In The Elder Scrolls Online, players will have to choose between one of three factions to be members of, and according to Zenimax Online, the player’s faction decision will have far-reaching benefits and consequences in the MMO.
Speaking in a fan Q&A, Zenimax said the factions will be fighting it out in large-scale battles over the game world, the developers have made sure everything will balance things out. One of they ways they are doing this, is by implementing alliance population caps per campaign to make sure one alliance doesn’t fill up a campaign entirely.
“Three-sided battles actually allow for more player balancing options than systematic options. If one side is over-populated, the other two sides usually gang up on that alliance,” the post reads.
“There are also scoring incentives for alliances that are tailing behind when capturing resources and keeps from the winning Alliance if the score is imbalanced. You’ll get more points by taking keeps and resources from the winning alliance and holding your own keeps, helping you catch up in the overall score. Lastly, keeps can be captured with smaller groups than you may expect, so even under-populated alliances have a real shot at claiming the throne.”
This will also apply to smaller battles as well.
“Many of the quests from towns and from alliance entry locations are designed to send you into enemy territory. If you’re looking for a fight outside of large-scale keep battles, there’s a good chance you’ll run into enemies near Chorrol, Cheydinhal, Bruma, Cropsford, or Vlastarus.”
The Elder Scrolls Online is slated for a Mac, PC, PS4 and Xbox One release in 2014.
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