3. Belazur

    #2
    Well, he said he is using 100% of the power of the XBone.
    Now he has to become better at using the power.
    So #1 is right!

    No problem here.
    The Xbone is simply a weak console (hardware-wise).
    You can see how Microsoft designed it as a “All-in-one” Entertainment Box and not as a gaming console.

    This is the reason why the PS4 has clearly more power.

    #3 1 year ago
  4. Ellis

    If the games look like that, Im happy with that outcome :)

    #4 1 year ago
  5. Citrus raptor

    I remember when every other developer said they were using “100%” och the 360 and PS3, yet games kept looking better and better.

    #5 1 year ago
  6. Thugz99

    this is such a load of crap, working hard isn’t as good as working smart :s

    #6 1 year ago
  7. Kreion

    @3 You’re an idiot. The PS4 uses the same type of hardware configuration – so you could use ’100%’ of it just as easily.

    Moving on from stupidity, wouldn’t it be quite easy to use 100% of any system? I mean If I open all the programs on my compute I can use 100% of it, hell just using 3DS Max I can do that. It’s using that power to the most optimal effect, which I very much doubt this game does ( though it does look good).

    #7 1 year ago
  8. DrDamn

    @3
    He said 100% of the potential which is different to power. You can use 100% of the power with poor algorithms and processes, it doesn’t give you 100% of the potential output wise.

    #8 1 year ago
  9. Erthazus

    @2, Yeah. I read. They are using 100% of this console.
    More efficient means that they are going to Optimize it’s next game for the system. But that means that the hardware is already used at 100%. Xbox One is not a wizard that can magically upgrade it’s hardware. It’s limited.
    I had Xbox One hardware from 2008 already. I have at that time Intel core Quad Core processor with 2.8 GhZ and 8 GB of Ram and so on.
    right now I have a Rig (which is not the most impressive Rig in the world) that has more power than 4 Xbox One’s.

    In reality when you develop something for a new machine you can’t use it for 100%. No way it is possible on the new machine after 1-2 years of development.

    #9 1 year ago
  10. Fin

    Also using 0% of the infinite power of TEH CLOUD

    #10 1 year ago
  11. GK

    you can have and 10 times better pc,but if it is not optimize,even ps3 dick you can suck with this compiuter.

    #11 1 year ago
  12. sebastien rivas

    Optimization is great deal and thing to daily attempt and do in today’s development.
    Although let’s be realistic, while you know Greenawalt did use 100% of the X1 and you know newer types of optimization may come on the market in next 2 years one way or another. How much more optimization can we talk about, a boost by a margin of…?
    Here is the answer to bet for guys :)

    #12 1 year ago
  13. xxJPRACERxx

    “The truth is, you always use 100% of the hardware. You just do, but it’s a question of whether or not you’re using it efficiently, and so that’s what happens over a course of years.”

    This!

    #13 1 year ago
  14. sebastien rivas

    @13
    yes indeed but Forza people are far from being noobish developers at it. It is not like they used fat textures and obese model polycount to begin with.
    I will be interested to know how much better games can be on Sony and MS in 2 years’ time.

    #14 1 year ago
  15. DrDamn

    @14
    It’s not so much optimising the process/algorithm but making it sync and fit better with the hardware.

    #15 1 year ago
  16. Joe Musashi

    It’s incredibly easy to use 100% of a computer resource. You could write 5 lines of javascript that’ll eat up all of your CPU cycles if you wanted to.

    Saying “We’re using 100% of” is as boastful as saying “I’m spending 100% of my money on..” or “I’m using 100% of the space on my HDD”. It’s not really something to be proud of when you sit down and think about what the statement means.

    JM

    #16 1 year ago
  17. monkeygourmet

    They’re using even more than that, the game spilled over the 100% into about 20 packs of DLC and season pass data.

    A game of this quality can’t simply be contained to the measly 100% a console offers…

    #17 1 year ago
  18. viralshag

    I don’t see how they’re boasting as they said themselves that there is still room to improve.

    #18 1 year ago
  19. yeoung

    They’re using 100% of the console? So this includes the fan, the disc drive, the cpu AND gpu (among other things)..? Crikey!

    #19 1 year ago
  20. fuchikoma

    @16 Spot-on.

    Claims like this come out every console generation, but inevitably if you’re talking about what can be done in a game, it always seems that in another 7-10 years, the best developers find at least another “60%” to use by the end of the console’s life cycle.

    #20 1 year ago
  21. Templar_Dante

    100% lulz

    #21 1 year ago

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